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The missions or prospects were never intended to be permanent. You are supposed to build what you need, complete the mission and get off the planet. That is the game play. The idea is to farm the missions over and over to get better workshop gear to make farming the harder missions easier.
Many survival games have a single long play through with no real end game, just build and build. Icarus is not like that. Instead there are many missions with a specific ending that you play. The missions unlock more game play.
Regarding the "rebuild" it is not that bad once you get some of the workshop items, you can have your base up and running in 20-30 minutes then focus on the mission. Some missions you wont even need a base, just drop and go. Again you are not supposed to be living on the planet, it is a dangerous planet with massive storms, mutated animals, etc.. You live in space on the station and drop down to Icarus to "work".
To me a lot of the negativity is from people who are used to the one long play through, build and build games who just don't understand how Icarus was meant to be played.
I for one enjoy the rebuild, I have a build order for the missions that makes my time getting a base up faster and faster with each drop. I tweak what order I do things, tweak my drop items to get faster and better at getting up and running. Plan my base location carefully, not just anywhere.
@Empathise - Thanks for the explanation, I think I get it. Yes, it's true, it's very unusual not to be able to build and it persists, so to play a continuous game.
I think it is a nice change to the build forever survival game, because once you get to a point, the game becomes boring, you can survive AFK.. With Icarus, you are starting each mission fresh. That thrill of surviving is always there.
I also like that there are defined goals, quests, objectives what have you. Instead of just fight zombies until you get bored..
There is a lot of walking, but again, there are talents, food buffs to compensate, I can cross the entire map much less painful now.
Leveling is not that bad, it will seem painful at first, just kill stuff, that is the quickest way to level. Once you hit 50 you are capped out for talent points, build is complete, after that you only get blueprint points.
And one last thing, the timer is not real life anymore, it only ticks down when you are in game, any instances past 90 days will be deleted.
Every new mission however you have to start from scratch. "Outpost" is it's own very small map, and it's not even "creative mode", you still have to farm up everything to craft. So to answer your question, every new mission, your outpost does not get deleted, but you also cannot access your outpost on missions. Outpost is literally just a separate, extremely small map. You also still need food/water/oxygen, so it's not even a casual thing.
Except It makes zero sense for these people who live in space and work on planets to come down and do missions but then when they leave and go back all there stuff is gone… makes absolutely no sense… releasticly they would have multiple outpost… they have siente outpost, military, mining, civilian, but no… and I think it’s stupid that when you go to “outposts” and build something it’s 100% pointless… logically they should limit us to maybe 5 outpost per planet or 1 outpost per biome or something like that… make building actually difficult, and then have the outposts be persistent with missions and open worlds it’s stupid not to do it that way… and let us be in the space station and craft stuff up there… let us bring materials up there… let us have prefab buildings. So many ways to improve this
Customs and security.
People on space stations get really nervous about things that could blow holes in a space station's hull, and cause explosive decompression. And like, ya know, kill everyone.
They should get rid of the slot limit on dropships, and just make it straight up weight limit. You get X amount of weight spent anyways you want. But overload the dropship and it won't take off at all.
Plus, people in this thread have been using different terms to talk about the same thing. Outpost DO respawn resources, open world does NOT. People have been mixing those up, and making statements that outposts don't have renewable resources.