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FATE at least is a little less action-focused than Hades, I'd say, as the combat is just click/holding on enemies with occasional hotkey spellcasting and potioning, but it gets pretty intense on the deeper dungeon levels when the enemies get hyper tough. Fair warning for the entire game being procedurally generated/RNG based, though.
Slower & more methodical combat, with more long term pathing options, some weapons with randomized affixes, and you to have manage your risk accordingly.
Roguelite as well, but i feel lacked of many meta progression options. You can change your starting loadout abit.
Also very dark, since being in light / dark is part of the mechanic.