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Because I can accept that people all over the planet have different skill levels as well as different amounts of time to play video games but the experience of this game is something that needs to be shared with more people and not to be gate keeped.
Not everyone can commit 78 hours to a video game. Or 500. Or 1000.
You can get even more damage resistance from Aphrodite or Athena, and if needed you can take all buffs from Athena so everything you do deflects enemy attacks
Try to understand that there are people who enjoy playing video games but have actual lives and releationships to maintain.
The posted question is if anyone knows of a mod or an editor that allows one to change the protection of god mode.
Wow, a whole 144 hours on a 3+ year old game. Even if we assume he started this year, only 52 days ago, that is less than three hours a day. Under the more reasonable assumption he started over a year ago, he would have to play less than an hour a day to get to that point. But go on, tell us about how he can't have a life if he spends <5% of it gaming? Or even better, you know that Steam counts hours as long as the game is launched, no matter how it is being used? However would he ever have meaningful relationships while leaving the game paused to talk to his family and friends? Truly an impossible feat.
With your really awful take out of the way, your actual point; the amount of protection god mode automatically gives goes up when you die. It starts at 20%, but scales up to 80%. This way the entire point of the game (failing over and over, but still making progress) is preserved, while steadily making the game easier until it is at a comfortable level. Learning how enemies and the game in general works, what gods exist and what they do, and upgrading your mirror, are things that will only happen over many attempts, at which point god mode will likely be where you want it anyway.
Perseverance is an important lesson for people to learn, in games and life. Failing is an inherent part of life, including gaming (especially in roguelites), and should still be a fun, or at least valuable, experience. It is particularly rewarding in this game, with so much dialogue and story happening every death, and an opportunity to be even stronger for the next attempt.
Lastly, if you really want them to just see the story and not worry about gameplay, there is an "very easy mode" mod you can easily find with google.
Cool. 144 hours in a single video game is an insane amount of time for the normal population. "only" three hours a day is a crazy tally for people with lives. If that sounds like a small amount to you that's fine. We all value our finite lifespans differently.
Also, Cool+2: Making sure a video game teaches someone perseverance. Yup, I'll make sure they understand that the frustration and suffering they're enduring is is to learn a lesson.
I'll be sure to tell them that someone in the Hades forum with 300+ Hours in game said so.
Don't be a gatekeeper on what's fun or what's the proper way to play a video game. With small tweaks very unapproachable games can be more accessible to a broader range of people.
So here's a tip for me: it's probably not a great idea to introduce such a game to people who are unable to derive enjoyment from the main points of the appeal. At this point all you're leaving them with is characters and the story. And in that case, as other people suggested, just letting them watch the game being played, or just the story itself and the characters sounds like a much better medium.
Also, this is just my personal feeling, but I think you're vastly underestimating the people you're trying to recommend this game to. Unless we're talking about somebody who has literally never played video games before or has heavily impaired motor skills, playing this game on god mode should be something that just about everybody is able to do. Plus, how do you even know that they are not going to enjoy this level of challenge? It feels weird to me you want to immediately try to tailor their experience just because you think they will struggle. The process of struggling and overcoming challenges is extremely enjoyable and fulfilling, potentially ruining that for your friends just because you don't think they can do it is not very smart. But that's just my 2 cents, take it or leave it.
Here's a crazy idea: how about you just have them play the game as is? Even without god mode enabled? See if they like it? You know, try the most basic thing first? Then you can go from there.
They like the concept but don't have the ingrained hardcore gaming reflexes and sheer lack of care about their real-lives to devote to playing a game like this as if they're learning a skill like playing guitar and learning a different language.
The god combinations are fun but slogging to get defeated halfway through the first world. Or to get curb stomped by Magera without getting time to learn WTF is going on is the problem.
They (nor I) give a rip about the story. Word prompts are invitations to hammer the skip button. The gameplay is fun but needs difficultly sliders. Dead Cells did it amazingly.
They have zero interest in watching someone play a video game. The point of a video game is to play the video game. They are fine with learning themselves. Learning the boss fights is cruelly punishing to those that don't want to waste more time for the opportunity.
Hell, I started save scumming at Hades so that I could get that fight down. Having to slog through an entire run to barely get a chance to 'get it' is a problem for some.
"The process of struggling and overcoming challenges is extremely enjoyable and fulfilling," - For SOME people it is. I enjoy this. I enjoy the Souls/Borne series for this. I tried getting them into Bloodborne and Elden Ring. Although they enjoyed the moment to moment gameplay the punishing death cycle was the ultimate turnoff. They gave both a really good shot and made some progress. The pain and frusteration was not worth continuing. Difficulty options (akin to how Dead Cells did it) would have did wonders.
You keep talking about hours and what is and isn't "normal," or how one who maintains relationships and obligations can't possibly invest in a game, but your claims are verifiably wrong. There are world champions of gaming who have families, and obligations, and hobbies outside of gaming. There are adults who never played games who got into something challenging and rose to the occasion.
Hades isn't just about the pretty pictures, it's about what most good games are about: improvement. Seeing yourself get better over time, trying new strategies, etc. That's the beauty of gaming, the *entire point* of it.
If you don't want that, just YouTube the cutscenes and call it a day. Or, as mentioned by someone else, find the even-easier mod that already exists. But do kindly stop with the nuclear takes about hours invested vs. real world obligations vs. what constitutes "normal," because your knowledge of those things is lacking.
What you've just described is that they have literally zero interest in playing this game. I don't get it then, why try to force it on them? I understand wanting your loved ones to enjoy the same thing you do, but this is clearly not a game for them and no amount of mods or easier difficulty is going to make it such. Forcing people to like something never works.
You should find a different game that is more to their linking, it'll just be a better time for everybody involved.
Exactly. Not everything is for everyone. Nor should it be.
They like the game. They have interest in playing the game. There's no forcing involved. Its too hard though. There's many games I like in the roguelike genre that are too hard for different types. Ways to tweak the difficult open the doors for more player-skill levels.
I've experienced and witnessed this myself.
Wanting tweaks for an easier game is exactly like wanting twaeks for a harder game.
Obviously. But sometimes different difficulty balance is all it takes. Easier or harder.
I've seen numerous times where people complained a game was too easy. People mod games to make them harder.
One could say "not everything is for everyone" but there's been countless times where people have liked the core gameplay but found it too hard. Adding some balancing to make it more difficult has been the thing to make it sing for them.
I didn't say the word normal. Many people have dedicated the majority of their lives staring at a screen and tapping buttons on a controller. If that's what one wants to spend their time on then I applaud them and want them to do that more.
Do kindly stop with the nuclear takes that a game is not for someone because its too difficult though.
Yes, Hades does encourage improvement but we don't all start at the same baseline. Playing with 0% armour buff or 90% armour buff doesn't change that certain people will baseline have an easier time that others.
Take something like Guitar Hero. There's a Three-note mode and a 4-note mode. People with video game experience would likely scoff at the 3-note mode and be puzzled how anyone could enjoy something so simplistic. Others can barely handle 3-note mode and can completely enjoy it. Then there's the 5-noters that are laughing that anyone could play anything lower.
Yeesh.