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There are also a few elements that you get to carry over, such some stats that can be boosted as well as gaining other items that can increase the chances of gaining certain bonuses during an escape attempt.
Not really sure what it would have in common with Diablo though as although I've never played it, my understanding was that it's a completely different kind of game outside of playing from a top down perspective.
The only similarity to Diablo-style games is the camera angle.
As you fight your way through Hell, you'll acquire several different currencies that can be used to upgrade your character, unlock additional gear, or add things to a run that can further aid you. You can also progress the story and other side content with every attempt.
It's not like the Diablo games at all, however. Those are action-RPGs; this game has no levels/EXP or equipment hunting
If you're looking for something similar to the action RPG style of Diablo though, the usual go-to on Steam is Path of Exile.
Hades is a pretty good entry point for the genre. Very polished, permanent progression systems, an easier difficulty mode that mitigates damage + more if you keep failing runs, decent combat and for a roguelite, a decent story and set of characters. Achievements largely don't require anything too difficult really, many are just kind of grindy. Once you complete your first clear, you unlock the Pact of Punishment and can take pacts to earn bounties to earn new rewards from bosses and increase the challenge.
It's quite different from Diablo style games through. Diablo clones are all about farming loot and exp.
Regarding the other points - it's one of the best games ever made and you should just play it.
If 80+ hours is short to you, then yeah it's a very short game! That's how much it took me to finish the while game on the Switch, along with all the optional challenges and almost 100% completion. And I dare say I am far better than most at those kinds of games (judging by reading other people describe how many times it took them to beat the game for the first time). The game doesn't end the first time you beat the last boss, or when the credits roll you know?
Also, it's not just "decent", it's widely considered one of the best rogue likes up to date, it takes it's rightful place as a venerable classic right next to other greats like BOI, Dead Cells or Enter the Gungeon.
There are some ways to you make you objectively stronger outside of runs themselves and, while they are definitely very useful, they only get you so far and are alone not enough to guarantee victory. Your success is based entirely on you and how well you can play the game. Even if the game deals you bad hand during one of your escape attempts, a good player will still be able to make most of it and turn it into a win.
80 hours is just decend...its not like rimworld where you can easily put 500+. It is good, but little bit overated imo. After 10 escapes the incentive to play is quite low imo, at least was for me.
You have pretty ridiculous standards if you think 80 hours of great entertainment for 25$ is not a good deal (even less now, it's 50% off). I mean, you're welcome to have as high standards as you want. But I feel like trying to set the bar for game length that is based extreme outliers like Rimworld, Factorio, Terraria or Binding of Isaac is a recipe for very easy disappointment. It's really hard to call it a standard as well when these are, as I said, outliers.