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At the moment, there is no meat in this game, the later harder missions, they just get you to run a longer distance. 40% movement speed buff is critical in this game. (10% from modules, 30% from skills)
The dev's really need to relook at a lot of things cause this game is just not fun once you get deeper into it.
I take the 5 armor items (for the carry buff and environment protection)
Canteen, Knife, 2 Movement modules. The last spot, I would love to have a real bow, but its better to make a long bow (takes 2 mins) as it does more damage.
The axes, pickaxes and bows are so bad its not funny.
Exotic currency makes no sense in this game. The only viable things in the research tree is the nano armor, water and o2 bottles. everything else is trash imo. Plus you can only drop with 10 items. The armor taking up 5 slots, water and o2 bottles taking up 2. pickaxe and reg axe take up 4. so im left with 1 slot to choose 1 module, a knife, a bow (with no ammo), fireplace, coal, ration, or meds. Why can i only drop with 10 items. If i have an envirosuit with 2 modules slots, and i use nano armor and my o2 and water bottle, again left to choose which tool i want to drop with. SO either choose to always start in stone age tools because you can only drop with 10 items, or drop with stuff that will be replaced tiering out of the stone age. the research/workshop/loadout doesnt make sense.
A suit with a water slot. Two module slots is nice as well.
Speed modules... since the extra space one can lose stuff if you die.
Canteen and O2
Frankly all those items just make up for player nerfs starting out. What I consider basic quality of life things that give you range to explore.
The maps are massive runarounds so speed is really the only thing I am focused on for now.
The basic starter armor also has a set speed bonus. Hard to give that up considering. I'll probably feel different as I progress to harder missions but people are saying the damage resistance in the Naneo stuff is bugged anyway.
But I do find myself analyzing the armor sets and wondering "Why?"
Why give me the option to build sets of my own on the surface but also have high tech printed armor that breaks after a day or two on the surface?
I'm barely mid-tier in the game so maybe it will make sense deeper into gameplay but I'm really hesitant about spending my research points beyond getting extra slots in my suit. And why are there so MANY types? I get there being different styles of gameplay, but some of them seem a bit redundant.
I dont know for sure, reading other players comments about issues they have encountered has been difficult to wade through. There have been bugs related to the armors on and off, they fix three things, then a new bug shows up that screws up previous fixes.
There were some posts last week about players being oneshot despite having the heavy melee resistance armor, so it was hard to tell if the stats themselves were breaking, or if they had lost durability and physically broken. It was never actually cleared up so I've been trying to solo grind enough currency to do the tests myself.
Oh and it looks like they are buying good reviews. There are so many thumbs up votes from people who has played this game like 1-3 hours and these people even has like 3 reviews total which is just funny
Do you know if its effects are "worn" or "all or nothing" type?
BTW, those bugged "extra inventory slots" modules de-equip on death and throw all your "extra" items on the ground. For some reason usually shop items disappear and "planet" items remain.
They complain that they have to start from the stone age every time they land.....
They can purchase tools that are basically 1.5 tiers above of what they can build after foraging.....they complain.
Nobody wins.
It has already been explained that space tools boost initial setup time significantly because the majority ( MAJORITY!!!! ) of tools sold can already mine resources you couldn't saving you time having to run back half the map because you couldn't mine it in the first 15 minutes since you had a stone axe. They are at the very least one tier above, at the very best 2. Just think of the speed and weight modules, those are basically "magic tools" that defy physics.