Hades
CobaltNinja Jan 9, 2021 @ 12:20am
Why can't "Give Up" just kill you instantly instead of resetting your run?
Currently in the middle of allowing myself to get rammed by Chariots because I got some ♥♥♥♥♥♥ Daedalus upgrades (coronacht flurry, both). Actually it just finished right now and I'd estimate it took a good 5-10 minutes.

It just seems to ridiculous to me that you actually have to wait for yourself to get killed (ESPECIALLY if you have three charges of death defiance) instead of pressing Give Up. Give Up doesn't work currently because it keeps the seed of your run, meaning you'll get the same stuff if you go the same route.

I'd personally like it if Give Up either killed you on the spot or actually changed the seed.
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Showing 1-8 of 8 comments
Batbro Jan 9, 2021 @ 6:09am 
I could see the benefit of there being a faster way to kill yourself, but there's also a sizable chunk of the speedrunning community that does seeded runs. Gotta consider their wants and needs too.
.triple Cat Jan 12, 2021 @ 8:27am 
Originally posted by Batbro:
I could see the benefit of there being a faster way to kill yourself, but there's also a sizable chunk of the speedrunning community that does seeded runs. Gotta consider their wants and needs too.
???????????????????????????
sticky Jan 12, 2021 @ 1:23pm 
Because it would encourage people to just keep resetting until they get the starting boon they want. Part of the idea of roguelikes is to learn how to make it work with what you're given, not to just keep resetting until you get what you need.
.triple Cat Jan 12, 2021 @ 1:27pm 
Originally posted by sticky:
Because it would encourage people to just keep resetting until they get the starting boon they want. Part of the idea of roguelikes is to learn how to make it work with what you're given, not to just keep resetting until you get what you need.
you have no clue what youre talking about and have never played tboi where it has a dedicated button for resetting runs
sticky Jan 12, 2021 @ 1:45pm 
Originally posted by insufficient brain:
Originally posted by sticky:
Because it would encourage people to just keep resetting until they get the starting boon they want. Part of the idea of roguelikes is to learn how to make it work with what you're given, not to just keep resetting until you get what you need.
you have no clue what youre talking about and have never played tboi where it has a dedicated button for resetting runs
Some games allow people who can't handle RNG to reset until they get what they need to make the run easy. Some don't. This one doesn't. Maybe it's not the game for you?
.triple Cat Jan 12, 2021 @ 2:09pm 
Originally posted by sticky:
Originally posted by insufficient brain:
you have no clue what youre talking about and have never played tboi where it has a dedicated button for resetting runs
Some games allow people who can't handle RNG to reset until they get what they need to make the run easy. Some don't. This one doesn't. Maybe it's not the game for you?
get a load of this intellectual
sticky Jan 12, 2021 @ 2:12pm 
Originally posted by insufficient brain:
Originally posted by sticky:
Some games allow people who can't handle RNG to reset until they get what they need to make the run easy. Some don't. This one doesn't. Maybe it's not the game for you?
get a load of this intellectual
lol
Bron Kast Jan 14, 2021 @ 2:18pm 
Originally posted by sticky:
Because it would encourage people to just keep resetting until they get the starting boon they want. Part of the idea of roguelikes is to learn how to make it work with what you're given, not to just keep resetting until you get what you need.

From a Developer's standpoint I'd say this makes a lot of sense.

Back to the OP, the only thing that is the same is the very beginning, from the 2nd room onwards the room and room rewards get randomized, so what you're complaining about is fairly moot. You don't have to kill yourself to have a different run.
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