DOOM 64

DOOM 64

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MrEWhite Mar 19, 2020 @ 10:33am
Gun looks busted in DX11?
Whenever I use DX11, it looks like the gun is being pixel doubled or something like that. Any one else experience this?
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Showing 1-15 of 35 comments
Sui Mar 19, 2020 @ 10:33am 
Screens please
MrEWhite Mar 19, 2020 @ 10:37am 
Originally posted by Suicide Machine:
Screens please
I can't seem to get the overlay to open in DX11 nor get it to take a screenshot. Nor can I get g-sync to work on Vulkan and OpenGL. What the hell?
Last edited by MrEWhite; Mar 19, 2020 @ 10:41am
Sui Mar 19, 2020 @ 10:48am 
Originally posted by MrEWhite:
Originally posted by Suicide Machine:
Screens please
I can't seem to get the overlay to open in DX11 nor get it to take a screenshot. Nor can I get g-sync to work on Vulkan and OpenGL. What the hell?

Now that is weird. Overlay works for every renderer in there for me.
MrEWhite Mar 19, 2020 @ 10:50am 
Originally posted by Suicide Machine:
Originally posted by MrEWhite:
I can't seem to get the overlay to open in DX11 nor get it to take a screenshot. Nor can I get g-sync to work on Vulkan and OpenGL. What the hell?

Now that is weird. Overlay works for every renderer in there for me.
Are you using exclusive fullscreen, not borderless? Turok seems to have the same issue as this (it runs on the same engine).

https://steamcommunity.com/app/405820/discussions/0/3247562523074354105/
Sui Mar 19, 2020 @ 10:52am 
Originally posted by MrEWhite:
Originally posted by Suicide Machine:

Now that is weird. Overlay works for every renderer in there for me.
Are you using exclusive fullscreen, not borderless? Turok seems to have the same issue as this (it runs on the same engine).

https://steamcommunity.com/app/405820/discussions/0/3247562523074354105/

No, I no longer run my games in exclusive mode, cause these days with advancements with stuff like DXGI Flip Model and how unfit exclusive fullscreen is for multimonitor setups (I have 2) it just misses the point.
MrEWhite Mar 19, 2020 @ 10:54am 
Originally posted by Suicide Machine:
Originally posted by MrEWhite:
Are you using exclusive fullscreen, not borderless? Turok seems to have the same issue as this (it runs on the same engine).

https://steamcommunity.com/app/405820/discussions/0/3247562523074354105/

No, I no longer run my games in exclusive mode, cause these days with advancements with stuff like DXGI Flip Model and how unfit exclusive fullscreen is for multimonitor setups (I have 2) it just misses the point.
Here's the gun issue, btw.
DX11:
https://steamcommunity.com/sharedfiles/filedetails/?id=2027547579
Vulkan:
https://steamcommunity.com/sharedfiles/filedetails/?id=2027546010
Last edited by MrEWhite; Mar 19, 2020 @ 10:56am
TofuByte Mar 19, 2020 @ 11:01am 
this is some high quality port stuff /s... It's so very sad. Doom 64 is my favorite doom title and top 3 fav shooters. Hate to see such low effort.
Last edited by TofuByte; Mar 19, 2020 @ 11:22am
Sui Mar 19, 2020 @ 11:02am 
Originally posted by MrEWhite:
Originally posted by Suicide Machine:

No, I no longer run my games in exclusive mode, cause these days with advancements with stuff like DXGI Flip Model and how unfit exclusive fullscreen is for multimonitor setups (I have 2) it just misses the point.
Here's the gun issue, btw.
DX11:
https://steamcommunity.com/sharedfiles/filedetails/?id=2027547579
Vulkan:
https://steamcommunity.com/sharedfiles/filedetails/?id=2027546010

Damn, you're right. And now when I look at it - it also affects enemy sprites. Now that is interesting.
https://steamcommunity.com/sharedfiles/filedetails/?id=2027553180
https://steamcommunity.com/sharedfiles/filedetails/?id=2027553055
https://steamcommunity.com/sharedfiles/filedetails/?id=2027553957
Allard Mar 19, 2020 @ 11:07am 
How'd you get to install it, you ♥♥♥♥♥♥♥ witch.
RaptorTim Mar 19, 2020 @ 11:12am 
How the hell do you have Doom 64 early?
Smufius Mar 19, 2020 @ 11:14am 
How are you guys playing it already!?
Silent Mar 19, 2020 @ 11:18am 
This looks like half pixel offset is applied on DX11, but this concept stopped being relevant after DX9. Might be applied here by mistake? That's pretty much spot on to how it would look if they made such a mistake.
Sui Mar 19, 2020 @ 12:30pm 
https://i.imgur.com/hB1TGCI.png

That's the dev, btw. But I'd say, either wait for a patch or use OpenGL or Vulkan instead.
KiRiASU Mar 19, 2020 @ 5:26pm 
Why are the weapon models even pixelated in this version, no matter, which renderer? If I remember correctly, they weren't pixelated on N64, right?
MrEWhite Mar 19, 2020 @ 5:30pm 
Originally posted by KiRiASU:
Why are the weapon models even pixelated in this version, no matter, which renderer? If I remember correctly, they weren't pixelated on N64, right?
Yeah, I also noticed that. The filtering doesn't apply to the gun for some reason.
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Date Posted: Mar 19, 2020 @ 10:33am
Posts: 35