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Anyway you guys aren't exactly selling me on putting more time into this so whatever.
But the game really is about meeting people and progressing the story.
The third bossfight is really tricky.
You can meet one half of the duo if you consistently pick a harder room in Elysium. This gives you a way to train against him and learn his behaviours and ALSO slightly weakens him that run IF you win.
I'm assuming you've unlocked the trinket swapper already because it's crucial to actually tailoring your boons.
The friendly person in Asphodel has a very important trinket. It may aid you with the boss you're struggling against, but if the previous bosses aren't a problem, it's good to use other trinkets before that.
What you need for that bossfight is patience and strategy. As they both get more dangerous in their "second phase" after you sufficiently damage them, it's crucial for them to never be in the "second phase" at the same time. Get rid of one, then the other.
The pillars are there for you. Use them to hide.
You need to do a lot of running away. Accept that.
Try picking up boons from the drunk, but empower your cast with someone else (not with those with which all is fair, their casts won't help you here).
As you go through the first regions picking up boons think on how will they aid you in that particular fight.
Thanatos' trinket is a "high risk high reward" trinket that should make you play way more cautiously. Sisyphus has a lovely Tartarus trinket which you can then swap once you've sufficiently booned. Have you met Hermes? His trinket is quite amazing if you can pull off its effort.
The game is designed for you to learn from your mistakes and not make them again, if you haven't even cleared the game once yet (which is basically on tutorial mode until then), that's 100% on you. Don't go assuming that because you don't get your instant gratification dopamine that there's a problem with the design.
Yeah ok... I am taking it you mean Dionysus, as far as the cast goes it feels very weak compared to anything else so I haven't found a good buff for it. Any suggestions? Also the F ability seems to only be of use in boss fights, are there ones to get and others to avoid?
Yeah 10 hours. God mode only provides a -20% damage reduction which isn't relevant to the damage you do. At least it doesn't change anything for me personally.
I only just met Thanatos, I'm not sure what triggers him but yeah I was trying to unlock that one. And I do like the Syphilis trinket. I've got the hermes one as well but I haven't noticed it doing anything, maybe you need to use it the whole run.
The rest of you nerds should try not being toxic gamer tropes sometime.
I'm not sure you understand what god mode does at all based on this, so just in case; it gives you 20% *incoming* damage reduction, as in you take 20% less damage. Something I don't remember if it tells you as well is that the percentage increases every time you die, an extra 2% I think every death, so it can reduce the damage you take by more than half after a decent number of attempts. You can turn it on and off at any time and it doesn't affect achievements, the story, or anything else.
Most people take an average of 20-30 runs to win a run for the first time; I'm not sure how many runs you've done, but it typically takes some time to learn the game and power up. However once you start winning, you usually win pretty consistently, until you turn up the difficulty at least.
I also have no idea what you mean by the mirror upgrades seeming awful, several of them are clearly very impactful. Thick Skin literally doubles your starting health, Infernal Soul makes casting way more viable, Great Reflex is super useful at all times, Boiling Blood is a ton of free damage, Death Defiance is insanely strong, potentially restoring hundreds of health each activation. If you are making it to the third area consistently, you are getting a lot of darkness each run to spend on these upgrades to make each next run easier.
Sure, but ruthless reflex is even better.
Any Call that makes you Invincible is a good Call for bossfights, but the ones that don't usually substitute with high damage output so there are little bad choices there.
Read the instructions of each trinket carefully. Hermes' and Than's are similar but sort of opposite. If you have Hermes', it can greatly reward you, but you need to carry it all the way. Make sure to also level up your trinkets by using them early, so you're not pigeon holed later.
Learn about status effects. Even gods who don't give them to you right away usually have an upgrade that adds them to your skills later.
Is there more to them than what's listed on the cards? I'm not sure if there are elemental weaknesses, but so far I like Ares for hit and runs, Dionysus in a similar manner, Poseidon for basically any melee, Zeus for quick fire stuff, Athena for the deflection dash. I don't see any utility at all for Aphrodite since avoiding damage or killing enemies is vastly preferred over any form of damage reduction, and Hermes/Artemis I haven't found a great use for. I've had Artemis be good for repeatedly stacking damage/crit up on a specific attack, but that's about it.