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No light pollution makes it brighter at night not darker, the stars and moon can get their light through. There's a huge freakin moon in the sky that would be reflecting light. And that's just one of the moons, there are many.
Wouldn't it be nice to go outside and see the stars in this beautiful game? Escape the Pacific nights are beautiful, but I guess we can't expect the same from Icarus with its extremely high minimum requirements. Nope, it's 7pm, time for all the kiddies to go to bed.
My new 3080 is freakin dark in all games (except ETP). Games I have a lot of hours playing on a 570 to know that it's rendering dark even with my monitor's shadow boost. What you fanboys are excusing is just pitch black on my screen. In my L shaped house the light from the fire barely lit anything, it took adding 2 more wall torches to light 12 squares.
Give it a rest. At this point you fanboys are going to kill this game a lot faster than criticism will.
Turning shadows to low or off has helped me, but I don't think off is an option in Icarus. With that change in Icarus I have a chance of seeing a reflection on the water to get a drink and then hope I can see a flicker of fire to get back to shelter.
But bruh, just make a rain catcher on your 1st day and drink out of the window. Git gud, bruh.
The caves are funny for me. Pitch black, can't see the front worms spawn or despawn. Then as I walk in it gets way brighter than anything I've seen on any stream, beta or release, torches or not. Inside my caves may as well be daylight.
The game could use some long-term cool stuff to aim for.
Depending on the reflective properties of the moons/gas giant around Icarus this could vary. Icarus orbiting a gas giant is also going to cause it to block out a lot of the sunlight depending on the orbital period. Caves are just dark no matter what planet you're on, unless you have bioluminescent life in there with you.
I'd also like some options.