Icarus
yanaS3N Apr 12, 2022 @ 3:41pm
BUG: Deep Miner Drill (biofuel version)
I posted this on the Icarus bug/suggestion boards and seeing as how this weeks update has to do with the Deep Mining system - it seems appropriate to take action on it now - please upvote this one.

https://icarus.featureupvote.com/suggestions/292704/bug-deep-mining-drill-biofuel-turns-off-when-character-logs-back-in

The Deep Miner that uses biofuel shuts off whenever we log out of the game - even if it has fuel to run - and requires that you visit it to turn it back on when you log back in.

This has to be a bug regarding saving it's "state."

Please upvote.
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Showing 1-15 of 38 comments
Carbon Apr 12, 2022 @ 3:56pm 
Does it turn off when the char logs back in or when they log out? Quite different results for each of those scenarios, right? One has you log in to a drill that is empty while the other has you log in to a drill that has stopped at the logout state. Your issue's title doesn't match with the explanation. While I understand your complaint, coherence is important when trying to gain widespread support.

Personally, given the changes to the timer system, I'd rather have the drills stop when I log out, particularly the ones that depend upon a finite fuel source. If time stops when we log out, it only stands to reason that the game state is indeed completely frozen, drill and all.

So, I can't upvote an idea that flies in the face of the recent change. This "bug" is just about you wanting to save time with the mining, which while perhaps tedious, is necessary for the reasons described.

I'm unaware, but if the electric drill - 'infinitely' powered by the solar panel - also does this, then all is unified, but if it continues to run upon logout, then yes, it would seem that it should be consistently one way or the other. Still, I would choose to have the electric drill shut off upon logout than to have all drills keep running, if only to follow the frozen game state logic.
Last edited by Carbon; Apr 12, 2022 @ 4:02pm
Pach Apr 12, 2022 @ 5:12pm 
Carbon, you have missed the problem.

The problem isn't that the drill isn't running when you are offline. It's that if you log out and log back in again, you must go to each drill and re-activate it AGAIN. So in effect, you are being punished for logging out for while, as you must then go back and restart each drill again when you log back in.

Since the purpose of these drills is so you can be off doing other things, the idea that it stops because you log out for a bit and doesn't automatically continue when you log back in makes them not as useful.

And with the addition of the deep mines across the map, and the scanners, I agree that this is now a much more "visible" bug, and really ought to be fixed.

The original poster's thread has been merged into another, here (which I upvoted because I ran into this as well):
https://icarus.featureupvote.com/suggestions/289242/suggestion-mining-drills-should-start-running-again-if-you-logged-off-with-them-
OneEye Apr 12, 2022 @ 5:35pm 
This has been an issue since the damn drills were introduced. For some reason their elite testing team either didnt catch it before it went live or they did and it was ignored.
Carbon Apr 12, 2022 @ 6:09pm 
Originally posted by Pach:
Carbon, you have missed the problem.

The problem isn't that the drill isn't running when you are offline. It's that if you log out and log back in again, you must go to each drill and re-activate it AGAIN. So in effect, you are being punished for logging out for while, as you must then go back and restart each drill again when you log back in.

Since the purpose of these drills is so you can be off doing other things, the idea that it stops because you log out for a bit and doesn't automatically continue when you log back in makes them not as useful.

And with the addition of the deep mines across the map, and the scanners, I agree that this is now a much more "visible" bug, and really ought to be fixed.

The original poster's thread has been merged into another, here (which I upvoted because I ran into this as well):
https://icarus.featureupvote.com/suggestions/289242/suggestion-mining-drills-should-start-running-again-if-you-logged-off-with-them-

Sorry I misread / misunderstood. Sure, the drills should resume their logout state, yep. I shall upvote then. Peace.
Pach Apr 12, 2022 @ 6:12pm 
Originally posted by Carbon:

Sorry I misread / misunderstood. Sure, the drills should resume their logout state, yep. I shall upvote then. Peace.

You are a good man, Carbon.
Tasolth Apr 13, 2022 @ 10:16am 
Got my vote. The drills are bad enough as is, we don't need bugs or other issues with them making them even worse.
Tanyon Apr 13, 2022 @ 10:35am 
I'm just blown away that people actually take the time to make drills..
Pach Apr 13, 2022 @ 3:21pm 
Originally posted by DarthTanyon:
I'm just blown away that people actually take the time to make drills..
They are useful if you are expecting to have to go deep in the tech tree, either for the mission objectives, or because you are doing multiple exotic veins and need multiple extractors, etc.

The biofuel ones are slow, but throw 'em on copper nodes, and save some grind for the last tier.
Zourin Apr 13, 2022 @ 11:04pm 
Deep drills are worthless unless you have a dozen of the things, and even then, keeping them tracked and fueled is a PITA if you have enough to make them viable. 1 ore a minute is trash tier. I can do better saving the electtronics and hitting caves in the next biome over and have better returns.

You lose the first hour just paying for itself on a copper node, and lets be honest, in that hour, you could have saved yourself 10 electonics AND hauled in a packload of copper if you just hiked to a fresh cave instead.
Last edited by Zourin; Apr 13, 2022 @ 11:07pm
Originally posted by Zourin:
Deep drills are worthless unless you have a dozen of the things, and even then, keeping them tracked and fueled is a PITA if you have enough to make them viable. 1 ore a minute is trash tier. I can do better saving the electtronics and hitting caves in the next biome over and have better returns.

You lose the first hour just paying for itself on a copper node, and lets be honest, in that hour, you could have saved yourself 10 electonics AND hauled in a packload of copper if you just hiked to a fresh cave instead.
I agree they are of limited usefulness, but the copper and gold veins especially if they are close to your base are worth the effort for longer missions like stockpiles/farming. Biofuel is very easy to get just chop a lot of trees down and make sticks ALOT... Also on some missions you may have to hike quite awhile to get to more caves. They sped up the lower tier ores a bit so its not quite so slow
Zourin Apr 14, 2022 @ 12:25am 
Originally posted by sadmachine14(Krystyn):
I agree they are of limited usefulness, but the copper and gold veins especially if they are close to your base are worth the effort for longer missions like stockpiles/farming. Biofuel is very easy to get just chop a lot of trees down and make sticks ALOT... Also on some missions you may have to hike quite awhile to get to more caves. They sped up the lower tier ores a bit so its not quite so slow

I just did Ramp up stockpile with full progression to tier 4 without needing a single extractor. They are NOT worth it. One shelter a day's trip near the desert exotic vein means being able to ship a Gatherer's Backpack full of copper and gold ore out of the desert and back into the wetlands in the time it takes an extractor to generate ONE stack of whatever it's pulling up. We emptied the marshlands for everything it had and still had to import from the desert, and I still GROSSLY outperformed a would-be-drill with a simple day trip.

Even an electric extractor is going to need it's own generator, so that's 25 electronics you're paying for (and still sucking fuel). Even if it moves 2x as fast, it'll take LONGER to pay for itself.

It. is. not. worth. it.

Last edited by Zourin; Apr 14, 2022 @ 12:30am
Tanyon Apr 14, 2022 @ 6:42am 
I've finished every mission so far and never once considered building a drill.. regardless of how "long" the mission is.

I will say the most we ever needed was 12 caves searched to get the required materials to finish the mission. which was for PayDay Extraction and bad gold RNG. But even that wasn't "terrible" and definitely didnt call for a drill.

The only thing I can assume is those of you using drills are going deep into T4 and getting the electric furnace and material processor for some ungodly reason? Otherwise you can easily get the required materials you need in 5-10 caves for a fab bench and extractors. If you are going deeper into T4 than fab bench and extractors then I think you're creating your own problems.
yanaS3N Apr 14, 2022 @ 9:22am 
All you people saying "I don't bother making them" are missing the point. They simply don't work right. And in fact, the fact that you don't bother making them, in a way, makes the point even more dramatic, for if they worked right and well, you WOULD make them.
Tanyon Apr 14, 2022 @ 9:28am 
Originally posted by yanaS3N:
All you people saying "I don't bother making them" are missing the point. They simply don't work right. And in fact, the fact that you don't bother making them, in a way, makes the point even more dramatic, for if they worked right and well, you WOULD make them.

No I wouldn't.. the point is much like the electric furnace by the time you get to that point YOU DON'T NEED IT.. why would I make a drill and waste resources when I can just make what I need, complete the mission and leave?
yanaS3N Apr 14, 2022 @ 9:56am 
Originally posted by DarthTanyon:
Originally posted by yanaS3N:
All you people saying "I don't bother making them" are missing the point. They simply don't work right. And in fact, the fact that you don't bother making them, in a way, makes the point even more dramatic, for if they worked right and well, you WOULD make them.

No I wouldn't.. the point is much like the electric furnace by the time you get to that point YOU DON'T NEED IT.. why would I make a drill and waste resources when I can just make what I need, complete the mission and leave?

Still missing the point. Good luck to ya.
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Date Posted: Apr 12, 2022 @ 3:41pm
Posts: 38