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That isn't the point. Point is the mission timers themselves cause you to consider doing a speed run so stop defending this mess of a game.
That is 7 days REAL time. A game that punishes players for having real life responsibilities who may not be able to put the quoted figure of 5-10 hours in at once, or even over 3 or 4 play sessions is not going to last long. The mission timer mechanic is good, don't get me wrong, but no way should it continue while you are playing in offline mode and switch the game off.
HOWEVER, when people are whining about this like they don't know going into the mission it's 7-days and they can't complete it in 7 real-days because they have a life... I can't feel much sympathy considering they shouldn't take a 7 real-days mission if they can't play for what amounts to a few actual real-time hours. And if you THINK you can, then something gets in the way of that, sure... that sucks. But it sucks less than real life.
If you are playing solo then it's definitely going to be more challenging. If you play with 2 or more players the missions are going to get finished way faster since players can specialize and spread out the work that needs to be done in the prep phase of the mission.
I can only imagine that with 8 players the timer would be a joke because the missions would be finished too quickly.
it is the gear and map wipe between missions that makes a player consider speed runs. what the hell is the point of putting hours into a mission to get back up to steel if a longbow and fur armor is perfectly fine? there is zero incentive to build out your tech when it all just magically disappears. so as many others in different threads have condescendingly said to those who want a persistent world "jUsT dO thE MissiOns" becomes the only playstyle