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Congrats on cherrying the game, that's something I don't expect to do. Nor have I given at least a third of the games a fair shake yet. But here's my tentative top 10 in order:
Bug Hunter
Grimstone
Avianos
Planet Zoldath
Fist Hell
Pilot Quest
Mortol
Night Manor
Rock On Island
Block Koala (don't know about this tbh lol it could be a few)
Spoilers: For example, why would you actually need the crowd bar to smash things when you should be able to do it with the bolt cutters, or even the screw driver? I would have liked the different items in your possession to be more unique.
I really like the atmosphere in the game though. As I said, there is not a single game I didnt enjoy.
Bushido Ball on it's own though is one of my favourite games of the year
Bushido ball was fun! Sport games really isn't my favorite genre so Im a bit surprised I enjoyed all of them (Bushido ball, Hyper contender and Hot foot) as much as I did.
Unfortunately, Derek Yu is a liar, and also a bad coder for online. He promised online play for Spelunkey 2 but it never happened. I bought my friend that game so we could play together, get used to it I said, then when they update it with multiplayer we can start together.
But it never happened, over 5 years later after Derek Yu said it would be "soon" he has abandoned it, whilst also never acknolwedging it is stopped, or apologising to the fans.
So I have zero hope of this game ever getting any sort of online support and even if one day the developers say they do Derek Yu is there so I wouldn't trust anything he says.
I honestly still think that guy owes me money for his broken promises.
I'll be having a lot of fun with it for sure. Great game. I'll try the other 49 some other time lol
What do you mean? Spelunky 2 does have online multiplayer
Not to mention how this is the type of game you put down and have breaks from (even to play other games) between sessions, because there's 49 good stopping points before completion.
I wouldn't be surprised if this game lasts me until next year or so, though I'm breezing along well so far.
Checkout Windjammers (or 2) if you haven't already. It's one of the best games ever. Pretty sure there is an option for online play. It's basically the same game, which is basically air hockey.
LOVE:
1. Avianos - Just wish there was an online version without resorting to Remote Play, and more replayability/scenarios against the AI.
2. Party House - win streaking this is a fun, chill time passer.
3. Overbold - Great to pick up and do a run whenever. Very fun to push for crazy waves earlier and earlier.
4. Attactics - Love how it requires snap decision-making and prioritization of the most important actions; you literally can't do everything you'd like and need to use your attention and time as a resource, which is the hallmark of a good RTS.
5. Rail Heist - Fantastic and intricate heist sim with a plethora of ways to approach levels.
6. Vainger - Really enjoyed exploring and the unique movement.
LIKE A LOT:
7. Warp Tank - Clever puzzle/platformer of sorts that doesn't overstay its welcome.
8. Bug Hunter - Only reason this isn't in love is because I find it stressful to try to play due to needing to start all over if you mess up. Mechanically amazing game.
9. Camouflage - Played through the whole thing 100% in one sitting. Just wish there was more.
10. Mini and Max - Would be in Love if the combat and platforming was better. Incredibly fascinating to explore this game and find all it has to ofter.
11. Bushido Ball - Snappy and fun quick-to-play game. AI is a little bit crazy, but beatable.
12. Porgy - Enjoyed my time with this. Just fun to explore and seek all the collectibles.
13. Magic Garden - Pretty fun once you get a rhythm going and start chaining those gold potions.
14. Velgress - Addicting to try to beat it and mechanically sharp, but didn't find myself drawn to replay it once I got the cherry.
LIKE:
15. Hyper Contender - Easy to get into and pretty fun, although the character balance is completely out the window (wolf and angel absolutely dumpster the rest of the cast).
16. Seaside Drive - Very easy to complete, but a fun shooter with unique mechanics.
17. Campanella - Enjoyable the whole way through. Movement is fun, feels about the right difficulty.
18. Ninpek - Pretty short but fun, and controls are extremely snappy. Dying snowballs way too hard is the main complaint.
19. Elfazar's Hat - One of the more visually interesting games that's a fun playthrough with balanced difficulty.
20. Block Koala - I like puzzles, and while I'm lukewarm on Sokoban, I was challenged by some of the levels and appreciated that.
21. Paint Chase - Fun and simple title that's easy to pick up and play. A little on the easy side, but enjoyable.
22. Campanella 3 - Pretty fun gameplay, but a little bit too memorization-based. Bosses are also complete jokes, think I never died to any of them except the second boss one time.
23. Rock-on-island - Trivially easy except for cherry completion and has a completely broken economy where you autowin once you have two campfires and chickens but have to play out all the waves anyway, but figuring out how to perfect the early waves is a neat puzzle.
24. Devilition - Not my favorite type of puzzle, but fun enough for an occasional run for a high score attempt.
25. Barbuta - Once I started to get a feel for it, it was pretty satisfying to piece together the puzzles and secrets, and it's short and sweet. Cool that there's multiple routes and optional items. Bats are still godawful, though.
26. Mooncat - Controls aren't an issue for long, and then it becomes a weird little platformer with some secrets to find. Enjoyable enough.
27. Mortol - Very interesting concept, but feels like it could have used a little more variation in the mechanics?
28. The Big Bell Race - Fun enough, but very, very, very easy and short.
29. Pingolf - See above, but much harder, and pretty punishing to have to start over after botching one hole.
30. Waldorf's Journey - I guess I just like this less than most? It's just not so conceptually interesting to me for some reason, even though the execution is very mechanically sound.
NOT BAD, BUT FLAWED
31. Golfaria - Early game is awful, and being reset repeatedly is not fun. Once it gets going, it's decent, though, but the design makes it very rarely feel like it's challenging but not frustrating--almost always either trivially easy or frustrating.
32. Pilot Quest - the time gate is a pointless gimmick, and the gameplay is okay once you're allowed to play, but not stellar.
33. Planet Zoldath - interesting to explore and figure out what you can do in this, finding a path to the end, but not an experience I want to replay very much after two completions.
34. Rakshaha - Just a bit too hard. Dying at all snowballs against you unbelievably hard. Takes too long to get to the bosses, which are where most of your deaths will be, leading to tedium.
35. Combantants - I approached this as a strategy game where you are intentionally disadvantaged by the bad AI and need to break the system (stopping enemy gathering, luring spiders, forming kill boxes) to win. It wasn't too bad with that mindset, and I cherried it in 90 minutes or so. I only really put it this low because i'ts not replayable at all.
36. Hot Foot - While conceptually a ton of fun, in practice it's just about beaning the AI at point blank twice in a row any time it picks something up. Which is not very interesting.
37. Lords of Diskonia - Maybe I will like this more as I play on, but the first few levels played at an absolutely glacial pace. Mechanically interesting, but so slow I can't really digest much at once.
BAD
38. Caramel Caramel - Gets extremely tedious repeating the first level with how long it is while having literally zero challenge before the boss, who is ridiculous.
39. Star Waspir - I love me some high difficulty Touhou. This game is an absolute visual cluster---- where I can't tell what killed me nine times out of ten or confuse myself with my drones when I try to look at the rest of the screen, and features a completely broken difficulty curve (wave 3). The fact that focus mode does not take effect immediately is indefensible, as is the fact that you have to mash to use the wide shot while a button goes literally unused. Some small changes could have made this great, like a top 15 game.
40. Onion Delivery - I keep wanting to like this, but the controls are awful, the places you get reset make no sense, the city is designed to be as infuriating as possible... it feels like it actively wants you to suffer.
41. Grimstone - RPGs should have a good story, strong and memorable characters, interesting combat and systems, compelling world design. Grimstone's peak is when you get to pick your party and see their portraits and sprites, and then it has nothing from there that's interesting in any way.
42. Divers - Maybe I just haven't found the actual game yet, but holy god the combat is atrocious, and the loop of having to go back to the surface constantly is a billion times slower and more obnoxious than Porgy.
43. Quibble Race - you can make guesses, but it's just RNG and very little gameplay in the end
HAVEN'T PLAYED ENOUGH YET
Kick Club - did one run very early, but wanted to try something else more than master it right away
Mortol II - only played a few minutes, was not really having much fun, may try again when I'm in the mood for a deeper dive
Campanella 2 - did one run and was enjoying it a lot, but haven't had a chance to do a second
Fist Hell - just not a genre I've ever been into, don't know what I'm doing, would need to practice to see if I can enjoy it
Valbrace - looking forward to it but just haven't tried yet
Night Manor - would love this if it wasn't grotesque horror. Absolutely hate, hate horror.
Cyber Owls - know it has a beat-em-up, will get to eventually
This has to be bait.