Hades
Large Chariot Mobs need tweaking (nerfing?)
First off: I'm a roguelite fanatic, is Hades is one of the best I've played so far. Amazing, really.

Second off: the large chariot mobs are the only thing so far that I feel need tweaking. Especially the large armored chariots. Why I think this is because the evasion possibilities for the player-character at the moment are essentially building a build to evade chariots, and kiting, that's it. High damage isn't going to save you from them in the larger fights (try any phase Hades-the large chariots have ended a few of my runs at Hades, even my OP runs).

To suggest tweaks:

-Leave the large health pool, but make their aggro-state distance-dependent so they slow/stop charging if you evade a bit. Maybe this evasion de-aggro range is already in place, but if so then make the distance less so that one can breath when fighting them in numbers.

-There needs to be a risk vs reward for engaging these enemies up close and sooner rather than kiting them endlessly. Maybe make it so burst damaging these large chariots within a certain time of their spawn breaks one of their wheels and slows them permanently? Or maybe they are more susceptible to damage when dashing? Almost making encounters with them like a bull fight?

Anyways, those are my thoughts. Really fantastic game otherwise, and really looking forward to content updates.

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Показані коментарі 12 із 2
The chariot, specially the nemean chariot (the big one) does indeed needs tweaking. I'd even extend that to the small chariot and Asterius' charge attack. They should charge at a straight line with just minor steering possible, it looks ridiculous when they perform a 180 degree turn at such high speed (specially with the relevant pact of punishment).

Currently, the only counterplay possible is to dash through an obstacle at just the right time, but for that you need to be near said obstacle BEFORE they even begin to charge (with the pact of punishment on, I mean).
I've never actually had huge issues with these enemies even on like heat 16, I think.
My tactic is to utilize the environment, as is intended for them.
Bait them into driving into a wall, dash behind them and smack them and repeat until they die.
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Показані коментарі 12 із 2
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Опубліковано: 3 січ. 2020 о 9:05
Дописів: 2