Icarus

Icarus

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MACIORELLA 21 DIC 2022 a las 4:17 p. m.
How this game is different from other survival games?
Can you tell?
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Mostrando 1-13 de 13 comentarios
Space Dummy 21 DIC 2022 a las 5:05 p. m. 
yes, lookup al the video's on youtube and you wil know; To be short and not impoliet, it depends on what you want in a survival game. it offers different game modes like misions with a time limit or an open world more relax but stil chalenging. It has all to keep you bussy for long time . Stil in development but already a charm of a game in my opinion.
grapplehoeker 21 DIC 2022 a las 5:18 p. m. 
The fundamental difference for me is the sheer amount of tech tree research... pages and pages, tiers and tiers of it! ;)
VHSYokai 21 DIC 2022 a las 5:38 p. m. 
So the big difference is the main game is about missions. Instead of building castles in a sandbox to nowhere. You land, build to accomplish a mission, and leave. You get currency to buy equipment and then you drop back with better gear. Unfortunately right now that angle is depreciated behind catering to vanilla survival open world and the fact that the game's balanced around the player already being AT end tier with the loot. So... We will have to see.
Pach 21 DIC 2022 a las 5:56 p. m. 
Another big difference are the storms. Most games don't have the storms that Icarus has, that can damage (or destroy) buildings.

You can be struck by lightning. That's fun to do. Once. :)
Pach 21 DIC 2022 a las 6:21 p. m. 
Oh, and it is NOT a zombie survival game, thank goodness! There are plenty of those out there; we don't need another one...
Space Dummy 22 DIC 2022 a las 8:25 a. m. 
I am alergic to zombies and al other hocus pocus stuf lol i dont have the force
ZombieHunter 22 DIC 2022 a las 10:40 a. m. 
Storms can damage buildings. Also in Icarus you are never 'safe'. In other survival games the game becomes boring because you get good at surviving under the game rules it has. Icarus never lets you feel safe. You can get established and get good at the game but there is always this push to do just a bit more or build just a bit further into the tech tree. Yes the crafting requirements for tier 4 are insanely stupid but it is designed to give you that 'just one more thing' mindset to get you to push even further.

It is different b/c even if you get good at the game you will still die. And die quite easily.
Última edición por ZombieHunter; 22 DIC 2022 a las 10:41 a. m.
grapplehoeker 22 DIC 2022 a las 4:56 p. m. 
Publicado originalmente por ZombieHunter:
It is different b/c even if you get good at the game you will still die. And die quite easily.
Is that a difference really though?
Death in this game is the same as many survival games... meaningless.
You respawn, albeit with a small xp penalty, but respawn is not death.
If more games adopted a true death function, then "survival" would have much more meaning.
Última edición por grapplehoeker; 22 DIC 2022 a las 4:58 p. m.
skeet 22 DIC 2022 a las 6:54 p. m. 
One difference is the better graphics although its not optimized so there is performance issues. The only other major difference is the extent of the tech tree. There is a lot of tech that you can get. Somebody mentioned the storms. While they are different its really more of a pain in the ass than anything else. I've seen other games handle storms better.
ZombieHunter 22 DIC 2022 a las 9:30 p. m. 
Publicado originalmente por grapplehoeker:
Publicado originalmente por ZombieHunter:
It is different b/c even if you get good at the game you will still die. And die quite easily.
Is that a difference really though?
Death in this game is the same as many survival games... meaningless.
You respawn, albeit with a small xp penalty, but respawn is not death.
If more games adopted a true death function, then "survival" would have much more meaning.
No one would play then. Perma death was complained about here after selecting a mission that said if you died you would lose your character, playing said mission after knowing this and then not completing before the timer expired thus permanently losing your character. And you think people are going to be ok with perma-death (as in 1 death allowed) in a mission?. I think not.
Última edición por ZombieHunter; 22 DIC 2022 a las 9:32 p. m.
grapplehoeker 23 DIC 2022 a las 9:41 a. m. 
Publicado originalmente por ZombieHunter:
No one would play then. Perma death was complained about here after selecting a mission that said if you died you would lose your character, playing said mission after knowing this and then not completing before the timer expired thus permanently losing your character. And you think people are going to be ok with perma-death (as in 1 death allowed) in a mission?. I think not.
Timer penalties should not result in death.
There is a huge difference between not completing a task/mission before a timer expires and dying due to being torn apart by an angry bear, for example.
I would not be happy with the former, but I would totally accept a death of character in a case of the latter.
Survival should mean just that... survival. If you do not survive, you die... ipso facto.
Note: this isn't a criticism of this game in particular but rather of the industry as a whole.
I'm fine for the game industry to indulge players with multiple lives or even xp penalties, but if they are going to feature their game with a 'survival' tag, then death ought to be final.
It may not be popular, but I'm certain that there would be players who'd commit to that.
There are a number of immensely popular games where this is the case.
I, for one, would gladly do so. Sure, I'd be frustrated as hell, but that would only encourage me to play smarter and better ;)
Última edición por grapplehoeker; 23 DIC 2022 a las 10:09 a. m.
X-C0brA-X 23 DIC 2022 a las 2:37 p. m. 
Publicado originalmente por grapplehoeker:
Publicado originalmente por ZombieHunter:
It is different b/c even if you get good at the game you will still die. And die quite easily.
Is that a difference really though?
Death in this game is the same as many survival games... meaningless.
You respawn, albeit with a small xp penalty, but respawn is not death.
If more games adopted a true death function, then "survival" would have much more meaning.

Try Green Hell in the Green Hell mode, the game is over when you die and you cannot reload the save so if you screw up you just lost everything and it is time to start a new game. I lost a 30+ hour game due to accidentally grabbing a dart frog while collecting resources. Those damn snakes are another thing that will end your game quickly and they are masters at hiding in the thick brush and biting you as you walk by.

To me Green Hell is one of the best survival games out and one of the hardest. Surviving in that game long enough to build a big base is actually an accomplishment that you really have to work for and feel like you have done something special once you manage to live that long in a world where everything is out to kill you. Something as simple as not washing your hands can make you deathly ill and then you have the insanity that starts creeping in the longer you survive and that voice telling you that you are going to die.

To me no other survival game captures that true survival feeling like Green Hell does and no other game gives you that feeling of accomplishing something special when you do manage to survive all the crap the game throws at you. More games need that unforgiving mode where death can happen in a second and it is game over. Icarus is more like survival lite to me simply because the food and resources are everywhere and the animals are easy mode.

The large tech tree is a plus and it is much bigger than most survival games and the storms damaging you and structures is a nice touch that other games do not have but as far as true survival there are others that do it much better. I never feel threatened in Icarus or feel like my life will end quickly unlike other survival games where almost everything in the world can kill you quickly if you are not careful. IMO a true survival game needs that fear of death and the fear that if you do something wrong you will be back at the main menu starting a new game. Respawn takes away that fear and makes it just another easy mode survival clone that is fun to waste a few hours in but takes no real planning to survive because you know if you die you just pop up again and go on your way.

Survival games with respawn I put in the same category as Minecraft, fun games but no challenge or fear because you can just respawn over and over as many times as you want so nothing you do or encounter gives you that fear of if I die from this my game is over and everything I have built, collected or crafted is gone forever. If a company is going to slap on a survival tag then they need to make it actual survival where death is the end of the game just like real life survival, if you go into the woods IRL and jump on a bear with nothing but a stick chances are your life is over and that bear will have a meal for a few days and you are not going to magically pop up and go attack him again over and over until you finally kill him.

You are going to have to use your brain and figure out the best way to kill that bear without him killing you or figure out the best way to totally avoid him until you are better prepared to face him. Survival should be about using your head to actually figure out the ways to avoid danger and overcome obstacles so that you survive and live another day and everyday that you manage to survive in a hostile unforgiving area should feel rewarding and make you feel like you have actually accomplished something that not many others could accomplish.
grapplehoeker 23 DIC 2022 a las 3:41 p. m. 
Publicado originalmente por X-C0brA-X:
Try Green Hell in the Green Hell mode
Thanks matey ;)
I wasn't looking for any recommendations and yes, GH has been on my radar for a while. Got too much on my plate atm though ;)
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Publicado el: 21 DIC 2022 a las 4:17 p. m.
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