Icarus
Xeowolf Jan 19, 2022 @ 9:37am
2
What's the Point of any 'cool' building design or effort?
I see all these screen shots of high end structures, massive bridges, etc etc and I ask myself why bother?
If you do this on a mission it's lost forever so it's utterly pointless and a waste of valuable materials.
If you do this on an outpost map sure you get to keep it but who cares? There is no danger and no value. You get nothing out of those maps.

After you get your high end armor and have done numerous missions you realize it's all the same ol same ol. There really is no point anymore.

It's also not really that fun to start from zero every single time and have to rebuild your way all the way up again on every mission.

Suggestion: It would be nice if T3 structures or even T4 stuff lasted between missions. We could have a base that we worked hard on survive.

This becomes increasingly more interesting when you have to setup a second high end base in the desert or other areas as some missions may be restricted. You may not be able to get to one of your previous bases as it's off limits.

I realize this sort of changes the dynamic of those time limited kill the boss missions.

But as it stands right now I have no real reason to keep playing. I'v gotten the armor I have a lot of exotics there just is no reason to land on a mission over and over and start from scratch.
Last edited by Xeowolf; Jan 19, 2022 @ 9:39am
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Showing 1-15 of 21 comments
Drumstix42 Jan 19, 2022 @ 10:56am 
Ask yourself why you bother to play a game in the first place and I think you'll find your answer.

It's because people enjoy it. For example: Kids, adults, etc play with LEGOs and build things because it's rewarding to accomplish something whether it has a actual *reward* or not.

It's very relaxing sometimes to just turn your brain off -- explore, collect, and build.
Simple as that really.
Last edited by Drumstix42; Jan 19, 2022 @ 10:56am
Xeowolf Jan 19, 2022 @ 12:28pm 
Originally posted by Drumstix42:
Ask yourself why you bother to play a game in the first place and I think you'll find your answer.

It's because people enjoy it. For example: Kids, adults, etc play with LEGOs and build things because it's rewarding to accomplish something whether it has a actual *reward* or not.

It's very relaxing sometimes to just turn your brain off -- explore, collect, and build.
Simple as that really.

I agree to a point.
But after I have done this 10-20 times and spent a hundred plus hours.... It starts to lose it's appeal. So I am concerned for the longevity of the game. Already myself and 5 others that I game with aren't as eager to jump in and do a mission.

I love building games this includes city builders.
I am the one who usually builds all our structures / bases in the games I play with my friends.
Valheim / The Forest / Icarus

Despite this, I jumped into the outpost briefly to start building a master piece and just felt no drive to do it. There is no danger, and no reason for anyone to come join and see the base or even help. It has 0 point other than okay I can do this thing but it really doesn't matter.

At least with legos I would constantly see the finished product and people who visited my home would as well.
Empathise Jan 19, 2022 @ 12:35pm 
Maybe what you don't enjoy is something that other people do enjoy, maybe that..

If you don't like the game, try something else, steam has lots of games that you may like better.
Leinbert Jan 19, 2022 @ 12:46pm 
it just need re-balance, a lot of things just cost so much that make no sense or give little reward but you are force to make it anyway, if they can find a sweet spot for crafting and building just like rust was, then having session base game doesn't really bother anyone, also update storm or building res, for instant thatch should either be remove or should have the wood tier stat which would make it actually good and cheap, while wood should have a complete resist on wind but still weak against fire and lightning, stone should have a complete resist to small animal such as wolves, concrete would have a big resist against regular bears but big animals like polars,mammoth would still damage it. Now you probably gonna say, if we do have those type of tier resist, won't we just cheese some of the mission ? news flash, we already cheesing them, you don't man fight 6 or 7 group of wolf or man fight 2 bears all at once alone. What bothers me the most is when we completing a survey scan mission and the map is still black in a new session, isn't survey mission suppose to give intel ? or the map of the area
Xeowolf Jan 19, 2022 @ 1:10pm 
Leinbert I agree with the whole map bit the fact it doesn't save or we cant put down markers / mark cave locations that we found etc. This is all intel that should save.

Honestly the logic of the game is a bit janky. It's not randomized so clearly we are returning to the same locations. Yet all the resources have returned / randomized.

I almost want to say that the ore deposits should look more organic / alien to justify how they are just 'growing' back between trips to the surface lol.
F4lc0n Jan 19, 2022 @ 1:12pm 
I agree with the OP. Once you have beat the missions and unlocked everything worthwhile in the Workshop you basically beat the game.

I would have also found it nice if we could keep bases. I don't really mind the mission design and that we have to bail out from time to time and even each mission sends us somewhere else but it would have been cool if our structures were still on the planet (at least stone and above, wood gets destroyed, I get that).

So that after doing 20 missions you would have lots of outposts all around the planet. Right now there is absolutely no incentive to build "nice" or "cool looking", you will always build for maximum efficiency.
Spook Jan 19, 2022 @ 1:20pm 
So, funny little story. I'm known by a couple little different small communities for builder games as "Spook", because I used to go all over the place and essentially make Panic Shelters that looked like the old Pac Man ghosts. 1x1 sleeping spots or 2x2 respawn and rescue houses, tucked into valleys, deep caves and sprawling forests.

I love that Icarus gives me a massive range of land to build these over and over and over again. None of them were ever intended to be permanent, just a quick check in and go point. So this consistent wipe and "Build just what I need" stuff is my jam.

My biggest problem with build-centric games is that once you build something, you never have to bother with it again. Why bother even having missions if you have a permenant base with mass hoards of all the materials you need to just pick up the mission and turn around and shove everything in a box in three minutes and leave?

I've been through tons of build worlds and terrabytes of games with massive building complexes and houses, all abandoned because once they build it, "Now what?"

(I actually broke Trion's world building engine with an underwater snowglobe project in Trove, permantly locked the account of anyone who tried joining my art world, bricked one of the dev's systems when he logged in. He was impressed and they had to completey re-write the code for the blocks I was using for effects.)

I like base building, but not every game has to be super good at being a base building game.
F4lc0n Jan 19, 2022 @ 1:27pm 
But the map is so huge and there is no teleport, so it makes sense to build many outposts.
In Valheim we basically had one huge base set up and only a small hut for our teleporters all around the world. But in Icarus,since there is no teleport and every mission will drop you somewhere else, it would make sense to build several medium sized outposts.
ZombieHunter Jan 19, 2022 @ 1:46pm 
It isn't about the destination rather the journey.
[SOT]Avongunn Jan 19, 2022 @ 1:57pm 
I like building in different spots to see how it will work.. I just can't get the damn angled beams to work in the spots on want them for some bloody reason
Xeowolf Jan 19, 2022 @ 1:58pm 
Originally posted by SOTAvongunn:
I like building in different spots to see how it will work.. I just can't get the damn angled beams to work in the spots on want them for some bloody reason

LOL I constantly struggle with the angled beams getting them to snap the way I want. We really just need a rotate option that cycles through each possible position.
[SOT]Avongunn Jan 19, 2022 @ 2:29pm 
Originally posted by Xeowolf:
Leinbert I agree with the whole map bit the fact it doesn't save or we cant put down markers / mark cave locations that we found etc. This is all intel that should save.

Honestly the logic of the game is a bit janky. It's not randomized so clearly we are returning to the same locations. Yet all the resources have returned / randomized.

I almost want to say that the ore deposits should look more organic / alien to justify how they are just 'growing' back between trips to the surface lol.

You now there is a separate very good map to put up on your second Monitor tat is player moderated right? https://www.icarusintel.com/ ots of nice features and a separate Discord that I could at least get into unlike the Official one that wont let me in:)
Xeowolf Jan 19, 2022 @ 3:50pm 
Originally posted by SOTAvongunn:
Originally posted by Xeowolf:
Leinbert I agree with the whole map bit the fact it doesn't save or we cant put down markers / mark cave locations that we found etc. This is all intel that should save.

Honestly the logic of the game is a bit janky. It's not randomized so clearly we are returning to the same locations. Yet all the resources have returned / randomized.

I almost want to say that the ore deposits should look more organic / alien to justify how they are just 'growing' back between trips to the surface lol.

You now there is a separate very good map to put up on your second Monitor tat is player moderated right? https://www.icarusintel.com/ ots of nice features and a separate Discord that I could at least get into unlike the Official one that wont let me in:)

I have that permanently open in my browser heh.
But it's a huge pain to alt tab and cross reference vs you know actually having that functionality in the game.
[SOT]Avongunn Jan 19, 2022 @ 4:31pm 
Originally posted by Xeowolf:
Originally posted by SOTAvongunn:

You now there is a separate very good map to put up on your second Monitor tat is player moderated right? https://www.icarusintel.com/ ots of nice features and a separate Discord that I could at least get into unlike the Official one that wont let me in:)

I have that permanently open in my browser heh.
But it's a huge pain to alt tab and cross reference vs you know actually having that functionality in the game.

Which is why it is on my 2nd Monitor:)
Leinbert Jan 19, 2022 @ 4:44pm 
Originally posted by SOTAvongunn:
Originally posted by Xeowolf:
Leinbert I agree with the whole map bit the fact it doesn't save or we cant put down markers / mark cave locations that we found etc. This is all intel that should save.

Honestly the logic of the game is a bit janky. It's not randomized so clearly we are returning to the same locations. Yet all the resources have returned / randomized.

I almost want to say that the ore deposits should look more organic / alien to justify how they are just 'growing' back between trips to the surface lol.

You now there is a separate very good map to put up on your second Monitor tat is player moderated right? https://www.icarusintel.com/ ots of nice features and a separate Discord that I could at least get into unlike the Official one that wont let me in:)
i don't have a second monitor, and alt tab in this game can be a gamble as it will crash it.
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Date Posted: Jan 19, 2022 @ 9:37am
Posts: 21