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I was told in a different thread that Grave Digger is made hybrid to encourage you to use the summons more which seems dumb because then I build magical and what am I supposed to do in act 3 when I have no physical damage and I have to wait for my summons to recharge. in my experience GD is borderline unplayable with how slow it is and the apparent reliance on summoning (at least it's not recruit).
Prisoner is solid no matter what damage you get honestly. I usually go for straight physical since he's a speed skull and IIRC his normal does physical, the skills are just a bonus to add extra damage.
The other two kind of just depend on what build you're going for, thief has specific items that help him and him alone, similarly with clown doing projectiles and stuff, and mummy is mummy.
It's whack to use a kit fluidly but have a portion of my damage gone to absolute potato because I have no items that scale with it.
I use grave digger more like bomber than anything else. I swap to him for the bare minimum of time to drop my skills and then I swap back. I can see his basic attack sucking because that's how you're supposed to use him... but in that case just make his basic attack magical and low scaling.
So much flexibility in playstyle and ease of integrating him into any run, regardless of the type of damage/skull you're using. If more hybrid skulls had such flexibility and utility, they'd probably be grabbed more.
Most of them don't even feel like hybrid skulls. I wouldn't look at thief or grave digger and go "oh yeah I'm *supposed* to mix attacks of both types" I would just say "Oh, okay. Basically magic and don't worry about basic attacks."
Clown is the only other one I'd really call hybrid, and I've never liked clown when I picked them up. Dunno if that's because they're hybrid or because they're clown, though.
I feel like the devs are trying to get people to make swap builds for the hybrids, thus why so many are ability dependent for a specific type of damage type (like GD and his abilities being all magic but normals are physical and slow af).
That's all fine and dandy, but most of the time, I don't feel like it's worth doing.
If we wanna get technical, the majority of skulls in the game are references in some way anyway. None of them can do everything what their referencing can actually do.
There's a reward for using skills properly, and the punishment is his cruddy base attack.
With the other hybrids it seems like there's no reason really.