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Edit: Turns out that 4-5 (ceiling) lights turned on in a house was the main reason for lower than usual fps. I don't bother build those on missions..
Are you able to list how many items and shelters your prospector has crafted in those laggy "Open World" sessions?
The list^ may help determine how large the "Session Size" is...
"Session Size" may include:
- How many shelters?
- How big are the shelters?
- How many drills?
- How many tames?
- How many sectors have been explored?
I have discovered earlier that the "Bio-Fuel Animal Deterrent" lags my "Open World" sessions if left on too long...
When it was turned off, the session "snapped" back to smooth operation :)
It just may be my machine. The game may be fine...
I believe the game is fine :)
It may be how some machines can handle the game...
I believe there may be a relationship between:
Session Size <--- PC Memory --- Bus Speed ---> Processing Speed
There always seems to be that one game that pushes PC technology forward...
I've kept my open world fast by keeping my harvesting limited -- only wood and fiber in visual range of base that would normally burn down in storms and grabbing stuff that storms knock down when I'm out and about -- and by keeping my base to a limited size. Leather can be turned into rope and rope can be destroyed to turn into fiber for your needs.
A 4x6 by 2 high is more than enough for a crafting floor (especially now with the consolidated benches), with storage on half pieces above the benches. Add a level above for your kitchen and elaborate bedroom. Then on the roof have your garden and tamed animal pens so animals on the ground don't agro on them. If you setup in the right location you don't even need palisades to keep away animals.
That said, switch over and try out the missions. They all start with a pristine map, so plenty of FPS. If you're restarting when the game starts hitching, just go in planning on that. Build up to collect the exotics and you can be in and out in ~5 hours without any real rush. You get to enjoy the building phase (steel is usually good enough for most missions so it's not a huge slog every time), some story dialog you won't hear in Open World, more of the unique mission objectives that can't be translated to Open World, and you'll get to play over the entire map instead of just running back and forth to the same base every time. With the Laika update coming soon you'll even get to bring along your tames.
No sure how about you but I cannot see any improvement they have just announced.