Icarus
magdalena Jan 5, 2023 @ 10:28am
Repopulation of resources: question
Hello everyone, I have a question about resources, trees and minerals do not repop in easy part (open world: Olympus)?
And for the trees if I leave the stump, it will grow back?
I thank you

Bonjour à tous, j'ai une question au sujet des ressources, les arbres et les minerais ne repop pas en partie facile (open world: Olympus)?.
Et pour les arbres si je laisse la souche, ça va repousser?
Je vous remercie
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Showing 1-15 of 18 comments
Fuzzy Spoons Jan 6, 2023 @ 4:11pm 
No. Nothing repopulates from what I understand. The only way to get it to will be with a Mod.
Will91583 Jan 6, 2023 @ 4:47pm 
Originally posted by Fuzzy Spoons:
No. Nothing repopulates from what I understand. The only way to get it to will be with a Mod.
I didn't know there was mods for this game.
magdalena Jan 8, 2023 @ 2:08am 
but there is no mod for the moment for this game.
I have unlocked the ore extractors for the deposits, but not found for the oxide.
Thanks for your answers.
OldMan41 Jan 8, 2023 @ 4:39am 
Originally posted by magdalena:
but there is no mod for the moment for this game.
I have unlocked the ore extractors for the deposits, but not found for the oxide.
Thanks for your answers.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

I don't understand why you want to do oxide mining¿
I made an oxide tank.
I made the oxide dissolver.
The tank lasts a loooong time.
:steamhappy:
magdalena Jan 9, 2023 @ 8:56am 
But the oxide is not only used to have oxygen there is also the "organic resin" recipe wood + oxide which is used for components.
Thanks
NinjaShade Jan 9, 2023 @ 11:26am 
Oxite is plentiful on the surface. It's the blue rocky deposit, often found near rock walls, but never inside caves. You should have enough Oxite to get by for just oxygen. As for organic resin, you're right, it can become labor intensive going out and mining all that Oxite especially if you're making electronics for tier 4 crafting. That is very likely an intentional choice by the game developers because if Oxite deposits replenished themselves you wouldn't need to travel to find more which would make the game much easier.
magdalena Jan 10, 2023 @ 12:51am 
ok thank you
OldMan41 Jan 10, 2023 @ 3:37am 
Originally posted by magdalena:
ok thank you
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

What ever biome your in, stay in sneak mode to get around.
The oxide may be more in a grouping farther into or around your biome.
By my camp there was 7-8.
Farther south there was at least 10.
On my way to a cave there was just 4-5.
Later I ventured out to the farthest part of the map in the south west.
Saw alot more on the way there.
But had the oxy tank by then. Didn't pick any up...
Needed reed flowers.
Found pumkins, melons, coffee, cocoa too.
:steamhappy:
magdalena Jan 10, 2023 @ 3:59am 
I thank you for this useful information, and I have another question in the biomes desert, ice are there unknown resources? or are all the same resources everywhere? Thanks
NinjaShade Jan 10, 2023 @ 5:35am 
There are some minor differences in what resources are available. For example you will not find ice in the desert, but you can get squash and coconuts which cannot be found elsewhere. Ice is plentiful in the arctic biomes (especially if you bring a shovel) and you can find mushrooms in some of the arctic caves.

Maybe this is a spoiler, but there are no major/unique resources to be found in the desert or arctic. You're not going to find a "better" metal or material deep in some cave. Exotics can be found anywhere.
blooper01 Jan 10, 2023 @ 6:22am 
Originally posted by magdalena:
but there is no mod for the moment for this game.
I have unlocked the ore extractors for the deposits, but not found for the oxide.
Thanks for your answers.
Yes, there is a mod for resources to respawn in open world.
Neyna Jan 10, 2023 @ 2:18pm 
Originally posted by NinjaShade:
That is very likely an intentional choice by the game developers because if Oxite deposits replenished themselves you wouldn't need to travel to find more which would make the game much easier.

You give them way too much credit. Open world is a quick patch (not even finished) to make some people happy.
In open world you will starve on mineral resources at some point. For example oxide (and probably sulfur and silicate).
In later stages you will starve on wood because of storms setting them all on fire.

Open world was not really thought through, just dropped very fast like that.
NinjaShade Jan 10, 2023 @ 3:01pm 
Originally posted by Neyna:
Originally posted by NinjaShade:
That is very likely an intentional choice by the game developers because if Oxite deposits replenished themselves you wouldn't need to travel to find more which would make the game much easier.

You give them way too much credit. Open world is a quick patch (not even finished) to make some people happy.
In open world you will starve on mineral resources at some point. For example oxide (and probably sulfur and silicate).
In later stages you will starve on wood because of storms setting them all on fire.

Open world was not really thought through, just dropped very fast like that.

You're exactly right. The current open world option is not an indefinite, persistent world, as I suspect many players wish it was. They already had 30 day time limited "explore" missions and the current open world is essentially that. I can imagine that if you played the same game world for 720 hours you would cut down every tree (or they'd be destroyed by lightning) and every ore deposit and vein would've long been tapped.

I'd personally love to see a persistent, ongoing open world game option. It would have to have regrowing trees and replenishing ores, though. Perhaps a setting when you create the world, on "easy" resources might respawn each in-game day, whereas on "harder" settings they may not respawn for several days forcing you to venture out into uncharted territory...
Neyna Jan 10, 2023 @ 4:25pm 
Originally posted by NinjaShade:
You're exactly right. The current open world option is not an indefinite, persistent world, as I suspect many players wish it was. They already had 30 day time limited "explore" missions and the current open world is essentially that. I can imagine that if you played the same game world for 720 hours you would cut down every tree (or they'd be destroyed by lightning) and every ore deposit and vein would've long been tapped.

I'd personally love to see a persistent, ongoing open world game option. It would have to have regrowing trees and replenishing ores, though. Perhaps a setting when you create the world, on "easy" resources might respawn each in-game day, whereas on "harder" settings they may not respawn for several days forcing you to venture out into uncharted territory...

I agree with you. Yes options would be a good idea.
The problem with finite resources and especially oxite (which is mandatory or it's game over) is the anxiety (could not find a better word) that it causes the player. I mean to know that there is a time limit to your world anyway, that you will lose your base at some point.
This forces you to really limit your usage of oxite which is not fun.
Because I think that most people want to make a mega base and enjoy it while doing missions. But at some point it will be over and people wont start again.
Last edited by Neyna; Jan 10, 2023 @ 4:26pm
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Date Posted: Jan 5, 2023 @ 10:28am
Posts: 18