Skul: The Hero Slayer

Skul: The Hero Slayer

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Ryukan Jan 12, 2023 @ 4:01pm
Super golem HP bug
So, the hardmode super golem that the alchemists at act 3 summon, is functioning right? It took me about 3-5 minutes to kill them, i had enough damage to kill every single boss faster than that. Damn, i killed the first hero faster than the freaking golem.
Last edited by Ryukan; Jan 12, 2023 @ 4:02pm
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Showing 1-6 of 6 comments
Horrible Night Jan 12, 2023 @ 5:45pm 
I just got through DM5 and thought so too, especially since they had almost x20 less HP in the open beta. I was wondering why I was doing NO damage at all to them, even with decent items. A lot of number values seem very off in general compared to the beta, really. I do hope we get some more balances and adjustments.
Generał Bober Jan 12, 2023 @ 7:39pm 
Are you sure that you are hitting that golem when he exposes his core? Because you do almost no dmg to that mob without him first going down and opening his chest that exposes big dark orb that you need to hit.

That's how it worked in test mode at least, and I didn't see that golem in my runs yet as I hate that mob so much that I make sure that I will never allow for that ♥♥♥♥ to spawn in my run as it can easily destroy your run completely.
NeonRed Jan 12, 2023 @ 8:08pm 
Originally posted by Generał Bober:
Are you sure that you are hitting that golem when he exposes his core? Because you do almost no dmg to that mob without him first going down and opening his chest that exposes big dark orb that you need to hit.

That's how it worked in test mode at least, and I didn't see that golem in my runs yet as I hate that mob so much that I make sure that I will never allow for that ♥♥♥♥ to spawn in my run as it can easily destroy your run completely.

Something is definitely wrong since the beta; when the core opens it still takes forever to bring down and almost feels like it has as much HP as Chimera or more.

Extra problem is that the hard mode alchemists that summon the super golem also have extremely beefed up HP compared to the beta where it seems like they have 3-4k HP each.
Last edited by NeonRed; Jan 12, 2023 @ 8:09pm
Generał Bober Jan 12, 2023 @ 8:24pm 
Originally posted by NeonRed:
Originally posted by Generał Bober:
Are you sure that you are hitting that golem when he exposes his core? Because you do almost no dmg to that mob without him first going down and opening his chest that exposes big dark orb that you need to hit.

That's how it worked in test mode at least, and I didn't see that golem in my runs yet as I hate that mob so much that I make sure that I will never allow for that ♥♥♥♥ to spawn in my run as it can easily destroy your run completely.

Something is definitely wrong since the beta; when the core opens it still takes forever to bring down and almost feels like it has as much HP as Chimera or more.

Extra problem is that the hard mode alchemists that summon the super golem also have extremely beefed up HP compared to the beta where it seems like they have 3-4k HP each.
Weird because in test mode/beta I was able to deal with this mob pretty easily AFTER I learned how to deal with it efficiently - so basically you doge every single attack he does, and when he exposes his core you burst him with all dmg you have.

I need to finally allow that ♥♥♥♥♥ to spawn because as I told, I try to always kill summoners before they manage to spawn him, as he is dealing a lot of dmg so I try to avoid him at all cost.
WillSP Jan 12, 2023 @ 8:45pm 
Originally posted by Generał Bober:
Weird because in test mode/beta I was able to deal with this mob pretty easily AFTER I learned how to deal with it efficiently - so basically you doge every single attack he does, and when he exposes his core you burst him with all dmg you have.

I need to finally allow that ♥♥♥♥♥ to spawn because as I told, I try to always kill summoners before they manage to spawn him, as he is dealing a lot of dmg so I try to avoid him at all cost.

I was just about to post this exact same issue something has definitely changed since the beta, I had a full physical crit build complete with a super powerful omen Item and it still took well over a minute to take to take a golem down.
On higher floor, act 3 is basically your dps check stage, if you cant nuke down the alchemists, good luck with the dark hero. Not saying that its impossible to win if you're struggling with act 3 dps stage, just would take extra time and focus
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Date Posted: Jan 12, 2023 @ 4:01pm
Posts: 6