Hades
Tinytim Jul 9, 2020 @ 6:19pm
Rebalance crit
Crit is really poorly balanced. 3x damage as base, but the artemis bonus makes it 3.3? As it stands now, Artemis is good for increasing the crit chance, but increasing crit damage is almost worthless. It also makes it so that the crit on Coronacht becomes OP as you can go for a high dmg attack boon and have it do 20% more dmg on top thanks to the 10% crit.

My advice would be to lower the base crit damage to +100%, and increase the bonus crit dmg boon to start at 70 and scale up to 150 depending on rank and rarity. To compensate, you also increase base crit chance by about 50%, making the crits more regular and less of an RNG hail-mary feeling.

When I first started, I mistook crit to be weak AF because I couldn't imagine it was +200% dmg at base. I figured they'd misexplained and meant +100%. +200% dmg is really OP, especially as it is the only damage modifier that is applied multiplicatively, meaning that a 20% crit chance becomes 40% dmg boost regardless of base dmg and dmg increases.
Date Posted: Jul 9, 2020 @ 6:19pm
Posts: 0