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Now you know, and so you will always know.
Maybe this is a bit of a farfetched but to be fair, design-wise it makes sense that he has a second phase since Zag has the power to come back over and over using Death defiance, and Hades, being his father, would very likely have similar powers, including a more poweful Death defiance where it restores all his health. I mean he also a more powerful Cast where he throws the fireball skeleton head that can amplify his damage just like Zag's, and his movesets are similar too (dashing, spinning using spear). I know it still sucks that there is no visual indication to the player that he has that but at least it is not beyond unreasonable.
Forgetting something? Like "git good"?
I'm not saying the boss fight is too difficult (it is a difficulty spike, yeah, but such is the nature of this kind of games). I'm not saying that boss should not have two or more stages (I'm up for it, the more the merrier!). My point is: do not punish the player who's reached the boss and couldn't beat it in such a way that feels unfair and cheap.
My point is solely about presentation and gameplay.
A second phase, second life bar, these things have been around for a very long time and IMO Mr. Last Boss does a good job of it. He's pretty straightforward and feels underwhelming difficulty wise just a little bit compared to Theseus & Asterius (remembering my first clears) during his first life bar. You can feel that there's probably a "goes ballistic at X%" coming or a second life with a more challenging move set. This isn't to say "git gud", just my experience and disagreeing with your feeling on the gameplay design/ presentation.
I tend to view encounters with expect the unexpected in mind, I like how it plays out. I like that there's a clear transition phase that takes long enough to let the player know it's about to pop off for a second go, I also find that boss to be good at allowing you to sit back a bit and see how he operates before going mental on him with the damage dealing.
What would be good presentation and gameplay for this final boss in your opinion?
The transition as it stands now does not really make much sense tbh. "Okay, you've beat me but here's my comeback where I'm stronger and faster!" Getting angrier and stronger out of frustration on losing armour makes much more sense.
I too enjoy Hades much more than any other game in this genre I've played, even Dead Cells (not only gameplay wise but visually as well). And as it stands, such small thing as this hurts even more. Of course now, that I'm fully aware of that second stage (and I know that there are no more stages to be cheaply thrown at me when I don't expect them) I will plan accordingly my next encounters with him.
It's also probably worth mentioning that I've finally felt like I'm good at making longer term decisions and planning my game on this particular run. So this was doubly as frustrating I guess. :D
I dunno, get pretty angry and stronger when I recover from a death defiance. Why wouldn't Hades.
For the record, I'm of the opinion that phase 2 hades is easier to deal with.
This. My earliest memory was sonic the hedgehog. Jesus.
No, I just answered your first post in a similar tone to the one you used that repeatedly called the fight bad game design. As other people have pointed out, and as was my original point, you have now seen he has a second phase and will know that going forward. You didn't get to the Elysium boss the first time knowing and planning for a two on one fight either. You go through the game over and over again making incremental progress and learning the mechanics until you eventually beat it. That's what a roguelike is.
And my joke about your loss of innocence because your first post reads like you've literally never run into a multi-stage boss fight before despite how common they are.