Icarus
lag in open world anyone else have this problem
i play missions just fine with the occasional lag but for what ever reason in my open world the lag is unbearable to the point is unplayable like im literally getting 3-15 fps i dont understand whats going on and its not the amount of gear or build because on missions ive had 5 times more stuff then i have on open world ive tried restarting computer and leaving icarus and coming back to it but open world lags but if i switch to my other character in missions it plays just fine
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Showing 1-15 of 15 comments
Same here, playing in my open world prospect is definitely more sluggish than when doing missions. Although I don't remember it being so sluggish in the beginning (of prospect). Maybe all the persistent changes (fallen/burnt trees, mined ores etc) here and there in the open world causes the lag?

Edit: Turns out that 4-5 (ceiling) lights turned on in a house was the main reason for lower than usual fps. I don't bother build those on missions..
Last edited by The Klang Is Good; Aug 9, 2023 @ 6:08am
Black Neko Aug 8, 2023 @ 7:40am 
I also get lag spikes. Not FPS drops but complete cut outs in Open World.
noslotron Aug 8, 2023 @ 4:46pm 
I have an older computer, but the textures take a long time to load in. Seems to strain more when I add buildings.. Saw a streamer mention that lighting was causing an FPS drop as well.
The bad chad Aug 8, 2023 @ 6:46pm 
ye ive ran mission for 4-6 days before and had wayyyyyy more than what i do on open world its didnt start off laggy but day 2 its like consistantly lagging with 3-5 sec screen freezes every few min its unbearable idk i left the open world restarted computer ive done everything to try to get it back to playable but no luck. i dont have the greatest compter i have zepyrus g14 ryzen 9 2060 i think but i dont have any issues when i play missions. its a great game and devs do awesome with the updates every wek but they need to optimize the game to run better and that would bring in more ppl and keep the current ppl that play it happy id rather have a game that runs good than an update every week
virestdeus Aug 12, 2023 @ 4:07am 
The same here. I got pretty new pc so can play max details almost all new games. However in case of Icarus it doesn't matter if its epic or the lowest settings, lags happen always. When I run fast or go in to the watter, even in base there are locations where game needs time to load textures. Seems its not a problem with gpu or cpu as their load don't exceed 50% during a game. I am going to stop playing as more I build the more lags I get. Its frustrating and really disappointing.
Admiral Kobi Aug 12, 2023 @ 1:33pm 
Unfortunately this is the way for us as well. I don't think you see as many folks talking about this as they just stop playing it all together. Which is what we did as well. I wrote a review about this specifically and again wish the devs the best and hope that whatever roadblock(s) they are facing with optimizing multiplayer can actually get resolved.
virestdeus Sep 1, 2023 @ 10:51am 
So there is performance improvement as part of last update and we can read in a details a lot seems to be done. The only problem is I dont see any improvement in a game. Running fast still generates lags ect. I am confused.
jessestormer Apr 16, 2024 @ 2:03pm 
The game plays so smooth when you first start an open world. I love the game... so I have started like 5x open worlds. It just really sucks... that whatever optimization issue is happening -- after you have played on it for 50-60+ hours, your fps just plumets. [ I am not super concerned about fps, but 10-15 fps is just not playable] And it's not caused by the graphics... because no matter how low you turn them down it doesn't change the performance. As soon as I enter a new 'open world' with the same graphics settings, I get great performance (60fps+ with no lag spikes) . Something is REALLY slowing things down after you have played on a map for a while. I don't know if it is just... spending too much time cross-referencing which trees/ores in the world have been harvested, or if it has anything to do with how many buildings have been built. (still very slow even if you leave areas with buildings) ... Would love to know a solution to keep the game speedy to keep playing on an open world!
Spaceminnow Apr 16, 2024 @ 4:38pm 
I imagine, the more your prospector builds in an open world session, the more memory your machine may need...

Are you able to list how many items and shelters your prospector has crafted in those laggy "Open World" sessions?

The list^ may help determine how large the "Session Size" is...

"Session Size" may include:
- How many shelters?
- How big are the shelters?
- How many drills?
- How many tames?
- How many sectors have been explored?

I have discovered earlier that the "Bio-Fuel Animal Deterrent" lags my "Open World" sessions if left on too long...
When it was turned off, the session "snapped" back to smooth operation :)

It just may be my machine. The game may be fine...

I believe the game is fine :)
It may be how some machines can handle the game...
I believe there may be a relationship between:

Session Size <--- PC Memory --- Bus Speed ---> Processing Speed

There always seems to be that one game that pushes PC technology forward...
Last edited by Spaceminnow; Apr 16, 2024 @ 6:01pm
Rekal Apr 16, 2024 @ 4:49pm 
Originally posted by jessestormer:
The game plays so smooth when you first start an open world. I love the game... so I have started like 5x open worlds. It just really sucks... that whatever optimization issue is happening -- after you have played on it for 50-60+ hours, your fps just plumets. [ I am not super concerned about fps, but 10-15 fps is just not playable] And it's not caused by the graphics... because no matter how low you turn them down it doesn't change the performance. As soon as I enter a new 'open world' with the same graphics settings, I get great performance (60fps+ with no lag spikes) . Something is REALLY slowing things down after you have played on a map for a while. I don't know if it is just... spending too much time cross-referencing which trees/ores in the world have been harvested, or if it has anything to do with how many buildings have been built. (still very slow even if you leave areas with buildings) ... Would love to know a solution to keep the game speedy to keep playing on an open world!
I think you have the right of it -- the map's pristine state is the default so anything you harvest is a change that needs to be checked when you come into range of it. Same with building huge bases, each part needs to be checked for shelter, structural integrity, and damage state.

I've kept my open world fast by keeping my harvesting limited -- only wood and fiber in visual range of base that would normally burn down in storms and grabbing stuff that storms knock down when I'm out and about -- and by keeping my base to a limited size. Leather can be turned into rope and rope can be destroyed to turn into fiber for your needs.

A 4x6 by 2 high is more than enough for a crafting floor (especially now with the consolidated benches), with storage on half pieces above the benches. Add a level above for your kitchen and elaborate bedroom. Then on the roof have your garden and tamed animal pens so animals on the ground don't agro on them. If you setup in the right location you don't even need palisades to keep away animals.

That said, switch over and try out the missions. They all start with a pristine map, so plenty of FPS. If you're restarting when the game starts hitching, just go in planning on that. Build up to collect the exotics and you can be in and out in ~5 hours without any real rush. You get to enjoy the building phase (steel is usually good enough for most missions so it's not a huge slog every time), some story dialog you won't hear in Open World, more of the unique mission objectives that can't be translated to Open World, and you'll get to play over the entire map instead of just running back and forth to the same base every time. With the Laika update coming soon you'll even get to bring along your tames.
valadisKoyMph$ Apr 17, 2024 @ 3:12am 
So if you rent a server and play open world with your friends that drop fps still happen?what you think guys?
virestdeus Apr 19, 2024 @ 9:16am 
I admit they have made huge progress since my last post. Now it's completely difrent game in terms of performance. However it's still far from perfection so running fast in forest biome generates lag, less but still. Also lamp and wind turbines impact my game performance. I trust they are constantly working on it.
Last edited by virestdeus; Apr 19, 2024 @ 9:17am
GrumpyOne Apr 19, 2024 @ 11:10am 
Just curious, but how many of you are using Steam Cloud for storage? I have it turned off so everything should be local to my machine. Only lag I am seeing is during initial load at startup.
CookiesForFree Apr 20, 2024 @ 2:54am 
lights...
virestdeus May 10, 2024 @ 7:30am 
https://store.steampowered.com/news/app/1149460/view/4181106571600117682

No sure how about you but I cannot see any improvement they have just announced.
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Date Posted: Aug 7, 2023 @ 8:07pm
Posts: 15