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Hermes - Sure but he is a support god and isn't like the other gods but nothing wrong with a call just be weird to have a tier 1 boon for one and not all
Keepsakes - These are to many people the meat of the game they allow you to actually build your run. You take them mid way through to let you force gods to refine your build. Get Poseidon cast? Force demeter to get the blizzard shot duo boon. Get Ares cast? Get Artemis to force hunting blades. Get Artemis attack or special? Force Aphrodite to get meaty crits.
They are huge to the playstyle of the game and let you actually have some consistency in the rng of the game.
She does have a few interesting boons though, like Exit Wounds (specially with Poseidon aspect sword or Hera aspect bow), Deadly Reversal (duo with Athena), Heart Rend (duo with Aphrodite), and Support Fire; and I don't mention her other duos because they don't affect Artemis boons themselves.
In general, her synergy is mostly with herself.
2) Although you seem to agree on this one, I don't get what you mean here? All aid boons are tier 1, no?
3) And I agree, this is why I suggest adding the "god tokens" as a sort of substitute, the limits I "imposed" are just if it is considered too broken.
My issue with the current keepsakes is that over half of them are just a copy/paste of each other with only one very minor difference. Feels like a waste of space to me.
2) Yea all aid boons are tier 1. Its just that hermes doesn't have any other tier 1 boons. There isn't a hermes attack, special, cast or dash. So if he just randomly has a call its kinda random. And personally I'd rather keep him to not having a tier 1 boon. I like him as the support god and the unique things he can offer you in that. A call would be fine just weird that he wouldn't have others.
3) Yea I saw your god token suggestion and it doesn't sit well with me because of two things. One the more "optimal" way to play is to not take a god keepsake at the start but change out after Tartarus and Asphodel for a god keepsake to help force a build from what you have been given. Forcing a build from the start one makes runs boring and two is just way weaker as you need to work with the gods you have been given which is only 4 from the list of gods(not including hermes) and not all of them. So having it from the start one feels completely awful in that no I don't think the game should be saying you should be forcing a god from the start
Secondly the limit. The whole point is to modify your run mid run. So the limit just sucks in conjunction with the start of run take. Yes you suggested not having the limit possibly and I'm here to say most definitely.
2) Technically, Hermes has attack, special, cast and dash boons, those would be: Swift Strike (main attack), Swift Flourish (special), Flurry Cast / Auto Reaload (cast), and Drift Dash (dash). Is a bit "rough" (specially with Flurry Cast and Auto Reload as they depend on which you have equipped, Infernal Soul or Stygian Soul, respectively), but they do serve those roles to an extent.
Plus, Hermes is weirder in that most of his boons are "tier 1" (by default), while 2 of his boons are tier 3 (or legendary) boons, but he has no tier 2 boons.
3) I see. I can agree to that. I just hope we have more keepsake variety.
Hermes - But none of those actually become your attack, special, ect. They just support it. So more attack speed for your thunder strike. And in that case he does have a thing that supports calls being second wind which gives you movement speed and doge chance
Sure they don't take a slot, but with the exception of Flurry Cast / Auto Reload, they have the naming convention of boons that do take a slot:
- Swift Strike => Deadly/Divine/Lightning/... Strike.
- Swift Flourish => Deadly/Divine/Thunder/... Flourish.
- Drift Dash => Hunter/Divine/Thunder/... Dash.
In general, Hermes boons are only a direct increase of DPS, unlike other gods that usually give a direct damage boost, and give utility (weak, stun, chill, etc.), external forms of damage (doom, hangover, lightning, etc.) or both (deflection and knockback). Artemis is similar in that she only gives an straight DPS increase, which is mostly the why of my first suggestion.And Second Wind would be much more similar to Billowing Strength from Zeus, which gives you a damage boost for several seconds after using a call, but they are not a call themselves. Plus, Second Wind and Billowing Strength don't support calls, but rather calls support those boons.
I mean we could just call it Hermes aid if you really wanted to.
Its just to note that hermes is a completely different god to the others. He isn't in the same pool of room rewards as other gods. He doesn't have actual tier 1 boons only having tier 2 boons and legendaries.
Hermes design isn't made to be normal. He is supposed to support. You can have Aphrodite attack and hermes attack at the same time. You can't do that with others. He is much like chaos which also offers attack special and cast boosts along with other things. Does chaos have a straight up call upgrader? No because its not exactly a need as a support style god.
And Hermes is by far not just dps. Yes his boons which look like tier 1 boons are dps increasers are, but those aren't tier 1 boons. They are the same as every other boon he can offer(minus legendaries). And if you look at them that way everything is support and in their place. He can buff your attack. He can buff your special. He can buff your cast. He can buff your dash. He can buff your call. He can buff your move speed. He can buff your defense. He buffs things and is never a build around and that's the point of him.
And while artemis is dps increases she is her own variety. She has her own weakness. Her weakness is she has the worst curse in the game for applying privileged status. But her design is around making your attacks have dramatic dps increases.
Hermes isn't like artemis. He is revolved around buffing as a support god. He isn't just dps increase like you claim. He is all around there to support your build.
I don't quite understand what you are referring to here, but I assume you are talking about Second Wind, in that case:
Yeah, if you change the name of Billowing Strength to Zeus' Aid I would be all in with changing Second Wind to Hermes' Aid.
Ok, this is a bit too much since you jumped from Hermes to Chaos, but sure, here:
There is no actual rule that says neither Hermes or Chaos can't have a call because they are "supporting gods" (terminology we players/fans use).
And I will de-rail even more: I didn't suggest a "Chaos' Aid" boon because in-game Chaos says he does not impose his powers unto you unlike the other gods, heavily implying that what Chaos "offers" is just an enhancement of Zagreus own powers. So, adding a call to Chaos would make that line a complete lie, since a call is literally the power of the god. And, funny enough, Hermes offers his own powers (the power of swiftness), so Hermes offering a call to Zagreus is not all that weird lore-wise. Even then, you can send the lore to hell and add a call to Chaos even if it makes little sense with what we know of the character, because there is no actual rule preventing it.
I was talking specifically about the "Strike, Flourish, Cast, and Dash" boons, not all of Hermes boons in general.But I can see were your confusion is though, as I did said "in general", but I was referring to those boons, you can see it because that "in general" is directly below a list were I talk those boons. This is what I said:
- Swift Strike => Deadly/Divine/Lightning/... Strike.
- Swift Flourish => Deadly/Divine/Thunder/... Flourish.
- Drift Dash => Hunter/Divine/Thunder/... Dash.
In general, Hermes boons are only a direct increase of DPS, unlike other gods that usually give a direct damage boost, and give utility (weak, stun, chill, etc.), external forms of damage (doom, hangover, lightning, etc.) or both (deflection and knockback). Artemis is similar in that she only gives an straight DPS increase, which is mostly the why of my first suggestion.I am talking exclusively of the strike, flourish, cast, and dash boons that all gods have (including, as you said, Chaos). Although I do have to correct me: his drift dash does not offer an increase in DPS at all, so I did generalize a bit much there.
What does that weakness has to do with my suggestion? Why would that weakness make my suggestion unviable?
What about that design you are talking about makes my suggestion unviable? She can still be a goddess designed around increasing your DPS, while also serving as a supporting goddess.
That is exactly my suggestion. To make Artemis like Hermes because she is already revolved around buffing your DPS much like Hermes and Chaos buffs your DPS and utility. Basically, Artemis boons already work as support boons, with the exception of the strike/flourish/cast/dash boons that take a slot, when they could just support a god within that slot.
I also didn't claim he was only DPS increase.
TL; DR:
I can understand you don't like my suggestions (is fine really), but can you give me an objective explanation of why my suggestions wouldn't work? Here you seem to be grasping at straws to try and convince me why Artemis can't be a supporting goddess like Hermes, or why Hermes can't have a call boon.
He is not in the same pool as the other gods being a tier 2 reward along with hammer, heart, gold, and poms. and has the same type of rule as hammer with limiting the amount of times you can get him (being 3 instead of 2)
While you can get him alongside other gods and even convert other gods boon to him using fated authority he will never show up in a elite room which hammer follows similiarly while pom, heart, and gold only show up as elites in styx or erebus. The only "elite" hermes boon you can get is in charons shop in styx for the 500 gold price that he always has.
As I've stated his boons act completely differently to the others. Not ever being a tier 1 boon and taking one of those slots and always supplementing. Yes he has things like swift trike which has the same name pattern as the others but that is more a indication of its usage and not that this is your attack.
To fully explain in example if you had Artemis attack and then were offered Aphrodite attack. The Aphrodite attack would replace the Artemis attack. This is not the case with Hermes and instead is just an additional buff
Now if Hermes had a call that completely breaks that rule. All of a sudden he has a tier 1 boon that goes in the main abilities and it just doesn't make sense. This is why I brought up second wind and said we could call it Hermes aid in line with the other calls if that would make you feel better since all of his boons that directly synergize with the things of attack, special, cast or dash all do that, synergize not replace or become the attack, special, cast or dash. So Second wind does that. It synergizes with the call that you have. Yes it is much like Zeus' call synergy boon he has, but that isn't a problem in my mind since both aren't main line things either.
My biggest problem with giving hermes a call is that would be the only main line ability he has in the game.
Now on to Artemis
First up to get personal prefrences aside. We don't need a 4th support style boon selecter. We have Hammers, we have Hermes, and we have Chaos we don't need a third in my opinion. But that is my personal preference and not an argument actually
Okay away from personal opinions.
If you make Artemis like Hermes all of a sudden you are taking a bunch out of the game. Her duo boons which both Hunting blades and Crystal clarity are basically necessities for the run. Yes those could get buffed in some way but that's just nuts.
Next she literally has a boon already that gives all your attacks crit chance. You're just stepping on toes at that point.
Next what is the difference between her crit and Ares doom? Like yea for 1.1 seconds doom applys a curse for privileged which is nice, but it really is just damage at the end of the day. Like yea she has more things revolving around curse than ares doom, but they both are just damage. One requires you to play slow(doom) and one requires you to play with big damage. They both have their playstyles.
And whats the difference between her crit and Dio's hangover? They both deal damage. Yea hangover is over time still just damage at the end of the day
And whats the difference between her crit and Zeus chain/lighting? They both deal damage. Yea Zeus's stuff just hits aoe but it literally is just damage at the end of the day. This one doesn't even have a curse attached to it(only unlocked with a tier 2 boon like Artemis)
Basically what I'm getting at is it just seems like you're hating on crit for no reason. I can literally do what you did to Artemis with the other gods
Dio - Your attack adds hangover on the enemy
Aphrodite - your attack puts weak on the enemy
Ares - Your attack puts doom on the enemy
Demeter - your attack puts chill on the enemy
To conclude both. There is no objective way to say that no Hermes can't have a call and Artemis can't be a support god like Hermes. Because guess what things can change. I can suggest that all boons become passives(like I basically did) and there are now zero mainline boons with everything just converted to passives.
The argument is how much are you changing the game. Not that it can't work.
I am not changing the game much honestly:
The rule exists because he doesn't have any main line tier 1 boons. This would be the only one. He isn't like the other gods for all the reasons I stated. And he shouldn't pushed to be like them.
duo boons. You can only get duo boons from gods that you have a mainline boon from each (with more restrictions for others). This is so that you have to manage your mainline boons to correctly optimize the duo boons you would get. So if every boon Artemis has is a passive yes all her duo boons would be removed.
Unless you want to let passives let you get duo boons which is changing the game a lot and the whole dynamic of what the games duo boon system is about.
Boon picking is the main point of the game. And there is a lot you have to think about when building cirt in that aspect. Your strategy with crit is building your primary damage up. And we have to figure out how to do this successfully with the gods we are given. There is obviously chaos dmg ups, but we need to get privileged status up and we have to worry about getting those and getting the right boons. So don't downplay it as just picking the right boons because that is the main point with building around every boon mechanic in the game.
Changing a god to support changes the game play a bunch. One that means she can show up every run without fail
2 yes her duo boons would be removed as I explained.
3 God tokens changes the whole system a bunch. Taking a god keepsake means you no longer have a combat keepsake to better yourself. Its risk reward. If you wanted to make God tokens a keepsake and you just chose a god I'm fine with that. Don't think it be necessary, but fine idea that doesn't change much. But your first iteration of god tokens is a big change and just removes that risk reward mechanic.
This one is a contradicting mess.
But very well, I wouldn't mind this either. I just want god keepsakes (and keepsakes in general) to have a bit more variety and offer more game play options than just "next boon is going to be of this god and have better chances to be better".