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At the same time without reload OS от DX11 all load fine.
PS of course i set swapfile size to 'System managed size' on OS set it to 32GB.
PSS For sample you can go to Hogwarts Legacy (which based on same Unreal Engine 4) thread and read how much people write about crash. One of interesting solution -> return back to DX11 API.
What has Machine Learning to do with graphics programming and what is THE CORE? I guess he / she watched too much SciFy. And Assembly? Pffffuuuu, I guess he / she meant Assembler Code, but sure ... No wonder he got banned :-)