Skul: The Hero Slayer

Skul: The Hero Slayer

View Stats:
Turahk Jun 27, 2020 @ 5:13pm
Dark Quartz drop rate
I get it, this is a roguelike and upgrades are permanent but I never get more than 60 before Yggdrasil...unsless I become a god at this game, getting to even tier 3 upgrades seems insane.
< >
Showing 1-8 of 8 comments
k3rr3k Jun 27, 2020 @ 8:00pm 
Originally posted by Turahk:
I get it, this is a roguelike and upgrades are permanent but I never get more than 60 before Yggdrasil...unsless I become a god at this game, getting to even tier 3 upgrades seems insane.
The first boss drops like 200. There are some seriously godlike Skulls out there to grab. I just got a lich one that carried me from the first area all the way through the second one.
Turahk Jun 28, 2020 @ 4:39am 
Didn't see lich yet. The first boss giving around 200, that's never happened to me I think, just now he gave me 118.
Ace Jun 28, 2020 @ 5:23am 
Originally posted by Turahk:
Didn't see lich yet. The first boss giving around 200, that's never happened to me I think, just now he gave me 118.

I went from like 150-ish at the start of one run to like 2.8K at the end. Upgrades feel like they take forever but the thing is, you can beat the game without all the upgrades. It's just learning your safe moves, the patterns, ect.

Skul leans WAY more towards "skill" based rather than stat based. That, as well as the skulls you find. Those make a much bigger difference than something like having +40%Phys damage at all times. Sure the +40% is nice, but it's not going to Save you either.
Turahk Jun 28, 2020 @ 10:26am 
Didn't beat the Twins yet(only reached them twice and got around 400 from stages every time before dying to them), almost 3k? Damn, that's a lot. And yeah, I know Skul wants me to get better to win but an I-frames when dashing and a revive after death?! These are some sweet upgrades.
k3rr3k Jun 28, 2020 @ 3:30pm 
Originally posted by Pixel Zed EX:
Originally posted by Turahk:
Didn't see lich yet. The first boss giving around 200, that's never happened to me I think, just now he gave me 118.

I went from like 150-ish at the start of one run to like 2.8K at the end. Upgrades feel like they take forever but the thing is, you can beat the game without all the upgrades. It's just learning your safe moves, the patterns, ect.

Skul leans WAY more towards "skill" based rather than stat based. That, as well as the skulls you find. Those make a much bigger difference than something like having +40%Phys damage at all times. Sure the +40% is nice, but it's not going to Save you either.
I actually think the opposite is true. My first best run was the Archlich and I died to the 2 newbie heroes in Act 2. Just now I decided to just spam items and use whatever the first to Skulls I found were. As the alchemist I had like 400% increased magic damage and got to the end boss with no problem at all. I think items have a way bigger impact than people realize and having a Skull that synergizes with the damage type is the only other thing that matters.
High Fidelity Jun 29, 2020 @ 7:42am 
A few tips for beginners:

- learn enemy patterns. There aren't that many diverse enemies so learning how they move/ attack let's you dodge their attacks/ projectiles

- the first time you see a Skull try picking it up and learn it's move-set and abilities. Also all Skull come with multiple abilities but only 1-2 active slots which can greatly improve or worsen it. Gargoyle with Stomp for example is hot garbage while Laser Eyes and Whirlwind are great clear tools that AoE kill normal enemies

- One of the first unlocks should be Upgrade to get iFrames on dodge since not taking damage keeps you alive to learn the pattern of your opponents

- Power Skulls are great to clear stages but generally suck against bosses > try to get either a balance Skull that scales with Magic or a Speed Skull with a nuke ability. Then just keep dodging opponent attacks and use your skills to clear/ kill the enemy

- Don't buy Common items in the shop since it's a waste of Money. The only exception would be item that generates gold based on how many items you carry from one map to another

- don't pick up any new Skull you see once you have a collection of items and it doesn't fit. For example having a lot of Crit and Physical boosting items means that you won't benefit from a Balance Skull that does magic damage and vice versa

- learn the importance of patience and don't run through the whole stage. walking to certain parts triggers enemy spawns > more enemies means more ways to die since you can't focus on all of them (especially true on the 2nd and 3rd stage where you'll be chipped down by projectiles)

- since the last patch there's also a Beginner Mode within the Options menu that gives you a passive +50% damage resist. You might need this in the beginning if you feel too squishy since you don't have any unlocks yet.

I myself honestly think that this game is too easy with a few exceptions when it comes to the level design for the 3rd stage and the final boss, but to each their own. The most important thing is to have fun
It won't take you long to get tier 3 upgrades without being a god at the game, just keep on playing and trying to master mechanics
Turahk Jul 5, 2020 @ 4:21am 
Originally posted by Crazy One:
It won't take you long to get tier 3 upgrades without being a god at the game, just keep on playing and trying to master mechanics
I did finally get one earlier today, even reached stage 3 but it was mostly thanks to Fighter, that skull is insane. But yeah I guess it just takes time, I can reach the twins boss fight almost every run now.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jun 27, 2020 @ 5:13pm
Posts: 8