Hades
Good but overrated
There's not enough replayability for a roguelike, very little differentiation with that you can do except for weapons, which you choose at the start. The same 3 bosses every playthrough, hydra having slight differences, and the elysium fight an even slighter difference. Only The first boss changes, and that tends to be the easiest one...

There is often too many things happening on screen at the same time, with it being hard to see any attacks/projectiles because of that. There should be some more visibility on these things.

The 4th area just sucks, poison everywhere, same 5 rooms over and over again, horrible minibosses.
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Showing 1-15 of 30 comments
VAL Aug 7, 2023 @ 5:44pm 
what can I say other than 'get good'
Last edited by VAL; Aug 7, 2023 @ 5:45pm
Mr. Unregistered Aug 7, 2023 @ 6:24pm 
In my opinion I'd say the game becomes to repetitive because of the fast gameplay mechanic, making the game feels to short (even having decent amount of rooms).

About the difficulty of some enemies, yes, some of them are extremely annoying even knowing their behavior (not to mention poison ones), but is quite easy to learn after some weeks playing.

I'm agree with you about those times when you can't even see Zagreus between all those proyectiles and explosions, or boons effects. That's why knowing what you have, what you're doing and what your enemies are doing is something players must learn with time.

But I can't say this game is bad because it has amazing music, designs, mechanic ideas, tons of unlockables and very cool boons combinations and synergies. Obviously that doesn't takes away the fact that sometimes I want to destroy my controller because of the difficulty.

Forgot to say, have you played the game enough to see all that has to offer? Maybe you'll find something new.
Originally posted by Mr. Unregistered:
In my opinion I'd say the game becomes to repetitive because of the fast gameplay mechanic, making the game feels to short (even having decent amount of rooms).

About the difficulty of some enemies, yes, some of them are extremely annoying even knowing their behavior (not to mention poison ones), but is quite easy to learn after some weeks playing.

I'm agree with you about those times when you can't even see Zagreus between all those proyectiles and explosions, or boons effects. That's why knowing what you have, what you're doing and what your enemies are doing is something players must learn with time.

But I can't say this game is bad because it has amazing music, designs, mechanic ideas, tons of unlockables and very cool boons combinations and synergies. Obviously that doesn't takes away the fact that sometimes I want to destroy my controller because of the difficulty.

Forgot to say, have you played the game enough to see all that has to offer? Maybe you'll find something new.
I never said the game was bad, just overrated. The title says the game is good. I got to the true true ending at heat level 10.
Ravenpro22? Aug 8, 2023 @ 2:18am 
Originally posted by Hootman:
The 4th area just sucks, poison everywhere, same 5 rooms over and over again, horrible minibosses.
i really like the Styx
Quyzbuk Aug 8, 2023 @ 9:31am 
Sounds like you came to this game wanting to hate it and did very little to make sure that became a self-fulfilling prophecy. Don't do that.

And 10 heat is still tutorial difficulty. Try challenging yourself.
Alex Darkcrowne Aug 9, 2023 @ 6:53am 
Very little differentiation?
Between Boons, Aspects, and Daedalus Hammers, there can be a lot of different from run to run.

Agreeing on the visual clutter. It does get a bit much.

Styx is the weakest of the levels, but it's alright. Poison shouldn't be an issue if you know how to position, so this feels like a SKILL ISSUE.

Also, Heat 10? The big boys play at Heat 20+.
Originally posted by Hootman:
There's not enough replayability for a roguelike, very little differentiation with that you can do except for weapons, which you choose at the start. The same 3 bosses every playthrough, hydra having slight differences, and the elysium fight an even slighter difference. Only The first boss changes, and that tends to be the easiest one...

There is often too many things happening on screen at the same time, with it being hard to see any attacks/projectiles because of that. There should be some more visibility on these things.

The 4th area just sucks, poison everywhere, same 5 rooms over and over again, horrible minibosses.
I agree. It feels like some kind of Diablo Light with more focus on button mashing. Really, Diablo 1 had more variety in pretty much every respect... I am currently trying to understand why both Hades and Dead Cells have these close-to-perfect ratings, but I don't really get it.

I think people just like to get hooked on unlocking useless ♥♥♥♥ forever and the flashy mash, slash & dash kinda gameplay...
Last edited by Dimwit Donald (very high IQ); Aug 11, 2023 @ 1:10am
Jakkson K Aug 11, 2023 @ 12:59am 
This game has a lot of playability cooked in through completion of each character's storyline, finishing all the quests, beating atleast 20-something heat, etc.

I have 89 hours of playtime now and I just finished the epilogue but there is way more to do and I still haven't learned Hades phase 3 well enough to consistently win with boosted hades.

This game still has stuff to do and reasons to keep playing far past what other roguelikes do. This game gives incentive to players to get them hooked on playing the game for much longer times and going into the heat system whereas games like Slay the Spire completely fail at gives the players incentive to go farther into Ascension than the point where it is slightly difficult.

The thing that really blows people away is that this is a roguelike that is story-based and has a GREAT story that you care about with a lot of characters. The entire roguelike genre is known for not really having a story, which does work, but the story drives in people who don't like roguelikes and they start appreciating the genre. This is a roguelike for people who don't like roguelikes while still having the difficulty and content for roguelike enjoying.

Also, having just 4 very well designed bosses that each have upgraded forms you can opt into is better than having 16 bosses that you only fight 5 of each run and even then most feel samey or non-inspired. Enter the Gungeon kinda sucks with the boss design imo, there isn't enough different between bosses of the same level to justify having that many bosses. One Step from Eden has probably the best boss system out of any roguelike with 8 bosses you have to fight in each run with a semi-random order to them before a final boss that is determined by your actions.
Originally posted by Jakkson K:
This game has a lot of playability cooked in through completion of each character's storyline, finishing all the quests, beating atleast 20-something heat, etc.

I have 89 hours of playtime now and I just finished the epilogue but there is way more to do and I still haven't learned Hades phase 3 well enough to consistently win with boosted hades.

This game still has stuff to do and reasons to keep playing far past what other roguelikes do. This game gives incentive to players to get them hooked on playing the game for much longer times and going into the heat system whereas games like Slay the Spire completely fail at gives the players incentive to go farther into Ascension than the point where it is slightly difficult.

The thing that really blows people away is that this is a roguelike that is story-based and has a GREAT story that you care about with a lot of characters. The entire roguelike genre is known for not really having a story, which does work, but the story drives in people who don't like roguelikes and they start appreciating the genre. This is a roguelike for people who don't like roguelikes while still having the difficulty and content for roguelike enjoying.

Also, having just 4 very well designed bosses that each have upgraded forms you can opt into is better than having 16 bosses that you only fight 5 of each run and even then most feel samey or non-inspired. Enter the Gungeon kinda sucks with the boss design imo, there isn't enough different between bosses of the same level to justify having that many bosses. One Step from Eden has probably the best boss system out of any roguelike with 8 bosses you have to fight in each run with a semi-random order to them before a final boss that is determined by your actions.
Sure the characters and story add replayability, the problem is the gameplay just doesn't have nearly enough for me to be motivated to experience it all. Heat levels don't really add anything to the game for me, and ones like the time limit just ruin it entirely. I'd much rather have more OK bosses than 4 of the same ones, same with the enemies. Though I wouldn't say the enemies are even high quality.
GiantOctopodes Aug 11, 2023 @ 7:26am 
As far as the bosses, extreme measures adds some punch into them, would recommend. Middle management helps with the minibosses and something benefits (armored enemies get a perk) adds to the variety in normal rooms. I play with all those on always, and a timer to disable survival rooms, so 11 heat is what I consider “baseline” gameplay.

To each their own, there’s more gameplay variety between a hades spear run and an Achilles spear run than there is between a lightning sorc and a blizzard sorc, and more interesting gameplay imho in a normal room (with those modifiers on) than D2 had in its boss fights. Not to mention you have 3 random minibosses to choose from per zone to keep it interesting instead of static encounters with the same tired sacks of hp in D2, but hey to each their own, if you prefer a different game I’m not one to tell you that you’re wrong to do so.

If you think of a duo boon as representing a “build” there are 28 of them, plus 9 legendaries, times 24 aspects. That’s likely why after over 100 clears I haven’t run out of things I want to try, and the core gameplay I find fun enough to keep me coming back for more. But if you’re not into it, nothing says you have to be, that’s ok. The near perfect ratings would seem to indicate you’re in the minority but that means nothing, neither you nor them are in the wrong you just have a difference in preferences and / or priorities. I hope you find a game more to your liking that brings you as much enjoyment as Hades has brought me.
Alex Darkcrowne Aug 11, 2023 @ 8:20am 
Originally posted by Albatross:
Originally posted by Hootman:
There's not enough replayability for a roguelike, very little differentiation with that you can do except for weapons, which you choose at the start. The same 3 bosses every playthrough, hydra having slight differences, and the elysium fight an even slighter difference. Only The first boss changes, and that tends to be the easiest one...

There is often too many things happening on screen at the same time, with it being hard to see any attacks/projectiles because of that. There should be some more visibility on these things.

The 4th area just sucks, poison everywhere, same 5 rooms over and over again, horrible minibosses.
I agree. It feels like some kind of Diablo Light with more focus on button mashing. Really, Diablo 1 had more variety in pretty much every respect... I am currently trying to understand why both Hades and Dead Cells have these close-to-perfect ratings, but I don't really get it.

I think people just like to get hooked on unlocking useless ♥♥♥♥ forever and the flashy mash, slash & dash kinda gameplay...

Mashing gets you killed nine times out of ten in this game.

Heat modifiers really spice up encounters, like adding minibosses to the regions that are sometimes stronger than the boss themselves.

Just admit that it's not for you.
Jalir Aug 11, 2023 @ 10:01am 
lol
Originally posted by Alex Darkcrowne:
Mashing gets you killed nine times out of ten in this game.
It's not just simple mashing of course, it's a little more sophisticated. It's the the slash-dash-mash. When you're always dashing, you never get hit. When you throw in slashes between the dashes, all enemies will be ded eventually - very tactical gameplay.
DaBa Aug 11, 2023 @ 11:14pm 
Originally posted by Hootman:
Sure the characters and story add replayability, the problem is the gameplay just doesn't have nearly enough for me to be motivated to experience it all. Heat levels don't really add anything to the game for me, and ones like the time limit just ruin it entirely. I'd much rather have more OK bosses than 4 of the same ones, same with the enemies. Though I wouldn't say the enemies are even high quality.

Notice the key phrase you keep using "for me". It is a you issue, not the game's fault. Claiming the game is "overrated" just because it is not "for you" is pure ego and arrogance. No, the game is not overrated. It is universally liked and many people consider it a perfect example of what a high quality rogue like game should be like. You just don't like it as much. That's it, that's all there's to it. Coming here to complain isn't going to change that. You don't like a thing other people like a lot, deal with it. Happens to literally everybody.

Also on another note: "too many things happening on screen at the same time", sounds like a skill issue to me mate. I wonder how much of your attitute towards the game was born from personal incompetence :mhwhappy: It's seemingly a common trend with people who exhibit the Dunning-Kruger effect to dislike the game they are bad at.
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Date Posted: Aug 7, 2023 @ 3:54pm
Posts: 30