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I will earn my rewards, thank you. There's no achievement in being handed things.
If you read the post, most of the bonuses don't effect difficulty in a meaningful way, and many just minimize bad RNG that restrict expression of skill instead of properly challenging it.
Not saying that it's actually an issue for "Skul", I am not sharing the thread creators feelings. I think the game itself is decently balanced.
But the issue itself still stands: If someone decided to build a arson build he should be as strong as someone building a poison build, considering both are similarly difficult to find and close to each other costs.
I have no issues if X is stronger, or Y is way more rare.
I have an issue with "Both are similarly difficult but one is obviously the better choice at any given circumstance" (which, once again, doesn't seem to be the case here in this game)
HEALTH: Having 2 in revenge (even if you have to use an inscription pedestal) + Maxed out Piety is enough to make the game MUCH easier, you don't even really need Piety to notice the difference
DAMAGE: Soul Strike, Predicted Pain, and Go-Getter are insane for boosting your damage. Remember that thanks to inscription pedestals you don't have to waste as much space in your inventory to max out inscriptions like Courage, Wisdom, Execute, Fairytale etc so you can have more space in your inventory to fit other items to further boost your damage.
SKULLS: you have a TON of ways to min-max your build in Dark Mirror and Bones are far easier to obtain so don't be afraid to choose a skull at the start of the run with full intention of building your entire run around it.
It actually gets to the point where playing DM10 is much more fun than the base game due to all the Dark Hearts you earn and upgrade options you have.
Arson and Poison are actually both very powerful in there own way, many Poison items Boost your characters physical damage incredibly high even compared to items with Arms or Courage, Id say the only Poison item that needs a buff is Chimera's Poison Fang.
(though it would be nice if disposable syringe had a 10% crit chance to match invisible knife)
I admit that not all options in this game are created equal...heck I just posted a thread of all the balancing issues I've found the other day and it was MASSIVE, but there are a fair few options that are actually pretty good.