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I have unlocked the ore extractors for the deposits, but not found for the oxide.
Thanks for your answers.
I don't understand why you want to do oxide mining¿
I made an oxide tank.
I made the oxide dissolver.
The tank lasts a loooong time.
Thanks
What ever biome your in, stay in sneak mode to get around.
The oxide may be more in a grouping farther into or around your biome.
By my camp there was 7-8.
Farther south there was at least 10.
On my way to a cave there was just 4-5.
Later I ventured out to the farthest part of the map in the south west.
Saw alot more on the way there.
But had the oxy tank by then. Didn't pick any up...
Needed reed flowers.
Found pumkins, melons, coffee, cocoa too.
Maybe this is a spoiler, but there are no major/unique resources to be found in the desert or arctic. You're not going to find a "better" metal or material deep in some cave. Exotics can be found anywhere.
You give them way too much credit. Open world is a quick patch (not even finished) to make some people happy.
In open world you will starve on mineral resources at some point. For example oxide (and probably sulfur and silicate).
In later stages you will starve on wood because of storms setting them all on fire.
Open world was not really thought through, just dropped very fast like that.
You're exactly right. The current open world option is not an indefinite, persistent world, as I suspect many players wish it was. They already had 30 day time limited "explore" missions and the current open world is essentially that. I can imagine that if you played the same game world for 720 hours you would cut down every tree (or they'd be destroyed by lightning) and every ore deposit and vein would've long been tapped.
I'd personally love to see a persistent, ongoing open world game option. It would have to have regrowing trees and replenishing ores, though. Perhaps a setting when you create the world, on "easy" resources might respawn each in-game day, whereas on "harder" settings they may not respawn for several days forcing you to venture out into uncharted territory...
I agree with you. Yes options would be a good idea.
The problem with finite resources and especially oxite (which is mandatory or it's game over) is the anxiety (could not find a better word) that it causes the player. I mean to know that there is a time limit to your world anyway, that you will lose your base at some point.
This forces you to really limit your usage of oxite which is not fun.
Because I think that most people want to make a mega base and enjoy it while doing missions. But at some point it will be over and people wont start again.