Icarus
AvinHonsus Jan 5, 2022 @ 1:47pm
Lag issues
Anyone else having lag issues since the last patch? I've had no problem running the game up until the latest patch. Now it's choppy as all hell. Tried adjusting graphics, updated drivers, ect. All the bells and whistles. Just curious if its a patch/server issue with them, or if its just something that happened with my system.
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Showing 1-15 of 31 comments
Grey Jan 5, 2022 @ 1:51pm 
I had huge lag the longer I played. I logged off, looked at my system tasks, didn't see anything resourcing but the game-pretty bloated. Then I logged back in and it cleared up .. Mostly. Something is definitely causing memory over usage.
LuckyLuke Jan 5, 2022 @ 2:00pm 
Originally posted by Grey:
I had huge lag the longer I played. I logged off, looked at my system tasks, didn't see anything resourcing but the game-pretty bloated. Then I logged back in and it cleared up .. Mostly. Something is definitely causing memory over usage.
This sounds like a memory leek. But since most common OOP languages containing a garbage collector, this shouldn't happen. How is your CPU usage during the game. May be the garbage collector getting not enough CPU execution time to delete unused instances.
Last edited by LuckyLuke; Jan 5, 2022 @ 2:03pm
Grey Jan 5, 2022 @ 2:04pm 
Originally posted by LuckyLuke:
Originally posted by Grey:
I had huge lag the longer I played. I logged off, looked at my system tasks, didn't see anything resourcing but the game-pretty bloated. Then I logged back in and it cleared up .. Mostly. Something is definitely causing memory over usage.
This sounds like a memory leek. But since most common OOP languages contains a garbage collector, this shouldn't happen. How is your CPU usage during the game. May be the garbage collector getting not enough CPU execution time to delete unused instances.
I completely formatted my drive recently to upgrade PC to be all SSD. CPU usage was high during the game, only for Icarus.
LuckyLuke Jan 5, 2022 @ 2:11pm 
Originally posted by Grey:
Originally posted by LuckyLuke:
This sounds like a memory leek. But since most common OOP languages contains a garbage collector, this shouldn't happen. How is your CPU usage during the game. May be the garbage collector getting not enough CPU execution time to delete unused instances.
I completely formatted my drive recently to upgrade PC to be all SSD. CPU usage was high during the game, only for Icarus.
This has nothing to do with datadrives. It's a memory problem. Aloccated memory isn't released when not used any more during the execution of the application, which leads after a time into a memory overflow. If you use a swapfile, you will getting from now and then a rapidly perfomance issue.
Last edited by LuckyLuke; Jan 5, 2022 @ 2:16pm
Grey Jan 5, 2022 @ 2:12pm 
So the memory could be the cause? Shoot Ill just by better memory if they are failing. Whatcha think?
LuckyLuke Jan 5, 2022 @ 2:29pm 
Originally posted by Grey:
So the memory could be the cause? Shoot Ill just by better memory if they are failing. Whatcha think?
Raising the memory only will give you more time with no problems in this case. In the progamming language C, it was possible, that memory was allocated but the not realeased any mrore, because of a programming error. This memory was lost for ever as long as the application doesn't terminate. It's called a memory leek. This problem is solved with the garbage collector in OOP languages. If an instance isn't vallid any more, the garbage collector fetches the memory and release it, if the garbage collector getting execution time. If the garbage collector getting exeution time, depends on the CPU usage.
Last edited by LuckyLuke; Jan 5, 2022 @ 2:31pm
ZombieHunter Jan 5, 2022 @ 8:34pm 
Originally posted by LuckyLuke:
Originally posted by Grey:
I had huge lag the longer I played. I logged off, looked at my system tasks, didn't see anything resourcing but the game-pretty bloated. Then I logged back in and it cleared up .. Mostly. Something is definitely causing memory over usage.
This sounds like a memory leek. But since most common OOP languages containing a garbage collector, this shouldn't happen. How is your CPU usage during the game. May be the garbage collector getting not enough CPU execution time to delete unused instances.
Unreal script is not C# or Mono and it is still possible to leak memory with GCs. GCs don't clean up on the main thread so there will always be cycles available for them. The main thread will be context switched while the GC code runs for a bit and then it will get context switched so the main thread and other threads can run. There are always cycles available in a pre-emptive cooperative multi-tasking OS.
Last edited by ZombieHunter; Jan 5, 2022 @ 8:36pm
Spikenard Jan 6, 2022 @ 9:23am 
smooth as butter for me prior to most recent patch. Now I get really bad lag spikes and yesterday I had it crash on me about 6 times. I'll just wait for the next patch and see if it gets any better.
Last edited by Spikenard; Jan 6, 2022 @ 9:26am
Wazowsk Jan 16, 2022 @ 4:50pm 
Im running a 5900x with 3090 at 1440p and in outpost with friend we all have 20 fps. I even tried lowering to medium graphics and still 20 fps. Unplayable. No issue during prospect.
Bam-Bam-Boom Jan 16, 2022 @ 5:05pm 
Sooo much lag now. I can't even control my character anymore. It's like the game is not recognizing inputs until 5 secs AFTER I press a key. Character will keep moving AFTER I let go of the key. Character will sometimes go in opposite direction of the key press. Timed jumping is IMPOSSIBLE. I feel like I'm watching a drunk 4 yr old play.
Mistress_darknes Jan 16, 2022 @ 6:53pm 
outpost is laggy laggy.. you fell like your in tar.
CrazyJonClayton Jun 25, 2022 @ 11:28am 
I am also having this issue even when everything is off fully low settings and still it lags. I have an i9 x series 10th gen with a RTX3060 w/ 12Gb and 192Gbs of Crucible Ram. No reason for lag.
Doom_Walker Jun 25, 2022 @ 1:28pm 
Originally posted by CrazyJonClayton:
I am also having this issue even when everything is off fully low settings and still it lags. I have an i9 x series 10th gen with a RTX3060 w/ 12Gb and 192Gbs of Crucible Ram. No reason for lag.

I have a 3080 and cant run this game smooth. Thats my biggest problem with this game. Other than constant studders i enjoy it
Ed-209 Jun 25, 2022 @ 1:34pm 
Same issue here -- running a RTX3070 8GB, 64GB RAM and have started getting 2-5 FPS in the desert area. Something broke.

Task Manager showing ~ 10% CPU but GPU is pegged at 100%.
s0laris Jun 25, 2022 @ 2:45pm 
i9-9900k, RTX 3080, 32GB DDR4@3600MHz, game on SSD. Extreme stuttering while on the move, feels like loading new nearby assets is stomped by something. Oh, and since last update, 100% crash during exit.

The game should have not left early access.
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Date Posted: Jan 5, 2022 @ 1:47pm
Posts: 31