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After you beat a run, the game then lets you tune up the difficulty to your liking, for more rewards
After playing more and more, getting the hang of it, you'll pass smoothly almost not dying and faster than the first plays.
I thought of giving up when I played, but since you start getting stronger, it gets easier.
It will make you take 20% less damage and increase by +2% every time you die, up to 80% (disabling it will not reset the counter)
I haven't used it yet but I was tempted. Even if you die you get rewarded by new story elements and you can spend your gathered resources to make yourself stronger.
At the base difficulty, the end game actually reverses this; Zagreus' power will outstrip the game's standard difficulty by a significant margin, to the point that playing end game Zag is, well, mostly a walk in the park. However this is where the Pact of Punishment comes into play, allowing you to customize a level of difficulty that is suitable for you. As such, you can absolutely make it a hard as hell strugglefest, or you can keep it fairly light and easy.
Double starting health
Revive at half health three times
Heal a bit every single room with occasional free healing rooms
Second dodge
Way more money generation
Rerolls
and plenty more. It typically takes 20-30 runs to win once, but after that, not only do you understand the game better and are more skilled, but you are statistically so much stronger that you start winning pretty regularly.