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Frankly, getting to the electric stuff almost never happens with missions.... Unless you're building up for the fun of it before finishing the mission.
This isn't only an issue for t3 & t4, t2 has a lot of stuff that you can't get access too till t3. As a new player I've wasted a lot of tech points on thing I can't build, which isn't rewarding game play imo.
I agree with you. I’m a new player and just hit almost 15. And after reading these kind of stuff it makes me want to save my tech points for the things I’ll be actually using. I don’t know whats neccessary for most of the missions yet and I don’t want to spend my few points on things that I can’t use on tier2 until until t3-4.
Why would I invent tennis rackets if I havent invited a tennis ball yet?
Steel is T3. Once you get the concrete mixer and the... whatever it's called... Directly above it on the recipe list... You can build those and make steel. It goes pretty fast once you've learned how to go about doing it.
As far as things to learn when you play... I agree that as a new person, I struggled with which recipes to get and after the 2nd mission, I just started keeping 5 or 6 recipe points on hand in case I needed to learn something for a mission. I only ever had to actually do that once before I learned all the recipes.
As far as suggestions go...
1) Skip Thatch... get wood, then stone, then concrete... You only really need the pillars, floors, and walls of any particular building type to be able to construct a working building. The rest is just ways to make it look prettier and fancier.
2)Tier 2 Longbow is your friend (at least it is for me)... that with some points put into weapons/bows and bone arrows means I can sneak kill most things with one shot by the time I'm level 15.
3)Exp is insanely fast. Darn near everything you do gets xp. But... the one thing I always stop to do(when I am on a lower level character) is to harvest wheat that I pass by. It's insanely high in exp to time ratio. Sure, it's nice to get 2k xp for killing a wolf and another 1k for skinning it. But that takes time to get just one.
4)Focus on the items you're going to actually use first... then the other stuff. I don't use any of the alchemy type recipes (much) for instance, so they're the last I get. I rarely get to the point where I can bake bread, so bread dough is one of the last. Grinding wheat on the other hand, I get that pretty quickly because of the exp.
5)Destroying items you made refunds half the materials. So make 500 rope, destroy them, make 250, destroy, make 125, destroy... etc. Great way to use up all those extra fibers and leathers you get.
6)For the first few missions, take your time. Level up. I always make sure to hit level 10 before I leave the first mission and level 20 before I leave the 2nd mission. That pretty much makes the rest of the missions something I don't have to worry about as much. I'm usually at level 50 when I get to the exotics deep mining mission... and that's pushing towards it.
start the mission with level 30 and level up there with preparing all the goods and base-build needed there ... this is my way ...
IMHO, taking a wooden shelter into the arctic biome is ummm... inadvisable. Not only for the cave-in potential, but also for the lack of temperature protection. I've even had flat stone roofs cave-in in snowstorms. I advise slanted stone roof shelters at a minimum, or flat concrete roof shelters for the best temperature protection, if you're able to make them (concrete also offers a bit more protection from unwanted polar bear incursions). :)
About temperature, you can just bring 2 campfires, or 1 firepalce that weighs less than 2 and provides more temp. Anyway, if you keep your waterskin out of water slot, you won't be freezing even with 1 campfire unless very specific circumstances occur.
True... or... While waiting out the snowstorm, periodically repair your roof part and immediately hit Y... then replace it before you start taking damage. Only have to do it a couple times for each roof segment during the storm while you wait. I find that it gives me something to do instead of spinning in circles while waiting for the storm to end.
If you're out of the hut when the storm hits and stay in a mine... then a sloped roof will be good.
Still... the point I was making is getting the minimal amount you need at the lowest levels. If you're worried, spend the 1 extra recipe point on roof coverings. I usually do that myself since I, apparently, am weird and like to have my characters levelled up for my playthroughs.
Or... Bring a stone fireplace. 2kg weight as opposed to the insanely heavy campfire. I'm sure that'll be changed at some point. With a 2x1 wood structure, you can easily be well over the freezing point inside.
Again... to me... this thread seems to be about getting the minimum you need to work your way through the various missions as safely as possible at the minimum level possible. In my normal practice, I'm much higher level and have an inordinate amount of recipes compared to whats actually needed for the mission.
That's why I don't see picking the recipes I want as a waste. Even if it means I have to level up a bit to learn the recipe I need to power the item I already know how to make. It just means I have to look at the tree and plan out my progression.
At least that's what it meant to me when I started playing. Now I have my progression mapped out without having to study the tree of recipes.