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You can speed it up quite a bit by going for whichever weapon is offering the gem bonus that round. I hadn't really been bothering with this that much until recently because I didn't realise how bad it was going to be, and I thought there would be tons of gems like there is of Darkness. But I'm trying to do that now, since I realise that if I'd been doing it from the beginning I'd be in a much better place.
I don't know if they thought we'd be going, "Wow, gem bonus! I'm definitely using this weapon" every time or what. It's hard to tell what a developer is assuming about their own game and how players will react to it. If they don't know, the experience as the player is that gems are the least desirable pickup. For a huge chunk of the game, all you really want is Darkness and keys. Then the game makes you especially want Darkness by giving you a health bar increase and a small health top-up. Eventually you don't even need Darkness because you've maxed all the stats you like, and you're *still* collecting Darkness during runs to extend your health. You might be looking at gems too, but really you're thinking, "I'd like to get gems, but I really want gold so that I'm never unable to buy anything at Charon's shop and so that I have the most boons I can get". So bonus gems are totally disincentivised. to the point that the offer on the weapons doesn't look as important as it is presumably meant to.
A simple solution could just be to offer more Gems the higher your Heat is. Say, each Heat level gives +10% more Gems. So for those crazy people who run 20+ Heat Runs, a Trove could reward 150+ Gems. Or have a keepsake that makes you find more rewards (similar to Dusa, but for Gems instead of Health).
I only go for the bonus weapon. That way I get a lot of variation. So, every single run I've done has had the weapon bonus.
Amen. Darkness gives me health. 5 darkness pickups in a row is a centaur heart. Gems give me.... 20 obol? Really? I only ever go for gems if the choice is an elite gem room vs a normal darkness room, and I have at least 80% more gems and darkness, and even then it's a close call between the two.
Personally I get annoyed with pointless puff in games. I have no intention whatsoever to grind for ever in the name of a painting to pass by. Were it MY game every build would do something, or at least contribute to something. Like if you fill out all the extras on the grill then the cook ghosts deliver you tiny foods every once in awhile, maybe.
I know it's silly, but I absolutely love this kind of stuff. I really like changing an environment from one thing into something else, particularly when you're making it better. And the bats give you an opportunity to look on your work from above.
It does make a little bit of difference, at least in hearing new conversation from characters about what you've done. But yeah, it would be nice if it did something bigger. It's possible that some renovations already did something: for instance, does learning to play the harp contribute to the Orpheus/Eurydice development? I'm not sure because I was pushing so much renovation and story at the same time.