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Sure, in reality, it was just Doom but a little darker (nowhere near as much of a departure as Doom 3 - more like a happy midway point) but in the same way all marketing in the 90s chased being "more extreme" or "ultra," Doom 64 wanted to make it very clear that it wasn't the same Doom... it was Doom, upgraded, in a way "no previous gaming system could handle" Lol. Which sounds hilarious today but that was the marketing spiel back then.
https://www.youtube.com/watch?v=Da3t4UlEdGo
More somber, and even the sprite work had more "attitude." Everything was dingey, shiny metallic, and gothic looking. And as you point out, the story & lore reflected that sensibility as well. As an adult, I can see it as just a slightly different take on classic Doom. But it's my favorite for that reason as well. Doesn't go as far into full on horror sci-fi as Doom 3, keeps the fundamental gameplay of the originals, remembers that it's a video game... but also makes some effort at immersion and atmosphere.
My favorite mixture of all the elements that make up Doom, personally.
That's why in Doom Eternal we can see traumatized Doomguy.
Yep, thats why I love how they connected it all together. The moment I saw Doomguy talking the way he was I was like "♥♥♥♥♥♥♥♥♥, they actually pieced it altogether"
Very good point about the time the game was made, actually never thought about that either. The 90's and early 2000's were ♥♥♥♥♥♥♥ badass. Everything was gritty and edgy (But in the right way, not Jeff The Killer cringe edgy lol)