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The fact the glass structures are ripped apart but even medium storms is also dumb.
So really this needs a lot more work to be truly viable or make sense...
in the end I put the plots inside a stone construction and using a couple of glass beams gave me the bonus, but as they said before that doesn't make any sense
I could really get behind some skylights. Would really brighten things up and maybe we'll see some grow lights in tier 4.
Most cost effective is still stone - then you can build conrete for funzies (i.e. in arcitc bioms), though they have LESS Hitpoints than stone constructions right now. (2500 vs 2000 - it should be around 4000 for concrete in my opinion, so you would justify the costs as well)
Imho the storm dmg mechanics need to be reworked (such as in valheim for example: if you dont reinfoce with pillars, storm might dmg inner layers of the roof etc. - so if you build a 3x3 roof area, the innermost one will suffer dmg during a storm.)
I've not worked with concrete at all. I read somewhere that storms mess em up pretty bad. I'm not that bothered by having to use the extra steel but I agree with Ivanskij, just give concrete a little tweak to bring them in line with stone.
I can agree with that Zourin, I'm really hoping for them to give us grow lights and maybe hydroponic plots on their next pass through the farming feature. Be real easy to slide into the tech tree on the tier we gain the ability to generate power and would really help with the immersion as we can graphically see our bases evolving into higher tech as we tech up.
I'm also very fond of free standing greenhouses though. Gives me a chance to explore building out a compound with multiple specialized buildings instead of my usual 2x2 or 5x3 workshop. Of course this all really just viable in the longer drops but it's a nice break from the land,scramble to min tech needed,finish...profit!