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That's how it worked in test mode at least, and I didn't see that golem in my runs yet as I hate that mob so much that I make sure that I will never allow for that ♥♥♥♥ to spawn in my run as it can easily destroy your run completely.
Something is definitely wrong since the beta; when the core opens it still takes forever to bring down and almost feels like it has as much HP as Chimera or more.
Extra problem is that the hard mode alchemists that summon the super golem also have extremely beefed up HP compared to the beta where it seems like they have 3-4k HP each.
I need to finally allow that ♥♥♥♥♥ to spawn because as I told, I try to always kill summoners before they manage to spawn him, as he is dealing a lot of dmg so I try to avoid him at all cost.
I was just about to post this exact same issue something has definitely changed since the beta, I had a full physical crit build complete with a super powerful omen Item and it still took well over a minute to take to take a golem down.