The Legend of Bum-Bo

The Legend of Bum-Bo

View Stats:
Wild=curse?
I just died to a run because my board was filled with curse tiles and I lined up a wild that I got through a combo and it killed me. I was at half a heart granted but still, should this be the case? It feels strange for a reward to actively harm you and makes the spell that creates wilds and curses so much less worth it.
< >
Showing 1-3 of 3 comments
Moucheron Quipet Nov 21, 2019 @ 4:29pm 
Matching 4 curses will harm you for half a heart. Matching more hurts you more. The spell that creates wilds and curses is a risk/reward mechanic.
Captain Coleslaw Nov 22, 2019 @ 10:49am 
Originally posted by Moucheron Quipet:
Matching 4 curses will harm you for half a heart. Matching more hurts you more. The spell that creates wilds and curses is a risk/reward mechanic.

I knew how the curse mechanic worked I just didn't know matching a wild with curses would do anything. I feel like the risk/reward with that item is the fact that it makes curses most of the time and no wilds not that it fills your board with curses and then gives you something else that can then match with those curses. I don't really know how to say it fully but it just feels wrong to me. Now that I know it probable won't happen again because it's not that hard to avoid unless something like a combo lines things up to make it happen, but that's kind of my point, playing the game well or getting a reward shouldn't create a chance to hurt / kill you randomly or something.
Last edited by Captain Coleslaw; Nov 22, 2019 @ 10:51am
Oragepoilu Nov 22, 2019 @ 11:33am 
Curses are already pretty easy to deal with, and only two room can stack them (last boss and ghost room trash)
There is also a bunch of spell tha tdestroy tiles, you can remove curse this way.

I would be against the removal of this, the game is already easy when it come to curses.
Last edited by Oragepoilu; Nov 22, 2019 @ 11:34am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Nov 21, 2019 @ 4:22pm
Posts: 3