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I'm impressed you could stand 600+ hours in Atlas and 1400+ in Ark. Both games did not resonate with me at all, and I refunded Atlas because it was so bad.
You missed the point, it took that long to get bored with those.
And yet here I am bored with Icarus totally run through. There was always stuff to do in Atlas. Questing, unlocking, leveling, building, defending, raiding, hanging out with your guild, constructing new ships, sinking enemy ships, diving for treasure, all in a typical MMO setting where you had to lose to have losses. I experienced new content the entire time. And Ark... I'm just gonna let that one speak for itself. I don't have to say anything to defend why I enjoyed it as most people do. It still enjoys a healthy 90% positive review average.
Icarus is SO simple and easy to play. I enjoyed it very much for the first 40 or 50 hours but pretty much everything beyond that is just trying to find the fun stuff in all the missions that I thought was just around the corner but never came. It's all very meh. I just wish it was more, that's all.
I am just asking if others had a similar experience.
I, along with many others, have made countless suggestions on how to improve the game going forward. If the devs decide to take on some of those ideas, that would be cool and I think it will tackle some of the boring - do this and rinse repeat aspects of the game. I'm here for the long haul but at this point I'll be drifting away from the game periodically and spending my time on some other good games that need some attention. =)
I have 200+ hrs in 7DtD and it's really good. I'll be going back to that pretty soon since A20 is about to go live. I think it's on the experimental server currently.
I thought it was still on the experimental branch. I guess it wouldn't have mattered anyway, It's been all about Icarus since Dec. 4th for me. But cool, I'll drift that way soon, thanks.
Ignoring the bugs, silly game development directions etc, it just got boring real fast for me. There's no real good game stuff to make you feel your time spent, or more to the point future time spent, is worth it for me.
And I really wanted to like it, I even refunded it once and then got it again saying to myself give it another chance, but no, turned out I was right the first time.
You obviously missed the point. Nobody said it wasn't worth buying. I simply said that it got stale to me QUICKER than the other similar games I listed and asked if anyone else had experience this. Good god where has reading comprehension gone. Check back in 50 more hours.... if you're still enjoying, good for you. Once you have everything you could ever want in the workshop, have done all the missions, and have nothing new left to do.... think you'll stick around? We'll see. Nobody said it wasn't a good game.
The gameplay loop is interesting, but the lack of variety is what gets me.
No ruined structures, crashed out ships, sudden missions that pop up during week/monthlong ops.
I mean, imagine-
You drop down, you start gathering stuff, find a broken piece of equipment in a bush.
Seer calls you, tells you ODA needs those parts stat.
Proceed to find the next piece, last piece is guarded by some kind of boss/mutated wildlife.
Could be another alpha wolf or some kind of poisonous plant with nodules that need to be destroyed before accessing the last piece.
Grab it, drop a flare for the ODA to send a cargo ship down, send it back up.
Alternatively, you can pass the mission on.
Or-
Find ruined structures sticking out of the ground from the supercell storms surrounding the planet, grab the occasional piece of ruined equipment or salvage it (electronics anyone?), or hell-
Procedurally generated map, but it's a Tile-based setup.
Hundreds of tiles, some have caves, others don't. Each one is biome specific, and the entire map always ensures enough resources to get to the appropriate tier for each mission.
Or even-
A cinematic opening on the endgame missions where it says to go "kill x creatures and acquire this shipment" but the ship breaks apart on entry or crashes in some format and the objective changes to "rebuild/repair ship in hostile environement" where the predator animals are concentrated around the crash site for whatever reason.
Sure, it would get old eventually, but it would take some time before it gets there.
Once you have done every mission once, and have unlocked to few things in workshop that makes sense, there is not much more to do, or work towards.
Not a fan of x difficulty variations for each mission.
Guess the only thing left to do is keep starting new characters, just to then risk them in HC missions.
I like the concept of starting from zero at every drop, but the missions we have are to short and simple for this to be entertaining for long. Too much grind for not enough actual mission gameplay in T3/4 missions.
And it is also really weird, and does not fit the lore at all, that you again and again and again go to the same places on a static map, but everything you done previously is no longer there.