ArcheAge: Unchained

ArcheAge: Unchained

Gisborne Oct 20, 2019 @ 5:21pm
Healing is utterly useless...
It's so weak. full spirit gear, healing club and cloth and i have to spam so many heals over such a long time to heal a bit of someones health which a dps or mob can take in less than 1 second... pvp is atrocious... never had so much stress or hate for a healing class before in a game. Healing is even weaker on yourself to the point i cant even outheal enemy mob dmg at lvl 36... why even have a healer class if its only worth 0.2 of a dps class. it's a joke.
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Showing 1-10 of 10 comments
neoVictrix Oct 20, 2019 @ 6:30pm 
Healing benefits most from burst (combos) and a combination of vitalism and songcraft. In addition anything that improves received healing bonus and increasing your character's healing power and spirit will improve your overall healing.
Oct 20, 2019 @ 7:00pm 
wait you were leveling as a healer solo? :lunar2019deadpanpig:
Osamaru Oct 20, 2019 @ 11:31pm 
Originally posted by Adam Chattaway:
It's so weak. full spirit gear, healing club and cloth and i have to spam so many heals over such a long time to heal a bit of someones health which a dps or mob can take in less than 1 second... pvp is atrocious... never had so much stress or hate for a healing class before in a game. Healing is even weaker on yourself to the point i cant even outheal enemy mob dmg at lvl 36... why even have a healer class if its only worth 0.2 of a dps class. it's a joke.
Healing in this game works kinda diffrent than in other MMOs. You have to make sure you're using the right Combos and at the right time.
Dregora Oct 21, 2019 @ 2:10am 
And stop using spirit. Use int.
neoVictrix Oct 21, 2019 @ 7:13am 
Originally posted by Dregora:
And stop using spirit. Use int.
That's why information is important.

Intelligence is a stat better suited for Sorcery, Occultism, Malediction, and the offensive skills in Songcraft that do damage. It affects Magic accuracy, magic attack, magic critical rate, magic evasion, and increases your maximum mana by 12 per point of intelligence.

Spirit however is the stat for tanks and healers, as it directly affects your parry rate, your critical heal rate, magic accuracy, mana regen, and increases your healing power by 0.2 per point of spirit.

Someone with higher spirit is going to have better healing that someone without it, and is going to have a much stronger holy bolt.
dont worry the game made sure it be balanced around pushing that sweet 1 button as soon as possible because 6-9K damage and healing that heals for maybe 300-500 is balanced according to people.
Xalderin Dec 6, 2021 @ 3:48pm 
Originally posted by Gisborne:
It's so weak. full spirit gear, healing club and cloth and i have to spam so many heals over such a long time to heal a bit of someones health which a dps or mob can take in less than 1 second... pvp is atrocious... never had so much stress or hate for a healing class before in a game. Healing is even weaker on yourself to the point i cant even outheal enemy mob dmg at lvl 36... why even have a healer class if its only worth 0.2 of a dps class. it's a joke.


Get to lvl 55, and then get your Ancestral levels. I can tell you, as a previous Glass healer, I could out heal any DPS. They would literally have to kill me first, to deal any damage worth while. Also, learn how to combo healing skills together, and read all the passives with the skill sets. It's essential when creating your healer build, as certain things are needed and others are worthless.
Xalderin Dec 6, 2021 @ 3:54pm 
Originally posted by neoVictrix:
Originally posted by Dregora:
And stop using spirit. Use int.
That's why information is important.

Intelligence is a stat better suited for Sorcery, Occultism, Malediction, and the offensive skills in Songcraft that do damage. It affects Magic accuracy, magic attack, magic critical rate, magic evasion, and increases your maximum mana by 12 per point of intelligence.

Spirit however is the stat for tanks and healers, as it directly affects your parry rate, your critical heal rate, magic accuracy, mana regen, and increases your healing power by 0.2 per point of spirit.

Someone with higher spirit is going to have better healing that someone without it, and is going to have a much stronger holy bolt.

You want both. More Spirit over INT, but still some INT for mana/mana regen. The method I found best, was to slap INT on either my chest or 2-handed, and then slap spirit everywhere else. Tends to give me plenty enough Spirit and enough INT to deal with things. But I'm also a glass healer that values spirit over int and survivability.
Originally posted by Xalderin:
Originally posted by Gisborne:
It's so weak. full spirit gear, healing club and cloth and i have to spam so many heals over such a long time to heal a bit of someones health which a dps or mob can take in less than 1 second... pvp is atrocious... never had so much stress or hate for a healing class before in a game. Healing is even weaker on yourself to the point i cant even outheal enemy mob dmg at lvl 36... why even have a healer class if its only worth 0.2 of a dps class. it's a joke.


Get to lvl 55, and then get your Ancestral levels. I can tell you, as a previous Glass healer, I could out heal any DPS. They would literally have to kill me first, to deal any damage worth while. Also, learn how to combo healing skills together, and read all the passives with the skill sets. It's essential when creating your healer build, as certain things are needed and others are worthless.
no they dont. at 55 and ancestral (which 90% of ancestral skills are useless) a DPS has 2 buttons to push for a 10-30k burst. and thats how the game stays until the game is bought out by another company.
every PVP group is all DPS and 1 person with songcraft for more damage. thats it nothing else. why nothing else because everything dies in 1-2 hits anyways.
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