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On the other hand, I agree that the shop is sometimes just a missunderstanding. It should at least have guaranteed one boon avalaible.
but thats what I don't like about those rooms they are not risk/reward rooms but simply "oh there isn't anything better" rooms which is really disappointing.
if the risk isn't big enough (which is partially true)
then I think they should make them a bit more risky if they make them extra rooms.
like the chaos gate costing more HP and the infernal gate having a harder fight.
or with the infernal gate they leave the difficulty but reduce the reward to not be double.
edit:
I just had another idea for chaos gates
when you enter them you lose 80% of your current HP but once the curse is lifted you get those HP back.
to clarify I don't mean max HP so yes you could heal some HP right away.
I'm not saying that the devs should just make them extra rooms and thats it.
obvioulsy when you change something other things might need to be changed too.
I do understand if the devs don't want to make the chaos gates too risky because it's the only way to talk with chaos (though I personally would still prefer it to be a risk/reward room)
but when it comes to the infernal gates I really think they should be risk/reward extra rooms
edit:
though for the chaos gates they could make it so you can enter with no penalty and talk to chaos without taking the boon and only if you take the boon you get the penaltys.
Erebus, however, offer potentially a better prize than a regular room, so if it was an extra room, you would go into it 100% of the time. If you want Erebus to be an extra room, it would have to have some penalty for losing.
erm... the penalty for losing is
1. you took damage
2. all you get is an onion which is only a 1HP heal
isn't that a penalty for losing?
Apart from that I havle already said that the devs could make the room more difficult or lower the rewards
and yeah going into the room almost all the time is also what I want, you think you can take the risk/challenge you go in. Risk/Reward.
Compare it to Treasure Troves. Those could basically be thought of as bonus rooms, since it is an extra fight that does not move you to another chamber. But the rewards there are darkness and gems, stuff that does not help you in your run. The extra health CAN be helpful, and that is the only time where your run can improve as a result of taking on an extra challenge. Same goes for the coins, which, if you collect, are basically bonus cash (and, unless you are doing terribly, you should always go for).
Mind you, I would not actually be opposed to extending the run in this way. A longer run is something I want, so if they made Erebus a bonus room, I would not mind at all. I just think that would make it an autopick, basically, given how strong the reward is.
the 1st being that they lower the reward to just be normal and not double so that they actually are no-brainers/ run extenders which is actually deserved because: *read last section*
or 2nd make the rooms more difficult in some way like an extra modifier so that they are true risk/reward rooms
and aside from that there is already a real penalty for infernal troves... the pact of punishment if you don't use it you don't get access to them so it just seems logical to make them more of a no-brainer, atleast to me.
As for infernal rooms. They kinda suck. To get an HP room early can be worth it, but the rest... meh. Atm I go into them halfway because I want the codex entry for the onions in case I fail.
They should be time frozen in regards to the time limit pact though. Just to make it consistent with how they don't count as full rooms.
If Erebus reward is normal (and not double), then it being an extra room would have no major effect on the run. If you get +25 health from it, and then the next room also gives +25 health, that is the same as getting +50 health and skipping the next room.
So yea, bring on the extra rooms.
I actually don't think it is a "big" change and since those rooms are optional and not that long (I mean they take about 1 minute if at all) I would imagine that the devs will change them.
maybe not anything that we have been talking about but I'm sure they will do something.
But it's alright and an interesting alternative if the next chamber's reward are a few gems or darkness.
Lost room
Mediocre boon
Little reward vs risk
It kind of detracts away from strategic choice. Its a way to throw more RNG at the run.
Best reward from chaos is the conversation.
I only choose chaos if he is in Tartarus, because he can spoil a good run.