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On the forums here a number of users found steam had resulted in corrupted download of game files, which caused crashes as described.
https://steamcommunity.com/app/1149460/discussions/2/3818543331792472890/
So I did the uninstall - clean my pc - re-install of the game. It now loads and when I get to the server screen there are NONE listed.. shortly after that CRASH again
I had not had a UE4 crash until today, now its consistent, if you get into the game within 10 seconds crash. only sent in 1 report though (though the auto self report pop up it gives). Told friend to do same. More peeps report that the more they will see it has an issue.
Has uninstalled, sent left over folders to recycle bin, emptied said bin, reinstalled game = same outcome, still crash's.
EpicAccountId:37627eb658ba49698592594a32315f9e
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e3180ac0
Icarus_Win64_Shipping!AVoxelResource::SetVoxelMaterial() [D:\BA\work\92bbbfa44df12262\Icarus\Source\Icarus\Objects\VoxelResource.cpp:1081]
Icarus_Win64_Shipping!<lambda_2e0a46b46fc9a5212de85afe8a98b521>::operator()() [D:\BA\work\92bbbfa44df12262\Icarus\Source\Icarus\Objects\VoxelResource.cpp:1048]
Icarus_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_2e0a46b46fc9a5212de85afe8a98b521> >::ExecuteIfSafe() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
Icarus_Win64_Shipping!FStreamableDelegateDelayHelper::Tick() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Engine\Private\StreamableManager.cpp:152]
Icarus_Win64_Shipping!FTickableGameObject::TickObjects() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
Icarus_Win64_Shipping!UGameEngine::Tick() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1889]
Icarus_Win64_Shipping!FEngineLoop::Tick() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4921]
Icarus_Win64_Shipping!GuardedMain() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
Icarus_Win64_Shipping!GuardedMainWrapper() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
Icarus_Win64_Shipping!LaunchWindowsStartup() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
Icarus_Win64_Shipping!WinMain() [D:\BA\work\92bbbfa44df12262\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
Icarus_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
This is the 4th or 5th complaint I've seen for this address 0x00000001e3180ac0 lately.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e3180ac0
I'm assuming this is a dedicated server issue?