Skul: The Hero Slayer

Skul: The Hero Slayer

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PewPew Sep 11, 2020 @ 2:39am
How to tell if magical/physical?
Is there a way to tell which attacks are physical/magic?
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Showing 1-7 of 7 comments
The Grand Mugwump Sep 11, 2020 @ 3:01am 
The color of the damage numbers.
Yellow = Physical
Blue = Magical
White = True Damage
Last edited by The Grand Mugwump; Sep 11, 2020 @ 3:02am
PewPew Sep 11, 2020 @ 2:22pm 
Originally posted by The Grand Mugwump:
The color of the damage numbers.
Yellow = Physical
Blue = Magical
White = True Damage

I mean before you attack something, like there's a bunch of skulls around that I get and I can't tell if it's worth switching to it or not.

Like I try to build full physical and then gets across a grim reaper skull, then I use it and the normal attack is physical, but everything else is magical it kinda messes me up.

EDIT: Just came across the legendary fighter, and you'd think that's purely physical but all his abilities are magical wtf.
Last edited by PewPew; Sep 11, 2020 @ 2:42pm
Wahh Sep 11, 2020 @ 3:49pm 
Generally, most of the abilities of skulls in the game do magical damage while most of the basic attacks of skulls deal physical damage. There are a a few exceptions to this like some skulls with magic basics and some with physical abilities. Basically, physical is more of a basic attack damage stat while magic is more an ability damage stat.

Also, whenever you complete a room (not the shop), it will spawn several test dummies by the doors to the next room where you can test the changes or damage of any new items or skull you chose to pick up.
PewPew Sep 11, 2020 @ 3:54pm 
Originally posted by Wahh:
Generally, most of the abilities of skulls in the game do magical damage while most of the basic attacks of skulls deal physical damage. There are a a few exceptions to this like some skulls with magic basics and some with physical abilities. Basically, physical is more of a basic attack damage stat while magic is more an ability damage stat.

Also, whenever you complete a room (not the shop), it will spawn several test dummies by the doors to the next room where you can test the changes or damage of any new items or skull you chose to pick up.

Unless I'm blind there doesn't seem to be any dummies after the miniboss (heroes?) battle where you get a choice between skull, active item, passive item.

I see, so do most people just build magic damage then? since physical attack seems really weak.
Wahh Sep 11, 2020 @ 4:07pm 
I actually had to double check that but you are right. There are no dummies after the subboss fights and boss fights. Which is something they should change.

Magic is usually the most consistent and reliable damage form. A phys build with the right skulls can do a lot of damage but you need the right skulls and there are only 3 skulls that really make physical shine. Crit builds can deal a lot of damage (and a lot of numbers) but you need some specific items though most skulls can do well in a crit build. Really depends on what items and skulls you roll but magic is the safer bet more often than not.
Last edited by Wahh; Sep 11, 2020 @ 4:22pm
The Grand Mugwump Sep 11, 2020 @ 6:40pm 
I've been building physical a lot lately, but that might be because I keep getting the predator and berserker skull. Physical damage can really, really shine if you get lots of +physical damage and +attack speed items. Magic damage shines if you get +magic damage and +skill cooldown speed (though the fighter doesn't have cooldowns so he actually does better with +magic and +attack speed as an example of an outlier). And crits are...useful in general but they seem much harder to build for due to the rarity of crit boosting and crit triggered items. I usually end up dumping them unless I get a rare combo like the guaranteed crit every 3 seconds item with the +90% magic damage on next skill after a crit item.

I usually end up choosing skulls based on what the first nine items I've found are. Or if I have a really good skull early, I'll try to choose items which compliment it. But sometimes the game just gives you +phys items on an archmage with meteor and it's heart breaking. So I end up trading it out for a physical damage skull.
Last edited by The Grand Mugwump; Sep 11, 2020 @ 8:03pm
pick1ejar Sep 12, 2020 @ 7:24pm 
90% of the time you should be spamming swap and skills, and swap also tends to do magic damage so yeah magic is better overall. Top end magic builds can kill the "final boss" in under 30 seconds, there is no way you are doing that with physical.
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Date Posted: Sep 11, 2020 @ 2:39am
Posts: 7