Icarus
Tzerkon Jul 2, 2022 @ 4:37am
the unlockable blueprints in the tiers.
I have noticed that i can unlock basic lights and ceiling lights early in tier 3, but i will have no way to use them until i can power them with a biofuel generator or a solar panel, that you can unlock at tier 4 and to unlock tier 4 i have to be at level 30, so why make some things unlockable at tier 3 only to need to unlock something at tier 4?

The order things are unlocked need to be changed in my opinion.
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Showing 1-13 of 13 comments
Graygan Jul 2, 2022 @ 1:31pm 
It doesn't really matter that much since you have to pick and choose which recipes you want until well past level 50.

Frankly, getting to the electric stuff almost never happens with missions.... Unless you're building up for the fun of it before finishing the mission.
Onyxlion Jul 2, 2022 @ 1:51pm 
Originally posted by Tzerkon:
I have noticed that i can unlock basic lights and ceiling lights early in tier 3, but i will have no way to use them until i can power them with a biofuel generator or a solar panel, that you can unlock at tier 4 and to unlock tier 4 i have to be at level 30, so why make some things unlockable at tier 3 only to need to unlock something at tier 4?

The order things are unlocked need to be changed in my opinion.

This isn't only an issue for t3 & t4, t2 has a lot of stuff that you can't get access too till t3. As a new player I've wasted a lot of tech points on thing I can't build, which isn't rewarding game play imo.
Tzerkon Jul 2, 2022 @ 2:39pm 
Originally posted by Graygan:
It doesn't really matter that much since you have to pick and choose which recipes you want until well past level 50.

Frankly, getting to the electric stuff almost never happens with missions.... Unless you're building up for the fun of it before finishing the mission.
To you it doesn't matter but to me it does matter, because when i choose to unlock something in a tier 3 i hope to be able to make use it in the same tier, not only to find out later that i need to unlock something in tier 4 before i can use that thing, i am just trying to say that they could have moved all the blueprints that require electricity into tier 4 where the biofuel generator and solar panel is.
Head Jul 2, 2022 @ 2:53pm 
Originally posted by Tzerkon:
Originally posted by Graygan:
It doesn't really matter that much since you have to pick and choose which recipes you want until well past level 50.

Frankly, getting to the electric stuff almost never happens with missions.... Unless you're building up for the fun of it before finishing the mission.
To you it doesn't matter but to me it does matter, because when i choose to unlock something in a tier 3 i hope to be able to make use it in the same tier, not only to find out later that i need to unlock something in tier 4 before i can use that thing, i am just trying to say that they could have moved all the blueprints that require electricity into tier 4 where the biofuel generator and solar panel is.

I agree with you. I’m a new player and just hit almost 15. And after reading these kind of stuff it makes me want to save my tech points for the things I’ll be actually using. I don’t know whats neccessary for most of the missions yet and I don’t want to spend my few points on things that I can’t use on tier2 until until t3-4.
Why would I invent tennis rackets if I havent invited a tennis ball yet?
Tzerkon Jul 2, 2022 @ 3:00pm 
Originally posted by Onyxlion:
Originally posted by Tzerkon:
I have noticed that i can unlock basic lights and ceiling lights early in tier 3, but i will have no way to use them until i can power them with a biofuel generator or a solar panel, that you can unlock at tier 4 and to unlock tier 4 i have to be at level 30, so why make some things unlockable at tier 3 only to need to unlock something at tier 4?

The order things are unlocked need to be changed in my opinion.

This isn't only an issue for t3 & t4, t2 has a lot of stuff that you can't get access too till t3. As a new player I've wasted a lot of tech points on thing I can't build, which isn't rewarding game play imo.
Oh! i see what you mean, i didn't know how to get steel ingots yet for steel tools so i didn't bother with it, but looking at the wiki you need the concrete or electric furnace that you can only unlock in tier 4, for something that you unlock in tier 2, that is insane!
Graygan Jul 2, 2022 @ 4:30pm 
Originally posted by Tzerkon:
Oh! i see what you mean, i didn't know how to get steel ingots yet for steel tools so i didn't bother with it, but looking at the wiki you need the concrete or electric furnace that you can only unlock in tier 4, for something that you unlock in tier 2, that is insane!

Steel is T3. Once you get the concrete mixer and the... whatever it's called... Directly above it on the recipe list... You can build those and make steel. It goes pretty fast once you've learned how to go about doing it.

As far as things to learn when you play... I agree that as a new person, I struggled with which recipes to get and after the 2nd mission, I just started keeping 5 or 6 recipe points on hand in case I needed to learn something for a mission. I only ever had to actually do that once before I learned all the recipes.

As far as suggestions go...

1) Skip Thatch... get wood, then stone, then concrete... You only really need the pillars, floors, and walls of any particular building type to be able to construct a working building. The rest is just ways to make it look prettier and fancier.

2)Tier 2 Longbow is your friend (at least it is for me)... that with some points put into weapons/bows and bone arrows means I can sneak kill most things with one shot by the time I'm level 15.

3)Exp is insanely fast. Darn near everything you do gets xp. But... the one thing I always stop to do(when I am on a lower level character) is to harvest wheat that I pass by. It's insanely high in exp to time ratio. Sure, it's nice to get 2k xp for killing a wolf and another 1k for skinning it. But that takes time to get just one.

4)Focus on the items you're going to actually use first... then the other stuff. I don't use any of the alchemy type recipes (much) for instance, so they're the last I get. I rarely get to the point where I can bake bread, so bread dough is one of the last. Grinding wheat on the other hand, I get that pretty quickly because of the exp.

5)Destroying items you made refunds half the materials. So make 500 rope, destroy them, make 250, destroy, make 125, destroy... etc. Great way to use up all those extra fibers and leathers you get.

6)For the first few missions, take your time. Level up. I always make sure to hit level 10 before I leave the first mission and level 20 before I leave the 2nd mission. That pretty much makes the rest of the missions something I don't have to worry about as much. I'm usually at level 50 when I get to the exotics deep mining mission... and that's pushing towards it.
SmlehliW Jul 2, 2022 @ 6:24pm 
Originally posted by Graygan:
... I'm usually at level 50 when I get to the exotics deep mining mission...

start the mission with level 30 and level up there with preparing all the goods and base-build needed there ... this is my way ... :steamthumbsup:
Aedwynn Jul 3, 2022 @ 1:37am 
Originally posted by Graygan:
As far as suggestions go...

1) Skip Thatch... get wood, then stone, then concrete... You only really need the pillars, floors, and walls of any particular building type to be able to construct a working building. The rest is just ways to make it look prettier and fancier.
That's correct for Forest/Desert. But if you don't want your wooden roof to collapse in Snow you need a proper slanted roof, otherwise snow mass will break it.
Aedwynn Jul 3, 2022 @ 1:39am 
As for subject, I think we are missing fuel-fed wall lanterns, that's what I want to see in T3 instead of electric ones.
bobc284 Jul 3, 2022 @ 2:20am 
Originally posted by Aedwynn:
Originally posted by Graygan:
As far as suggestions go...

1) Skip Thatch... get wood, then stone, then concrete... You only really need the pillars, floors, and walls of any particular building type to be able to construct a working building. The rest is just ways to make it look prettier and fancier.
That's correct for Forest/Desert. But if you don't want your wooden roof to collapse in Snow you need a proper slanted roof, otherwise snow mass will break it.


IMHO, taking a wooden shelter into the arctic biome is ummm... inadvisable. Not only for the cave-in potential, but also for the lack of temperature protection. I've even had flat stone roofs cave-in in snowstorms. I advise slanted stone roof shelters at a minimum, or flat concrete roof shelters for the best temperature protection, if you're able to make them (concrete also offers a bit more protection from unwanted polar bear incursions). :)
Aedwynn Jul 3, 2022 @ 2:06pm 
Originally posted by bobc284:
IMHO, taking a wooden shelter into the arctic biome is ummm... inadvisable. Not only for the cave-in potential, but also for the lack of temperature protection. :)
Depends on how you do it. Never had issue with collapsed ceiling by using proper roof.
About temperature, you can just bring 2 campfires, or 1 firepalce that weighs less than 2 and provides more temp. Anyway, if you keep your waterskin out of water slot, you won't be freezing even with 1 campfire unless very specific circumstances occur.
Graygan Jul 5, 2022 @ 6:12am 
Originally posted by Aedwynn:
That's correct for Forest/Desert. But if you don't want your wooden roof to collapse in Snow you need a proper slanted roof, otherwise snow mass will break it.

True... or... While waiting out the snowstorm, periodically repair your roof part and immediately hit Y... then replace it before you start taking damage. Only have to do it a couple times for each roof segment during the storm while you wait. I find that it gives me something to do instead of spinning in circles while waiting for the storm to end.

If you're out of the hut when the storm hits and stay in a mine... then a sloped roof will be good.

Still... the point I was making is getting the minimal amount you need at the lowest levels. If you're worried, spend the 1 extra recipe point on roof coverings. I usually do that myself since I, apparently, am weird and like to have my characters levelled up for my playthroughs.
Graygan Jul 5, 2022 @ 6:20am 
Originally posted by bobc284:
IMHO, taking a wooden shelter into the arctic biome is ummm... inadvisable. Not only for the cave-in potential, but also for the lack of temperature protection. I've even had flat stone roofs cave-in in snowstorms. I advise slanted stone roof shelters at a minimum, or flat concrete roof shelters for the best temperature protection, if you're able to make them (concrete also offers a bit more protection from unwanted polar bear incursions). :)

Or... Bring a stone fireplace. 2kg weight as opposed to the insanely heavy campfire. I'm sure that'll be changed at some point. With a 2x1 wood structure, you can easily be well over the freezing point inside.

Again... to me... this thread seems to be about getting the minimum you need to work your way through the various missions as safely as possible at the minimum level possible. In my normal practice, I'm much higher level and have an inordinate amount of recipes compared to whats actually needed for the mission.

That's why I don't see picking the recipes I want as a waste. Even if it means I have to level up a bit to learn the recipe I need to power the item I already know how to make. It just means I have to look at the tree and plan out my progression.

At least that's what it meant to me when I started playing. Now I have my progression mapped out without having to study the tree of recipes.
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Date Posted: Jul 2, 2022 @ 4:37am
Posts: 13