The Legend of Bum-Bo

The Legend of Bum-Bo

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RedSalamando Mar 7, 2021 @ 10:25am
Bumbo the Lost is kind of terrible and too reliant on getting a (near) perfect run.
I get he's supposed to be an ultimate challenge character, but in a game like this, it feels too reliant on getting exactly what you need, and with as little "game breaking items" as Isaac, there is little room for error when it comes to the games design. Just get lucky bro
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Showing 1-15 of 15 comments
glass Mar 7, 2021 @ 10:32am 
There is little room for error. That's the whole point. You don't need to get lucky though. The lost is a really consistent character due to starting with 3 movement.
Elmo3000 Mar 7, 2021 @ 3:11pm 
I've only played one run as Bumbo The Lost but it was pretty fun, even managed to get the achievement for finishing with 45 coins.

Admittedly one of the first things I picked up was Watch Battery, and then I lowered its charge in the shop, so I had a free move every turn, and since The Lost has those ghost thingies that recharge your items, it gave me enough moves that I was never in danger. I might play a few more runs and not find a game-breaker combo and agree with you.
Mallix Mar 8, 2021 @ 7:45am 
Seems so much easier to die as The Lost in the early game but once you've accumulated a couple of good items the run can get seriously overpowered... more so than with other characters.

Get a few charge items to make it easier, on my 2nd run I had the 3 charge battery that gives you +3 moves when used + The Pause charge item which is very very good
The Cone Oar Mar 8, 2021 @ 12:26pm 
Buy the Charge Syringe in the shop and upgrade the Negative so it has 0 charge time. That way you get a free attack every turn instead of having to recharge it. Combine that with upgraded spell damage and Lost is a real glass cannon.
topolskiego Mar 9, 2021 @ 8:32am 
Originally posted by The Cone Oar:
Buy the Charge Syringe in the shop and upgrade the Negative so it has 0 charge time. That way you get a free attack every turn instead of having to recharge it.
I did it and I don't know if it was some kind of synergy or bug but I could attack with Negative repeatedly in the same turn so every room was just insta kill kinda like Blood Rights + Isaac's Heart infinite damage in BoI.
Touchdown Mar 9, 2021 @ 11:35am 
I've wasted around 8-9h playing the Lost and I think that's enough. It's a complete garbage character and for me it's impossible to win with him no matter what I do.
Cyrriously Mar 9, 2021 @ 3:38pm 
To be fair, he was designed to be a challenge character, so it should be pretty difficult to win as him. I won my first 2 runs with him, but have fumbled on getting a win in my last few runs.
Max Mnemonic Mar 9, 2021 @ 4:25pm 
I noticed he gets more money on the first dungeon than the rest of the characters. Could be a coincidence, I guess, but I always ended up with 22 coins after the first boss, and that's after several tries, upwards of 10. I didn't exactly keep track after the first boss, but it did feel like he get's more money on average, take that with a grain of salt.

That means a little leeway if you're going for the 45+ coins held cheevo. I'd recommend spinning the wheel after the first dungeon until you get a speed up, if you don't, restart. Other than that, if you managed to unlock him, you should already know most of the game mechanics by now. Play defensively and go for 7 poop combos as much as you can.

I also always upgraded the piercing shot to 0 charges and tried to destroy the ghost pieces with the starting spell as much as possible, since they take up vital space for piece diversity, and are only worth 1 damage unless you happen to get another useful spell, which I wouldn't bet on with this character.
RedSalamando Mar 10, 2021 @ 2:57pm 
Yeah ok so news update: You can cheese The Lost by defeating the first boss (not too hard if it's not Peeper), getting a "Spell Costs Less" and using it on The Negative (making The Negative cost 0/0). Normally this would make it usable ONE PER ROOM, BUT, if you close the game and Continue, it will reset The Negative and you can cast it as often as you'd like, effectively for infinite 1-damage.
This does have its draw-backs, like puzzle-damage only enemies, or some bosses who lock you out of spells, or Puzzle/Spell damage boss, Color Skull boss, but makes the game "nearly" free for The Lost in most aspects.
Andrew Mirror Mar 18, 2021 @ 3:48am 
Yeah it's pretty much RNG, I got first win on the second run, but can't get a second, his starting non charge spell is like the worst, you can't predict when or where the next ghost puzzle will appear, some rooms are genuinely impossible without a perfect starting board. He still gets the health things in the drop pool which are literally a waste. So yeah, he's terribly unbalanced, add the wheel that includes luck fo whatever reason.
RedSalamando Mar 18, 2021 @ 10:02am 
Originally posted by Hating Mirror:
He still gets the health things in the drop pool which are literally a waste.
That's honestly the best part of the whole thing. When I read he got a special new tile, I immediately thought of "Oh, they must be the replacement for Hearts. That's pretty clever."
Nope. The character get's 2 whole junk tiles when they NEED to focus on defensive options.
DemBones Mar 19, 2021 @ 8:39pm 
The Lost is a good challenge character. You should prioritize active items since the ghost tiles recharge them. As others have said, upgrade the negative at the prick vendor. The only change with The Lost I'd like is to show the ghost tiles in the next row.
kone Mar 19, 2021 @ 9:36pm 
Originally posted by Hating Mirror:
Yeah it's pretty much RNG, I got first win on the second run, but can't get a second, his starting non charge spell is like the worst, you can't predict when or where the next ghost puzzle will appear, some rooms are genuinely impossible without a perfect starting board. He still gets the health things in the drop pool which are literally a waste. So yeah, he's terribly unbalanced, add the wheel that includes luck fo whatever reason.

All ghost tiles only appear and replace an upcoming tile when you match something. The Luck Wheel can be a non-factor when The Lost already starts with 3 movement, and buying from the prick vendor is much more valuable to upgrade The Negative or for rerolling spells.
CapnSquiggles Mar 19, 2021 @ 9:57pm 
The lost with a few spell charge less is nuts. Two on his photo with some damage increase and you have a once a turn at least lane damager(even at 2 damage). Get batteries of any size and use ghost tiles and you can almost move forever.
Galewin Mar 29, 2021 @ 8:25am 
I agree the lost is a little too RNG dependant, like with the first spell you get, and especially until the first shop to get a polaroid each turn.

On the other hand, not too sure on what to change for him without making it too easy, it's supposed to be challenging, and you can get insanely op really quickly. so it's fine as it is I guess.
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