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Personally, I will wait to see what features are actually in the game and playable before giving them any money. The game development world has gotten too fat on promises to its customers and not delivering on those turning them into lies (some might label them clever marketing). My wait and see attitude has allowed me to dodge marketing bullets on launch (EA, Fallout 76, Andromeda, No Man's Sky, Anthem - to name a few).
Dean says they think this is a AAA game... I say it's not from the Beta Weekends. For all those saying that the Beta's are not representative of the game on Launch, I ask where is the logic for a developer to build something that costs money to make only to say it's not part of the real game... why would you sabotage yourself like that? Those investors that put money on the line to pay for the developers to make the game... do you think they are happy to hear that they could have paid less money to the devs if they devs would have built usable/playable code). Something doesn't add up here.
Also, the game isn't priced like a AAA game, it's $30.
I'm a little disappointed they didn't go with a publisher since the cash infusion could have allowed the project to expand a bit more. But I mean, if Raw Fury, Devolver Digital or even Microsoft didn't fit with their vision I have to wonder what the more direct explanation is for this.
You bring up valid points that do not add up for the developers very well:
1) Dean and others has called Icarus a AAA game. Check the making of Icarus videos...
2) $30 for a AAA? As you know, the gaming industry "hires" beta testers for dirt cheap. i.e. testers trade their time and effort for a discounted early buy price. $30 will not be go-live price unless one or both things are true:
a) the developers and marketing team know they are in trouble financially and need the money ASAP. Because they didn't go with a publisher, they are stumbling on pricing...
b) the developers and marketing team know the value of game on Launch day and they know that what they deliver on Launch day is not a AAA game, but maybe the framework of one.
From what I am seeing of their operation, they are banking on DLC revenue more than the Launch. But I think this is a mistake (if you have a AAA game ready). If you don't have it ready, then you need the DLC revenue...
I hope you see why things do not add up, and causes concerns and people pulling their money out.
Between the vlogs and their dev streams, a lot of info is said publicly that isn't known in these Steam forums. While I don't think every fan should have to know everything that's said publicly, I think the messaging could be improved so it's easier for them to find out.
The beta weekends were the best time to check it out for many hours and still refund if it's not your thing. This is a very consumer-friendly approach. You could certainly refund and wait a while to see how things shake out. Although at this point, the last beta weekend is over in 90 minutes and the next time we'll get to play is when it releases.
They give their very best, release, and if it click to it's audience, then it would have addons and potentially a sequel.