Hades
Mr Pants Dec 14, 2019 @ 11:45am
Hunting for gold urns breaks flow of gameplay
Small suggestion to improve gold urns. Right now, its somewhat easy to miss them, if you're not running around the level specifically looking for them, which breaks the player's flow.

I think they could be handily improved if they were even more visible and/or always appeared near the exits. I think the latter solution is more elegant and would reinforce the forward flow of gameplay further, instead of forcing the player to run around a level making sure they didnt miss anything.
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Aedwynn Dec 14, 2019 @ 11:39pm 
Well, yes, but... no. Urns are random, that's their nature. But same goes for Chaos portals, Chests, Charon wells, Cleansing altars. Make them all appear at the exit?
Mr Pants Dec 15, 2019 @ 3:01am 
Originally posted by Aedwynn:
Well, yes, but... no. Urns are random, that's their nature. But same goes for Chaos portals, Chests, Charon wells, Cleansing altars. Make them all appear at the exit?
Wells, chests and altars are large and distinct and shiny. Chaos portals have a large 2-tier visual with a distinct sound effect. Urns on the other hand are small and often crowded out by other breakable pottery. Thats my problem - they should be more like the other nodes or placed differently. I dont necessarilt mean "right at the exit" but more like "in a forward position relative to the movement pathway from entrance to exit, preferably 4/5ths of the way in".
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Showing 1-2 of 2 comments
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Date Posted: Dec 14, 2019 @ 11:45am
Posts: 2