Icarus
Why are the station items such trash?
Like, aside from a few implants and water / oxygen. The first item one unlocks is going to be a "metal" tool. That's iron level. No real indication. Getting screwed by the company store is no incentive for me to go out and earn more grind tokens. Make the stuff in the station actually worth it. I don't want to spend my first few missions in this game "unlocking" items in a shop.

"Advanced" items, they bloody aren't. Every hand tool in that pile can be surpassed easily with tools from the surface, if you feel like grinding down voxels in the worm infested shallow hole that nonetheless gives you pneumonia and somehow strips you of enough stamina to jump in a puddle.

Let us unlock items that actually help to bootstrap into good gear faster. Why am I spending "RocketBucks" on researching a pick that given it's wear rate and weight are made of LEAD?
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Showing 1-15 of 41 comments
Ethereal Jan 17, 2022 @ 11:44am 
because they made it very fast to release a full game but it's an early access without you knowing it
Natjur Jan 17, 2022 @ 11:51am 
If you could get good station items, you would soon see that there is very little to this game besides run from A to B to do missions.

At the moment, there is no meat in this game, the later harder missions, they just get you to run a longer distance. 40% movement speed buff is critical in this game. (10% from modules, 30% from skills)

The dev's really need to relook at a lot of things cause this game is just not fun once you get deeper into it.

I take the 5 armor items (for the carry buff and environment protection)
Canteen, Knife, 2 Movement modules. The last spot, I would love to have a real bow, but its better to make a long bow (takes 2 mins) as it does more damage.

The axes, pickaxes and bows are so bad its not funny.
Last edited by Natjur; Jan 17, 2022 @ 11:55am
Sheetnutz Jan 17, 2022 @ 11:51am 
IMO a research item, that requires a special currency, that can only be farmed while in mission, should not have any type of debuff or negative effects. this -15% to action speed and stuff like that on those items, make the shop really not worth the effort they put in to creating the shop. Why would i want an pickaxe that makes me mine slower or takes more durability damage per swing just to get a leg up in early game, ill stick with my stone pickaxe for 10 min and have my iron pickaxe which outperforms every pick axe in the store that i can buy with this special currency.

Exotic currency makes no sense in this game. The only viable things in the research tree is the nano armor, water and o2 bottles. everything else is trash imo. Plus you can only drop with 10 items. The armor taking up 5 slots, water and o2 bottles taking up 2. pickaxe and reg axe take up 4. so im left with 1 slot to choose 1 module, a knife, a bow (with no ammo), fireplace, coal, ration, or meds. Why can i only drop with 10 items. If i have an envirosuit with 2 modules slots, and i use nano armor and my o2 and water bottle, again left to choose which tool i want to drop with. SO either choose to always start in stone age tools because you can only drop with 10 items, or drop with stuff that will be replaced tiering out of the stone age. the research/workshop/loadout doesnt make sense.
GunsForBucks Jan 17, 2022 @ 12:01pm 
The only real items to me are just for basic quality of life.

A suit with a water slot. Two module slots is nice as well.

Speed modules... since the extra space one can lose stuff if you die.

Canteen and O2

Frankly all those items just make up for player nerfs starting out. What I consider basic quality of life things that give you range to explore.

The maps are massive runarounds so speed is really the only thing I am focused on for now.

The basic starter armor also has a set speed bonus. Hard to give that up considering. I'll probably feel different as I progress to harder missions but people are saying the damage resistance in the Naneo stuff is bugged anyway.
Spook Jan 17, 2022 @ 12:12pm 
I started this game out completely ignoring the research shop because other players told me it was stupid and now I dont like the people who told me those things. The jumpstart of having a ready made T2 tool in my hands as soon as I have boots on the ground elevate me rapidly to getting my first shelter set up in ten minutes instead of an hour. A printed knife alone goes a long way until I can replace it with Platinum.

But I do find myself analyzing the armor sets and wondering "Why?"

Why give me the option to build sets of my own on the surface but also have high tech printed armor that breaks after a day or two on the surface?

I'm barely mid-tier in the game so maybe it will make sense deeper into gameplay but I'm really hesitant about spending my research points beyond getting extra slots in my suit. And why are there so MANY types? I get there being different styles of gameplay, but some of them seem a bit redundant.
GunsForBucks Jan 17, 2022 @ 12:17pm 
Originally posted by Crystal:
I started this game out completely ignoring the research shop because other players told me it was stupid and now I dont like the people who told me those things. The jumpstart of having a ready made T2 tool in my hands as soon as I have boots on the ground elevate me rapidly to getting my first shelter set up in ten minutes instead of an hour. A printed knife alone goes a long way until I can replace it with Platinum.

But I do find myself analyzing the armor sets and wondering "Why?"

Why give me the option to build sets of my own on the surface but also have high tech printed armor that breaks after a day or two on the surface?

I'm barely mid-tier in the game so maybe it will make sense deeper into gameplay but I'm really hesitant about spending my research points beyond getting extra slots in my suit. And why are there so MANY types? I get there being different styles of gameplay, but some of them seem a bit redundant.
Armor can break?
Spook Jan 17, 2022 @ 12:21pm 
Originally posted by GunsForBucks:
Armor can break?

I dont know for sure, reading other players comments about issues they have encountered has been difficult to wade through. There have been bugs related to the armors on and off, they fix three things, then a new bug shows up that screws up previous fixes.

There were some posts last week about players being oneshot despite having the heavy melee resistance armor, so it was hard to tell if the stats themselves were breaking, or if they had lost durability and physically broken. It was never actually cleared up so I've been trying to solo grind enough currency to do the tests myself.
Natjur Jan 17, 2022 @ 12:34pm 
Armour can break but for me, I have never had it drop under 50% before finishing the mission. I guess if your dying a lot to polar bear it could break.
Last edited by Natjur; Jan 17, 2022 @ 12:34pm
Cloud Jan 17, 2022 @ 12:37pm 
I've been watching many streams about this game and just cant believe how many stupid mechanics it has. It's just a joke that you work your a.. off to be able to buy yourself an workshop item like the Oxygen bottle that is even empty and has 0 Oxygen in it when you land on that so called *alien* planet with 1 alien worm species on it or the fact that your workshop items can not be repaired. This game could be really amazing but with all these crappy ideas it has, it's one of the worst trash that came out 2021. Full release? Don't make me laugh, it's a Beta which have DLCs from the beginning. What a joke, I was actually planing to buy this game but having to do all over and over again with so many dumb mechanics build into the game is just a No from me. And we all know, how Dean handles games, this game might be abandont in 1-3 years like he has done it before.

Oh and it looks like they are buying good reviews. There are so many thumbs up votes from people who has played this game like 1-3 hours and these people even has like 3 reviews total which is just funny
Last edited by Cloud; Jan 17, 2022 @ 12:39pm
Natjur Jan 17, 2022 @ 12:50pm 
That why the game has so many bad reviews. The base 'idea' of the game is a good one. The way they coded it tho with its stupid mechanics......it fun for a few missions but gets old very fast and not worth the time.
Ericpwn (Banned) Jan 17, 2022 @ 12:58pm 
Originally posted by Natjur:
If you could get good station items, you would soon see that there is very little to this game besides run from A to B to do missions.

At the moment, there is no meat in this game, the later harder missions, they just get you to run a longer distance. 40% movement speed buff is critical in this game. (10% from modules, 30% from skills)

The dev's really need to relook at a lot of things cause this game is just not fun once you get deeper into it.

I take the 5 armor items (for the carry buff and environment protection)
Canteen, Knife, 2 Movement modules. The last spot, I would love to have a real bow, but its better to make a long bow (takes 2 mins) as it does more damage.

The axes, pickaxes and bows are so bad its not funny.
with or without workshop items its just running from A to B regardless....
GunsForBucks Jan 17, 2022 @ 1:00pm 
Originally posted by Natjur:
Armour can break but for me, I have never had it drop under 50% before finishing the mission. I guess if your dying a lot to polar bear it could break.
I assume it is listed on the Inventory page then on the right?

Do you know if its effects are "worn" or "all or nothing" type?
blackvoid Jan 17, 2022 @ 1:15pm 
Funny, I never looked at the armor's durability. Tools and weapons definitely wear out from use gradually until becoming unusable. You still are able to take them to orbit to repair.

BTW, those bugged "extra inventory slots" modules de-equip on death and throw all your "extra" items on the ground. For some reason usually shop items disappear and "planet" items remain.
Enforcer Jan 17, 2022 @ 3:15pm 
Originally posted by Crystal:
I started this game out completely ignoring the research shop because other players told me it was stupid and now I dont like the people who told me those things. The jumpstart of having a ready made T2 tool in my hands as soon as I have boots on the ground elevate me rapidly to getting my first shelter set up in ten minutes instead of an hour. A printed knife alone goes a long way until I can replace it with Platinum.

But I do find myself analyzing the armor sets and wondering "Why?"

Why give me the option to build sets of my own on the surface but also have high tech printed armor that breaks after a day or two on the surface?

I'm barely mid-tier in the game so maybe it will make sense deeper into gameplay but I'm really hesitant about spending my research points beyond getting extra slots in my suit. And why are there so MANY types? I get there being different styles of gameplay, but some of them seem a bit redundant.

They complain that they have to start from the stone age every time they land.....
They can purchase tools that are basically 1.5 tiers above of what they can build after foraging.....they complain.
Nobody wins.
It has already been explained that space tools boost initial setup time significantly because the majority ( MAJORITY!!!! ) of tools sold can already mine resources you couldn't saving you time having to run back half the map because you couldn't mine it in the first 15 minutes since you had a stone axe. They are at the very least one tier above, at the very best 2. Just think of the speed and weight modules, those are basically "magic tools" that defy physics.
Luminofor Jan 17, 2022 @ 5:11pm 
Agree. Usable items are: armor, bottle, some tools and modules. That's all. Other is trash. I want to have a tippi (or add it to the craft, i don't want to bild houses each time) where i'll can get fire and bedroom, i want orbital backpack and normal weapons (spear is awful, bow is worse then longbow etc.) And different skins of weapons and tools. May be i want to much...
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Date Posted: Jan 17, 2022 @ 11:33am
Posts: 41