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I would rate her below average compared to other gods but not useless you know.
And weak isn't a bad status. Yeah you'd rather just not get hit and kill the enemies faster but it helps mitigate mistakes and requires very little investment to synergize it with something else and proc Privileged Status.
To be honest, I've spent very little time experimenting with Dionysus, so by no means can I confidently argue against him. For the most part I focus on Zeus/Artemis for Damage, Posideon/Athena for Utility, and then Detemer/Aphrodite as a final fill in piece when forced (although Ares and Detemer can be great on certain specials).
I feel like I've stumbled across enough comments from people who say Hang Over is underwhelming (damage over time is just slow), and every fast attack build (Fists or Rail) I just take Zeus or Athena on Attack. What do you like using him with as far as weapon/aspect?
Trippy shot is amazing with Achilles spear, but that's insane AoE burst, not really hangover synergy.
EDIT: Just tried a run with Dionysus on Attack with Chaos Shield. Granted I settled for the hammer "Attack's trigger twice, no knockback" as well as the duo boon with Ares that makes Hangover tick ~50% faster. 50 damage ticks a second are no joke, and I'll admit I was wrong to be overlooking Dio. I'd still probably skip him on the builds where I don't really use attack at all, only specials/casts/powershots, but the damage is real on melee.
It will tear through bosses like butter.
I'm more of an Ares/Dio dude. I tried Aphrodite a bunch but I feel she's only good with higher heated run. Probably because I've learned most attack pattern and go in fairly easily.
- Easy privileged status proc. 4/8 gods require investing in additional boon for curse. Sometimes RNG sucks and won't give you curse easily.
- Cast = easy PS proc with ONE cast in a pinch. Other curses like Jolted or Exposed are not guaranteed to proc with one cast throw. Only drawback is close range requirement.
- Do more damage, take less damage. Weak increases base damage attack/special (cast only on undamaged foes). Plus she has follow up boons to increase damage multiplier on Weakened enemies.
- Survivability. Along with Dionysus and Demeter, her boons can be helpful for low hp build or few death defiances remaining.
- Call does damage and buys you time. You can use her high flat rate damage call at long range, similar to Artemis. Charm can stop enemies in their tracks, buying you additional window to do damage, summon companion, etc. Charm is buggy on bosses for me though - only works half the time.
- Strong damage duos. I put on Curse of Longing (Doom continuously strikes weakened foes) and it absolutely shredded everything in my path. I just tapped enemies and they exploded lol. Cold Embrace (Cast crystal fires beam at you) was OP when I put chill and decay on cast as close range melee.
Her boons improve both of your offence and defense which are awesomely huge at that.
- Attack and special: best +% in the game + damage reduction to foes
- Cast: one of the best starting damage and scaling (try combine this with poseidon sword + snow burst + exit wound)
- Call: provides both defense AND offence with full charge (note that her call damage is affected by privileged status)
- Supporting boons: Dying Lament, Life Affirmation, Different League, etc are not just some gimmicks. Compared to Dionysus, whose boons kinda have the same type of supportive attributes, her boons are way more consistent.
- Second tiers and legendary: do not really offer game-changing properties, but will definitely do something to improve your run.
Her dash is the only underwhelming boon, but the rest are top top notch.
Weak is a great because it lasts so long and the duration can be extended with boons.
As others have said she has the best dmg increase in the game.
Put her Special Boon on a Chiron Bow. It's easy to use, and things just melt when you have it. Pom it a bit for more damage; hitting 200% damage increase with an Epic Boon is pretty easy, and devastating to everything.