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Falling items, like tools, do not seem to bounce off the ground.
I believe it may be possible to program two different sets of digital matter to slightly repel each other to prevent them from passing through each other.
Doing this may possibly prevent items from falling through the map.
No matter how small the digital "hole" is... the item will not fall through the map.
If an item is dropped on accident, digital gravity pulls the item down to the ground as usual.
When the item comes in contact with the digital ground it should bounce slightly and then come to rest...
(Item)+- <--- (slightly repel and come to rest on each other) ---> +-(ground)
Notice the magnetic charge?
Like charges repel while opposite charges attract.
The "charges" could be adjusted to give the effect desired between the item and the ground.
The repelling charge gives the "bounce" while the "attraction" charge provides the friction for "rest"...
I may not be a programmer, but I have enough technical knowledge to envision what may be possible.