Skul: The Hero Slayer

Skul: The Hero Slayer

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How to build werewolf and fighter?
Okay i haven't experimented a lot with fighter but werewolf skull seems rather weak as it is right now? neither going for physical or magical damage makes it worthwile, and it's legendary upgrade has some pretty meh abilities. I believe the closest I was to making damage was with critical damage and rate?

PD: haven't unlocked every new item yet though
Originally posted by Mastema:
Best inscription for WW is Madness, for Fighter/Champion raw damage so Courage. Best skills for WW is beast leap and hunt, for Fighter parry and one inch punch.

Werewolf becomes a literal monster once you get the hang of him, because these speed skulls are, as the name implies, fast, VERY fast. WW is a base example of a great speed skull, both because of his movement and dashing, beast leap increases attack speed aswell as crit chance, hunt is just a big chunk of damage.

Even then most of the time you'll just be using beast leap for the buffs or to move around the enemy quicker, your basic attacks are your main source of damage. Madness items synergize with WW tremendously.

As for the fighter his parry is god-like, but you have to time the block in order to return the damage to the opponent, the damage from it isn't really that astonishing, the main part of this skill is that you can quickly reuse it after a successful parry, it also gives you 40 energy to your meter in return if you properly parry.

Fighter can also slow time once he reaches 100 energy, with that he can become Overheated, you can check how to activate it in his skull description if you manage to stumble upon him. Theres a certain item called Mana Eater that enhances your next basic attack every time you use a skill. Taking notice of the fact that Fighter has extremely small skill cooldowns this item is great for him. Other than that, normal courage items aswell as few madness items wouldnt hurt to pump up his attack speed further, though mainly focus on pure physical damage. Crit chance is also good but try to rely more on raw dps output.
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Showing 1-6 of 6 comments
ddreamer9159 Mar 23, 2021 @ 6:07pm 
i really love werewolf and that skull has gotten me the second farthest i have ever gotten in a run. the way i like to build werewolf is get the werewolf skill with beast rush. that skill with some phys attack, attack speed and crit and you can mow down entire rooms with ease using beast rush charges
Horrible Night Mar 23, 2021 @ 11:35pm 
Werewolf's best skill set is Beast Leap and Hunt. Beast Leap is good for mobs and just a good move in general, while Hunt will enable you to do some unga-bunga damage on bosses (Werewolf must be Tier 2 or higher to get the debuff added to the skill, though). He benefits very highly from attack speed increases and the Soar ability (as his aerial attack is lightning fast and deals more damage than his ground attacks). Critical rate/crit damage also works well on him, and you can get some pretty WTF numbers with the right build!

He's definitely worth investing in, unless you get Predation and Rip Apart together. Those skills are pretty much useless since they do magic damage, and don't have any good extra benefits like Beast Leap and Hunt do. Pair him with a skull that can do a ton of burst damage when you switch out (Predator works wonders, as does Rider) to take advantage of the Hunt debuff, and you can melt bosses.
ddreamer9159 Mar 24, 2021 @ 10:40am 
Originally posted by Horrible Night:
Werewolf's best skill set is Beast Leap and Hunt. Beast Leap is good for mobs and just a good move in general, while Hunt will enable you to do some unga-bunga damage on bosses (Werewolf must be Tier 2 or higher to get the debuff added to the skill, though). He benefits very highly from attack speed increases and the Soar ability (as his aerial attack is lightning fast and deals more damage than his ground attacks). Critical rate/crit damage also works well on him, and you can get some pretty WTF numbers with the right build!

He's definitely worth investing in, unless you get Predation and Rip Apart together. Those skills are pretty much useless since they do magic damage, and don't have any good extra benefits like Beast Leap and Hunt do. Pair him with a skull that can do a ton of burst damage when you switch out (Predator works wonders, as does Rider) to take advantage of the Hunt debuff, and you can melt bosses.

are skull skills preset? or is there a chance you can get beast leap and hunt on a skull without using that skill reroll npc.
YAOIMIYA TA BIEN Mar 24, 2021 @ 12:22pm 
Originally posted by ddreamer9159:
Originally posted by Horrible Night:
Werewolf's best skill set is Beast Leap and Hunt. Beast Leap is good for mobs and just a good move in general, while Hunt will enable you to do some unga-bunga damage on bosses (Werewolf must be Tier 2 or higher to get the debuff added to the skill, though). He benefits very highly from attack speed increases and the Soar ability (as his aerial attack is lightning fast and deals more damage than his ground attacks). Critical rate/crit damage also works well on him, and you can get some pretty WTF numbers with the right build!

He's definitely worth investing in, unless you get Predation and Rip Apart together. Those skills are pretty much useless since they do magic damage, and don't have any good extra benefits like Beast Leap and Hunt do. Pair him with a skull that can do a ton of burst damage when you switch out (Predator works wonders, as does Rider) to take advantage of the Hunt debuff, and you can melt bosses.

are skull skills preset? or is there a chance you can get beast leap and hunt on a skull without using that skill reroll npc.
you can get any combination of skills, I believe
The author of this thread has indicated that this post answers the original topic.
Mastema Mar 24, 2021 @ 1:41pm 
Best inscription for WW is Madness, for Fighter/Champion raw damage so Courage. Best skills for WW is beast leap and hunt, for Fighter parry and one inch punch.

Werewolf becomes a literal monster once you get the hang of him, because these speed skulls are, as the name implies, fast, VERY fast. WW is a base example of a great speed skull, both because of his movement and dashing, beast leap increases attack speed aswell as crit chance, hunt is just a big chunk of damage.

Even then most of the time you'll just be using beast leap for the buffs or to move around the enemy quicker, your basic attacks are your main source of damage. Madness items synergize with WW tremendously.

As for the fighter his parry is god-like, but you have to time the block in order to return the damage to the opponent, the damage from it isn't really that astonishing, the main part of this skill is that you can quickly reuse it after a successful parry, it also gives you 40 energy to your meter in return if you properly parry.

Fighter can also slow time once he reaches 100 energy, with that he can become Overheated, you can check how to activate it in his skull description if you manage to stumble upon him. Theres a certain item called Mana Eater that enhances your next basic attack every time you use a skill. Taking notice of the fact that Fighter has extremely small skill cooldowns this item is great for him. Other than that, normal courage items aswell as few madness items wouldnt hurt to pump up his attack speed further, though mainly focus on pure physical damage. Crit chance is also good but try to rely more on raw dps output.
Last edited by Mastema; Mar 24, 2021 @ 1:43pm
YAOIMIYA TA BIEN Mar 25, 2021 @ 3:26am 
Originally posted by Wilson:
Best inscription for WW is Madness, for Fighter/Champion raw damage so Courage. Best skills for WW is beast leap and hunt, for Fighter parry and one inch punch.

Werewolf becomes a literal monster once you get the hang of him, because these speed skulls are, as the name implies, fast, VERY fast. WW is a base example of a great speed skull, both because of his movement and dashing, beast leap increases attack speed aswell as crit chance, hunt is just a big chunk of damage.

Even then most of the time you'll just be using beast leap for the buffs or to move around the enemy quicker, your basic attacks are your main source of damage. Madness items synergize with WW tremendously.

As for the fighter his parry is god-like, but you have to time the block in order to return the damage to the opponent, the damage from it isn't really that astonishing, the main part of this skill is that you can quickly reuse it after a successful parry, it also gives you 40 energy to your meter in return if you properly parry.

Fighter can also slow time once he reaches 100 energy, with that he can become Overheated, you can check how to activate it in his skull description if you manage to stumble upon him. Theres a certain item called Mana Eater that enhances your next basic attack every time you use a skill. Taking notice of the fact that Fighter has extremely small skill cooldowns this item is great for him. Other than that, normal courage items aswell as few madness items wouldnt hurt to pump up his attack speed further, though mainly focus on pure physical damage. Crit chance is also good but try to rely more on raw dps output.
wow thanks, really! I could see why the ww synergizes better with its skills that are all about jumping around since they develop its passive. and I totally didn't know fighter's parry restored energy
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Date Posted: Mar 21, 2021 @ 9:36am
Posts: 6