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I was struggling to beat the game until I tried out a power type build.
The damage reduction stacking can get out of hand and they have access to strong down air attacks.
1 thing I've noticed in my past runs as well is that power really gets forced on you almost, I've been having streaks where I found 1 speed and balance skulls among 10-20 power skulls while also only getting items that are power related.
Must be just unlucky (or lucky in a way since you could beat the game over and over) RNG, though it's starting to feel almost rigged
Quick skulls aren't really meant to get hit, upgrading ninja allows you to start leaving shadow clones to do skills for you, samurai is all about quick movement and dodging about, werewolf is extremely mobile and doesn't have to hard commit to skills. And all of them with builds that play off their rapid attacks and ability to unload crit city means that they can devastate in damage before the boss really knew what hit them. But you are more of a squishy glass cannon and have to play with that expectation.
Balance skulls are a bit harder to judge, since they cover a rather broad range of skulls tbh despite their name, but with their inherent cdr for skills already built in. I've actually had some runs where I'd be as tanky as a power skull, but pumping out absurd levels of damage like a quick skull with the upgraded dark paladin, and of course having access to some of the other powerful skulls like Reaper and Archmage for full room burst potential. The big point of balance skulls is that you just play off of their very powerful skills that can get to absurdly low cool downs.
I only got hurt on the final hero. He managed to squeeze out 2 hits, one of which the shield I had from the armor item ate the damage anyway, so did the second one really matter? Point is, power isn't the end-all be-all of the skulls, but it is pretty good.
I think it has to do more with the builds honestly. If you're going full glass canon I could see how you'd get stomped if you misplay, that said...
I would say hands down the hardest ones to win with are the speed skulls. Balance and power really have the upper hand for sure and I feel they just have so much more potential to faceroll with than speed skulls.
I have not lost hp this whole run....I have almost no legendary items and upgraded the shield skull to legendary, and even though I didn't do insane dmg, I still took down the bosses fairly fast.
Sorry but that 1/10 balance/speed runs where you get OP don't compare to literally becoming a god in every power run. While they only do slightly more dmg if you have an almost perfect build, which needs much more synergy imo.
I almost beat the last boss with the ice skull as well, being fun and strong while I do kinda hate how freeze makes enemies still attack after the freeze is over though. Was so close but already had lost my revive at the 3 hero gank, otherwise it'd be a win.
So far speed I have only gotten to the bishop 2nd phase sadly.
Even though that happened, I still feel like I could literally do any run, pick power and win over and over without much effort. I try to avoid it in general since I feel it's too easy/overpowered to use.
I don't think the rest is too bad, since it shouldn't be a walk in the park to beat the game, it should take runs over and over till you master it. Though I do think speed could use some more interesting/stronger items.
But they seem weak compared to power in any aspect of the game I think.
I'd just personally like to play a run with power and not just flat out know I'll win
Also, that item that gives you a frontal shield every 20 seconds for 5 seconds is a bit overtuned.
It's definitely an item problem moreso than a skull problem.