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This is literally what the game does with talents/blueprints/workshop tools. If you spec well then you can skip a lot of the tedious portions of first dropping and get a new base up quickly.
I had a friend like this who would play every new game on the easiest mode then complain about how short or boring they were.
Well i can see i made a mistake here, and people are going to get out of this what they want. If 'winning' the game in a few hours is what makes you the coolest kid in school then i cant help you. I thought i would help people see the game from a different angle instead of the constant negativity that is flooding the forums.
Agreed, fabricator is NOT the issue.. it is anything past that. I usually just rush to fabricator and then 2-3 extractors depending on the missions exotic vein slots so 40-45 electronics.
This takes maybe a couple of hours depending if I also want to get into kitchen stuff for better buffs etc.
Now to get power? LMAO no.. I'll never build a generator or radar again unless asked to by the mission.
This requires and additional 142 Electronics and on top of that another 40 copper ingots and 8 gold bars. So you have to do THREE TIMES as much gathering JUST to get to power/radar? That's too much.. cut the electronics directly in half. I could deal with twice as much.. but an additional increase of 68% resources needed is completely ridiculous and simply put there to gate keep the progression with fake grind content.
Also the nano armor is broken OP. Once you have it you can pretty much just sprint through almost every mission with basically no risk, Though obviously you still wont be face tanking polar bears. But short of that you can basically knife every other creature to death with it assuming you have decent food buffs.