Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hard to see how that goes second to anything.
I agree spartan is #2 since he can also be very invulnerable.
Then the other two.
Spartacus/Spartan whatever you want to call him certainly is strong, but the parry timing feels off to me. I'm not sure what it is, but I ALWAYS get it just too late. I cannot get the timing down to save my life. In addition, his parry is very good against single targets and large foes, but can fall apart against multiple enemies and large projectile spam. If you can't land the parries, he's kinda mediocre, but if you CAN land the parries he's great.
Thor is just solid all around. Not the best of the bunch, but still a solidly strong skull. Very good synergies and interesting build lines, since both his skills and attacks work together effectively, and building for either or both can work great. Only issues I ran into is some of his skills were a bit sluggish, and he can eat hits will trying to cast skills sometimes.
Guan Yu is a bit slow, yes. He definitely needs some attack speed to feel good, but once you get a bit of it he can go pretty damn hard. He hits like an absolute TRUCK, and has huge range for a melee-focused skull. The big sweeping strikes can do a lot to keep enemies at range and keep you safe. That said, as mentioned he is slow, and his special sweeping attack after you build up the charges, while it hits like an off the rails train wielding an extra large hammer, it also locks you down and doesn't feel like it has any I-Frames, so you can eat a lot of damage from that, especially if you lose track of when it's coming up.
King Arthur is definitely a powerhouse. Reminds me of Prisoner/King (Heh, both Kings, so it works out) and other heavy attack-speed focused Magic users. He hits hard, hits fast, and has strong skills. His special mode is also excellent and just tears through things. That said, he definitely feels like he has a bit harder time getting a build together. He wants a lot of attack speed, AND a lot of magic damage, which feels a bit harder to do than getting builds together for the others. It doesn't really become an issue however until about The Hero fight and beyond, he definitely feels like an easy pass through everything else, so the name of the game is setting up your build to clear those last fights.
Overall, all the DLC skulls are excellent, but Hercules is by far the strongest, just due to almost any reasonably set up cooldown focused build making you effectively immortal.
herc can be almost unkillable but thor can be the god of magic dmg
god of war is 3rd, he can do great dmg but something about him just doesn't click for me
and unknown king and spartacus fight for 4th, but I feel like spartacus is 5th
don't get me wrong I love parries, I pick pike on every run but his parry just wont and will never click.
2nd Herc - He's brutal and invincible all the time. Just not really my favorite.
3rd God of War - His reach on his weapon has saved me so many times. Need to play him more. I find him to be one of the best Power Skulls.
4th Arthur - he has power, but his attacks get me hit more than I want with my play style.
5th Thor - Definitely has power, but I find him uncomfortable. His basic string is long and his skills are kinda underwhelming to me for what they hit
Invulcules is a free win. Like legitimately, you take that Skull, you take frost/tree/slime/mana inscriptions and you can spend 100% of the time completely invincible. It probably needs a nerf (or to be set at legendary rather than just unique, maybe even both) but nerfing it too much would make it not fun anymore and it is easily the most fun of the new Skul's.
Thor is boring. His gimmick is based around basic attacks but his basic attack tree isn't particularly fun to use, he's mostly carried by one particular skill being incredibly powerful.
Wargod sucks. When I'm fighting an enemy that summon spikes under me while also summoning a teleporting golem while an entire squad rolls up on me and a giant is smashing the floor and another is ramming me and half of these things blow up when they die, I don't want to commit to an overly slow attack then an overly slow followup.
King was weird. I had > 500% magic attack and high crit, yet he was only doing about 20 damage. Feels like something glitched out.