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He's definitely worth investing in, unless you get Predation and Rip Apart together. Those skills are pretty much useless since they do magic damage, and don't have any good extra benefits like Beast Leap and Hunt do. Pair him with a skull that can do a ton of burst damage when you switch out (Predator works wonders, as does Rider) to take advantage of the Hunt debuff, and you can melt bosses.
are skull skills preset? or is there a chance you can get beast leap and hunt on a skull without using that skill reroll npc.
Werewolf becomes a literal monster once you get the hang of him, because these speed skulls are, as the name implies, fast, VERY fast. WW is a base example of a great speed skull, both because of his movement and dashing, beast leap increases attack speed aswell as crit chance, hunt is just a big chunk of damage.
Even then most of the time you'll just be using beast leap for the buffs or to move around the enemy quicker, your basic attacks are your main source of damage. Madness items synergize with WW tremendously.
As for the fighter his parry is god-like, but you have to time the block in order to return the damage to the opponent, the damage from it isn't really that astonishing, the main part of this skill is that you can quickly reuse it after a successful parry, it also gives you 40 energy to your meter in return if you properly parry.
Fighter can also slow time once he reaches 100 energy, with that he can become Overheated, you can check how to activate it in his skull description if you manage to stumble upon him. Theres a certain item called Mana Eater that enhances your next basic attack every time you use a skill. Taking notice of the fact that Fighter has extremely small skill cooldowns this item is great for him. Other than that, normal courage items aswell as few madness items wouldnt hurt to pump up his attack speed further, though mainly focus on pure physical damage. Crit chance is also good but try to rely more on raw dps output.