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Plus, I think a fairer option would be to allow the Feather and Butterfly to track your clear times/no hit clears even if you don't have em, i.e. when you go to change your keepsake the Feather and Butterfly would have upgraded stats, as if they were tracking your clears the entire time. That way you could switch to em whenever you feel like you need dodge or damage without having to carry em through the entire run.
They improve the core game by rewarding perfect play. But they are much too limiting.
Risky and investment based is pretty cool, I like the idea in theory. It is definitely a problem where you do have to sacrifice your trinket slot the entire run just to get any benefit out of it. The benefit of them barely outpaces the normal trinkets, and if you are playing well enough for them to get strong, they amount to win more trinkets (you are clearly already crushing the game, what is +40% damage at that point).
What the point of Feather and Butterfly then? They could be good for early levels when it's much easier to follow conditions and later replace them with other items and keep achieved bonus.
You articulate your points really well but personally I do not think these particular keepsakes were designed with flexibility in mind and I think that's okay. The way I see it at least.
Although haven't really tried Lambent Plume, dodge isn't great in this game, since you cannot evade Hades. That keepsake may need some buffs.
It possible to get 25%+ dodge chance on Lambent Plume and dodge is amazing in this game, since 1) every boss attack could be dodged, 2) bosses attack in combos, so getting hit one time means getting hit multiple times in a row
of course if u could dodge every attack with a dash, it would be useless, but then Pierced Butterfly would be amazing for this person 40+% flat damage increase a lot
This game doesnt really reward flexibility at all, u later choises are decided when u pick a weapon and an attack button upgrade. I don't see any reason to upgrade X, Y and B at the same time
My suggestion would be a hard cap, and permanent stat gain. And, have the stat gain per encounter increase as you progress through the floors (Tartarus is way too easy to get stacks, the others I feel like I mostly just coast on the tartarus bonus).
I've fought hades at 50% dodge, and boy did I dodge about 50%. Dodge saved me about 6 40 dmg hits at least. You might just have had bad RNG. Dunno if there's a hard cap for dodge though. Should be.
Not as big of a fan of the Plume, as I prefer accuracy over mad speed. And some rooms feel impossible to clear in time.