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Suits me fine, no complaints.
i did the icestorm and the one right after it (another scanning mission) last night. it is not engaging in any way to run the exact same map, in the exact same path (avoid the polar bear spawns, which occur in the exact same spots), after building the exact same shack to build the exact same crafting stations out side the exact same cave. i'd purchased the pickaxe thinking i'd at least have a jump on things... nope about the same as an iron pick i just can't repair it... yet another let down.
then while doing the scanning mission on the glacier my disappointment grew. the only thing different from the first scanning mission is it's a polar bear the devs decided to spawn on top of you rather than 2 bears. otherwise it is the exact. same. thing. same wolves. same. cats. presented in the same order. not to mention that this time it's just running across the most boring landscape possible. you do the bear dance with the polar bear (due to the lack of any real combat mechanics this is the only tactic available to handle them), then go ohk the wolves and cat.
were maps procedural, or there were some variety to spawn location, or mobs it might be engaging for awhile. but as it is there is ZERO incentive or reward to explore. there is no sense of wonder or astonishment as i crest the next hill, or run into the next valley... for a handcrafted map it is very generic, repetitive and mundane.
the missions as they are, are just as generic, repetitive and mundane.
and yet for all that i still want to like the game. maybe modders can save it...
And also I find that the techs in tier 4 are very expensive to build (need electronics and composites for a lot of things), I find that there are not enough certain resources (like gold ore for example for electronics although they have patched this recently I find that we still sorely lacking in gold ore), the concrete constructions and beyond are also a pain to make so I decided to stick with the wooden constructions by taking some talents to reinforce the wooden constructions, at least we have fibers and wood everywhere.
Yes, it is. I'm nearing 40 hours and it's just fine the way it is. Some people don't like it and that's okay, too. Many of the loudest voices I've seen are complaining because they just don't understand what they've purchased but they didn't do any research so it's their fault. This core game mechanic was explained in reviews, videos, on the Icarus website, on the Steam store page. The developer is doing something a bit different and I like it, but some people expected a bog standard crafting survival game and can't help but complain when that's not what they got. It's not like the developer hid this from us and it was a big surprise for everyone when they bought the game.
A chief complaint is that people think they have to grind to complete each objective. I am *NOT* very good at the game, but some missions are an hour or two in length if you focus on the objectives. Some are faster. There is no need to grind and build huge bases with all the bells and whistles to complete many of the missions. Get planet side, get the basics together, get to work completing your goals and, before you run out of time, get back to the station. There's zero need to grind out huge structures or to make one of everything, multiple consumables. Honestly a lot of the extras seem like they are there so people who can't get the hang of the game can spend some time crafting in order to get by the tougher sections.
Yes, but the game also lets you build up more if you really want to. It caters to both. They also added the outpost for people who want a persistent base. Icarus really covers all the bases but there are still so many complaints. I'd happily jump in a game with folks who just don't get it to show them what to do, how to change your survival crafting game mindset and play style to suit Icarus because that's all you need to do. Slightly shift your expectations and slightly change what you usually do, what you're used to doing.
That's why Icarus is great, it's pushing you just a bit outside that comfort zone, just bit beyond what we're used to, but it's still familiar. Sadly that's also the main reason people don't understand it and complain so much about non-issues. Even the time limits are there for a reason, you keep the game in mind even when you aren't playing, you have the potential for real loss - time and character progression. The building is done this way for a reason, it's usually secondary to the objectives. It's even explained in game. This game gives you everything, including teleporting ninja spider bears, but people still aren't happy.
Don't get mad, get to work. Get better at the game. It is fine. I'm extremely harsh on games, check out some of my reviews if you don't believe me. If this game was truly that bad I'd be ripping it apart.
Bingo! Procedural maps would help greatly. It wouldn't look as good as a handmade map, but at the very least it'd put you under an illusion. Instead of staring at the very same stuff all the time, you'd get something different.