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A common method of creating fire effects in unreal via the particle can easily result in 10s if not 100s of transparency materials overlapping. This situation is very expensive to render.
They probably need to take a look at the fire VFX and either optimize it's content or consider some code side solutions to limit the number of fire particle systems that are concurrently overlapping.
I've not taken a look at the graphics settings menu, if you're having trouble with performance related to fire try turning down any settings related to particle systems.
Yeah I have - i've looked at particle settings, shadows etc - none seem to have any effect on the fire itself.
But as I said in the OP - it's not fire specifically, ONLY the lit campfire. The torch is fine, the forest on fire - fine. Only the campfire.
For comparison - other games like Conan Exiles, Ark, Myth of Empires, Last oasis etc (i like my survival games) - none of these games had issues with campfires being lit. I'm not saying this game has anything to do with those, but it strikes me as odd that ONLY the campfire being lit causes this from what i've seen so far.
Do you guys who've replied not have this issue with the campfire?
RTX on or off?
I've tried DX 11 & 12 - zero difference between the two. I dont use RTX - my machines not up for that, but I've tried AMD's scaling (forget the name) which performs better (albeit blurrier) than straight up anti-aliasing.
But that's the thing - it's ONLY the campfire, not other sources
Alright nice - thanks for at least confirming that. I've been going out of my mind trying every combination of setting trying to improve it. But for me at least, it's not other fire sources, ONLY the campfire. Hilariously I had a whole forest on fire and it was smooth but the single campfire beside it was what turned my game into a slideshow.
Campfire lit = horrendous fps
Held torch lit in my hand = fine
Held torch lit and dropped on the ground = horrendous fps
Entire forest on fire = fine - zero frame impact
Maybe the setting which disables shadows from player sourced lights needs to be applied to torches on the ground plus campfires as an interim solution
Same issue with campfires, when a <campfire/cooking pit/dropped on the ground torch> is lit and I'm looking at it - some of the time my fps drops to like 4, but sometimes it's fine. Mostly it's fine when the campfire texture isn't loaded. So I'd guess it has something to do with fire textures and not lightning.
disable lighting effects turn on/
tesselation turn on/
clouds dont care/
disable player light shadows turn on)
with this i stopped lagging in thunderstorms and fires effect me less.. alot less...
RX580 4gb
Yep that's the thing - holding a lit torch, NO effect on fps - drop it on the ground though? Actual slide show